Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -69,9 +69,17 @@ namespace OpenNest.CNC.CuttingStrategy
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EmitScribeContours(result, scribeEntities);
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foreach (var entry in cutoutEntries)
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EmitContour(result, entry.Shape, entry.Point, entry.Entity);
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{
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if (!entry.Shape.IsClosed())
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EmitRawContour(result, entry.Shape);
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else
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EmitContour(result, entry.Shape, entry.Point, entry.Entity);
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}
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EmitContour(result, profile.Perimeter, perimeterPt, perimeterEntity, ContourType.External);
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if (!profile.Perimeter.IsClosed())
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EmitRawContour(result, profile.Perimeter);
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else
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EmitContour(result, profile.Perimeter, perimeterPt, perimeterEntity, ContourType.External);
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result.Mode = Mode.Incremental;
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@@ -99,10 +107,14 @@ namespace OpenNest.CNC.CuttingStrategy
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// Find the target shape that contains the clicked entity
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var (targetShape, matchedEntity) = FindTargetShape(profile, point, entity);
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// Emit cutouts — only the target gets lead-in/out
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// Emit cutouts — only the target gets lead-in/out (skip open contours)
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foreach (var cutout in profile.Cutouts)
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{
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if (cutout == targetShape)
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if (!cutout.IsClosed())
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{
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EmitRawContour(result, cutout);
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}
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else if (cutout == targetShape)
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{
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var ct = DetectContourType(cutout);
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EmitContour(result, cutout, point, matchedEntity, ct);
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@@ -114,7 +126,11 @@ namespace OpenNest.CNC.CuttingStrategy
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}
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// Emit perimeter
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if (profile.Perimeter == targetShape)
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if (!profile.Perimeter.IsClosed())
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{
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EmitRawContour(result, profile.Perimeter);
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}
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else if (profile.Perimeter == targetShape)
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{
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EmitContour(result, profile.Perimeter, point, matchedEntity, ContourType.External);
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}
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@@ -267,6 +267,13 @@ namespace OpenNest.Geometry
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get { return Diameter * System.Math.PI * SweepAngle() / Angle.TwoPI; }
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}
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public override Entity Clone()
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{
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var copy = new Arc(center, radius, startAngle, endAngle, reversed);
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CopyBaseTo(copy);
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return copy;
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}
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/// <summary>
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/// Reverses the rotation direction.
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/// </summary>
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@@ -165,6 +165,13 @@ namespace OpenNest.Geometry
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get { return Circumference(); }
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}
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public override Entity Clone()
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{
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var copy = new Circle(center, radius) { Rotation = Rotation };
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CopyBaseTo(copy);
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return copy;
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}
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/// <summary>
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/// Reverses the rotation direction.
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/// </summary>
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@@ -251,6 +251,23 @@ namespace OpenNest.Geometry
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/// <returns></returns>
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public abstract bool Intersects(Shape shape, out List<Vector> pts);
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/// <summary>
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/// Creates a deep copy of the entity with a new Id.
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/// </summary>
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public abstract Entity Clone();
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/// <summary>
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/// Copies common Entity properties from this instance to the target.
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/// </summary>
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protected void CopyBaseTo(Entity target)
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{
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target.Color = Color;
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target.Layer = Layer;
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target.LineTypeName = LineTypeName;
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target.IsVisible = IsVisible;
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target.Tag = Tag;
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}
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/// <summary>
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/// Type of entity.
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/// </summary>
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@@ -259,6 +276,14 @@ namespace OpenNest.Geometry
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public static class EntityExtensions
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{
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public static List<Entity> CloneAll(this IEnumerable<Entity> entities)
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{
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var result = new List<Entity>();
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foreach (var e in entities)
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result.Add(e.Clone());
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return result;
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}
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public static List<Vector> CollectPoints(this IEnumerable<Entity> entities)
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{
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var points = new List<Vector>();
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@@ -257,6 +257,13 @@ namespace OpenNest.Geometry
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}
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}
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public override Entity Clone()
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{
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var copy = new Line(pt1, pt2);
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CopyBaseTo(copy);
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return copy;
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}
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/// <summary>
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/// Reversed the line.
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/// </summary>
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@@ -168,6 +168,13 @@ namespace OpenNest.Geometry
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get { return Perimeter(); }
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}
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public override Entity Clone()
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{
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var copy = new Polygon { Vertices = new List<Vector>(Vertices) };
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CopyBaseTo(copy);
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return copy;
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}
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/// <summary>
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/// Reverses the rotation direction of the polygon.
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/// </summary>
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@@ -349,6 +349,15 @@ namespace OpenNest.Geometry
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return polygon;
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}
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public override Entity Clone()
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{
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var copy = new Shape();
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foreach (var e in Entities)
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copy.Entities.Add(e.Clone());
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CopyBaseTo(copy);
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return copy;
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}
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/// <summary>
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/// Reverses the rotation direction of the shape.
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/// </summary>
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@@ -75,7 +75,8 @@ namespace OpenNest.Geometry
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/// </summary>
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public static List<Entity> NormalizeEntities(IEnumerable<Entity> entities)
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{
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var profile = new ShapeProfile(entities.ToList());
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var cloned = entities.CloneAll();
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var profile = new ShapeProfile(cloned);
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return profile.ToNormalizedEntities();
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}
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@@ -306,49 +306,38 @@ namespace OpenNest.Geometry
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var minDist = double.MaxValue;
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var vx = vertex.X;
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var vy = vertex.Y;
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var horizontal = IsHorizontalDirection(direction);
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// Pruning: edges are sorted by their perpendicular min-coordinate in PartBoundary.
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if (direction == PushDirection.Left || direction == PushDirection.Right)
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// Pruning: edges are sorted by their perpendicular min-coordinate.
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// For horizontal push, prune by Y range; for vertical push, prune by X range.
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for (var i = 0; i < edges.Length; i++)
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{
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for (var i = 0; i < edges.Length; i++)
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var e1 = edges[i].start + edgeOffset;
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var e2 = edges[i].end + edgeOffset;
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double perpValue, edgeMin, edgeMax;
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if (horizontal)
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{
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var e1 = edges[i].start + edgeOffset;
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var e2 = edges[i].end + edgeOffset;
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||||
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var minY = e1.Y < e2.Y ? e1.Y : e2.Y;
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var maxY = e1.Y > e2.Y ? e1.Y : e2.Y;
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// Since edges are sorted by minY, if vy < minY, then vy < all subsequent minY.
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if (vy < minY - Tolerance.Epsilon)
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break;
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if (vy > maxY + Tolerance.Epsilon)
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continue;
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var d = RayEdgeDistance(vx, vy, e1.X, e1.Y, e2.X, e2.Y, direction);
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if (d < minDist) minDist = d;
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perpValue = vy;
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edgeMin = e1.Y < e2.Y ? e1.Y : e2.Y;
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edgeMax = e1.Y > e2.Y ? e1.Y : e2.Y;
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}
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}
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else // Up/Down
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{
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for (var i = 0; i < edges.Length; i++)
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else
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{
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var e1 = edges[i].start + edgeOffset;
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var e2 = edges[i].end + edgeOffset;
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var minX = e1.X < e2.X ? e1.X : e2.X;
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var maxX = e1.X > e2.X ? e1.X : e2.X;
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// Since edges are sorted by minX, if vx < minX, then vx < all subsequent minX.
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if (vx < minX - Tolerance.Epsilon)
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break;
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if (vx > maxX + Tolerance.Epsilon)
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continue;
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var d = RayEdgeDistance(vx, vy, e1.X, e1.Y, e2.X, e2.Y, direction);
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if (d < minDist) minDist = d;
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perpValue = vx;
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edgeMin = e1.X < e2.X ? e1.X : e2.X;
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edgeMax = e1.X > e2.X ? e1.X : e2.X;
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}
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// Since edges are sorted by edgeMin, if perpValue < edgeMin, all subsequent edges are also past.
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if (perpValue < edgeMin - Tolerance.Epsilon)
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break;
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if (perpValue > edgeMax + Tolerance.Epsilon)
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continue;
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var d = RayEdgeDistance(vx, vy, e1.X, e1.Y, e2.X, e2.Y, direction);
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if (d < minDist) minDist = d;
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}
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return minDist;
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@@ -642,19 +631,46 @@ namespace OpenNest.Geometry
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{
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for (var i = 0; i < arcEntities.Count; i++)
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{
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if (arcEntities[i] is Arc arc)
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if (arcEntities[i] is not Arc arc)
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continue;
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var cx = arc.Center.X;
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var cy = arc.Center.Y;
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var r = arc.Radius;
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for (var j = 0; j < lineEntities.Count; j++)
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{
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for (var j = 0; j < lineEntities.Count; j++)
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if (lineEntities[j] is not Line line)
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continue;
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var p1x = line.pt1.X;
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var p1y = line.pt1.Y;
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var ex = line.pt2.X - p1x;
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var ey = line.pt2.Y - p1y;
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var det = ex * dirY - ey * dirX;
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if (System.Math.Abs(det) < Tolerance.Epsilon)
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continue;
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// The directional distance from an arc point at angle θ to the
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// line is t(θ) = [A + r·(ey·cosθ − ex·sinθ)] / det.
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// dt/dθ = 0 at θ = atan2(−ex, ey) and θ + π.
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var theta1 = Angle.NormalizeRad(System.Math.Atan2(-ex, ey));
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var theta2 = Angle.NormalizeRad(theta1 + System.Math.PI);
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|
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for (var k = 0; k < 2; k++)
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||||
{
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if (lineEntities[j] is Line line)
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{
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||||
var linePt = line.ClosestPointTo(arc.Center);
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||||
var arcPt = arc.ClosestPointTo(linePt);
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var d = RayEdgeDistance(arcPt.X, arcPt.Y,
|
||||
line.pt1.X, line.pt1.Y, line.pt2.X, line.pt2.Y,
|
||||
dirX, dirY);
|
||||
if (d < minDist) { minDist = d; if (d <= 0) return 0; }
|
||||
}
|
||||
var theta = k == 0 ? theta1 : theta2;
|
||||
|
||||
if (!Angle.IsBetweenRad(theta, arc.StartAngle, arc.EndAngle, arc.IsReversed))
|
||||
continue;
|
||||
|
||||
var qx = cx + r * System.Math.Cos(theta);
|
||||
var qy = cy + r * System.Math.Sin(theta);
|
||||
|
||||
var d = RayEdgeDistance(qx, qy, p1x, p1y, line.pt2.X, line.pt2.Y,
|
||||
dirX, dirY);
|
||||
if (d < minDist) { minDist = d; if (d <= 0) return 0; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,20 +126,10 @@ namespace OpenNest
|
||||
{
|
||||
var result = new List<Entity>(source.Count);
|
||||
|
||||
for (var i = 0; i < source.Count; i++)
|
||||
foreach (var entity in source)
|
||||
{
|
||||
var entity = source[i];
|
||||
Entity copy;
|
||||
|
||||
if (entity is Line line)
|
||||
copy = new Line(line.StartPoint + location, line.EndPoint + location);
|
||||
else if (entity is Arc arc)
|
||||
copy = new Arc(arc.Center + location, arc.Radius, arc.StartAngle, arc.EndAngle, arc.IsReversed);
|
||||
else if (entity is Circle circle)
|
||||
copy = new Circle(circle.Center + location, circle.Radius);
|
||||
else
|
||||
continue;
|
||||
|
||||
var copy = entity.Clone();
|
||||
copy.Offset(location);
|
||||
result.Add(copy);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using OpenNest.Collections;
|
||||
using OpenNest.Geometry;
|
||||
using OpenNest.Math;
|
||||
using OpenNest.Shapes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -548,6 +549,65 @@ namespace OpenNest
|
||||
Rounding.RoundUpToNearest(xExtent, roundingFactor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sizes the plate using the <see cref="PlateSizes"/> catalog: small
|
||||
/// layouts snap to an increment, larger ones round up to the next
|
||||
/// standard mill sheet. The plate's long-axis orientation (X vs Y)
|
||||
/// is preserved. Does nothing if the plate has no parts.
|
||||
/// </summary>
|
||||
public PlateSizeResult SnapToStandardSize(PlateSizeOptions options = null)
|
||||
{
|
||||
if (Parts.Count == 0)
|
||||
return default;
|
||||
|
||||
var bounds = Parts.GetBoundingBox();
|
||||
|
||||
// Quadrant-aware extents relative to the plate origin, matching AutoSize.
|
||||
double xExtent;
|
||||
double yExtent;
|
||||
|
||||
switch (Quadrant)
|
||||
{
|
||||
case 1:
|
||||
xExtent = System.Math.Abs(bounds.Right) + EdgeSpacing.Right;
|
||||
yExtent = System.Math.Abs(bounds.Top) + EdgeSpacing.Top;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
xExtent = System.Math.Abs(bounds.Left) + EdgeSpacing.Left;
|
||||
yExtent = System.Math.Abs(bounds.Top) + EdgeSpacing.Top;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
xExtent = System.Math.Abs(bounds.Left) + EdgeSpacing.Left;
|
||||
yExtent = System.Math.Abs(bounds.Bottom) + EdgeSpacing.Bottom;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
xExtent = System.Math.Abs(bounds.Right) + EdgeSpacing.Right;
|
||||
yExtent = System.Math.Abs(bounds.Bottom) + EdgeSpacing.Bottom;
|
||||
break;
|
||||
|
||||
default:
|
||||
return default;
|
||||
}
|
||||
|
||||
// PlateSizes.Recommend takes (short, long); canonicalize then map
|
||||
// the result back so the plate's long axis stays aligned with the
|
||||
// parts' long axis.
|
||||
var shortDim = System.Math.Min(xExtent, yExtent);
|
||||
var longDim = System.Math.Max(xExtent, yExtent);
|
||||
var result = PlateSizes.Recommend(shortDim, longDim, options);
|
||||
|
||||
// Plate convention: Length = X axis, Width = Y axis.
|
||||
if (xExtent >= yExtent)
|
||||
Size = new Size(result.Width, result.Length); // X is the long axis
|
||||
else
|
||||
Size = new Size(result.Length, result.Width); // Y is the long axis
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the area of the top surface of the plate.
|
||||
/// </summary>
|
||||
|
||||
@@ -3,31 +3,33 @@ using System.Collections.Generic;
|
||||
|
||||
namespace OpenNest.Shapes
|
||||
{
|
||||
public class FlangeShape : ShapeDefinition
|
||||
public class PipeFlangeShape : ShapeDefinition
|
||||
{
|
||||
public double NominalPipeSize { get; set; }
|
||||
public double OD { get; set; }
|
||||
public double HoleDiameter { get; set; }
|
||||
public double HolePatternDiameter { get; set; }
|
||||
public int HoleCount { get; set; }
|
||||
public string PipeSize { get; set; }
|
||||
public double PipeClearance { get; set; }
|
||||
public bool Blind { get; set; }
|
||||
|
||||
public override void SetPreviewDefaults()
|
||||
{
|
||||
NominalPipeSize = 2;
|
||||
OD = 7.5;
|
||||
HoleDiameter = 0.875;
|
||||
HolePatternDiameter = 5.5;
|
||||
HoleCount = 8;
|
||||
PipeSize = "2";
|
||||
PipeClearance = 0.0625;
|
||||
Blind = false;
|
||||
}
|
||||
|
||||
public override Drawing GetDrawing()
|
||||
{
|
||||
var entities = new List<Entity>();
|
||||
|
||||
// Outer circle
|
||||
entities.Add(new Circle(0, 0, OD / 2.0));
|
||||
|
||||
// Bolt holes evenly spaced on the bolt circle
|
||||
var boltCircleRadius = HolePatternDiameter / 2.0;
|
||||
var holeRadius = HoleDiameter / 2.0;
|
||||
var angleStep = 2.0 * System.Math.PI / HoleCount;
|
||||
@@ -40,6 +42,12 @@ namespace OpenNest.Shapes
|
||||
entities.Add(new Circle(cx, cy, holeRadius));
|
||||
}
|
||||
|
||||
if (!Blind && !string.IsNullOrEmpty(PipeSize) && PipeSizes.TryGetOD(PipeSize, out var pipeOD))
|
||||
{
|
||||
var boreDiameter = pipeOD + PipeClearance;
|
||||
entities.Add(new Circle(0, 0, boreDiameter / 2.0));
|
||||
}
|
||||
|
||||
return CreateDrawing(entities);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenNest.Shapes
|
||||
{
|
||||
public static class PipeSizes
|
||||
{
|
||||
public readonly record struct Entry(string Label, double OuterDiameter);
|
||||
|
||||
public static IReadOnlyList<Entry> All { get; } = new[]
|
||||
{
|
||||
new Entry("1/8", 0.405),
|
||||
new Entry("1/4", 0.540),
|
||||
new Entry("3/8", 0.675),
|
||||
new Entry("1/2", 0.840),
|
||||
new Entry("3/4", 1.050),
|
||||
new Entry("1", 1.315),
|
||||
new Entry("1 1/4", 1.660),
|
||||
new Entry("1 1/2", 1.900),
|
||||
new Entry("2", 2.375),
|
||||
new Entry("2 1/2", 2.875),
|
||||
new Entry("3", 3.500),
|
||||
new Entry("3 1/2", 4.000),
|
||||
new Entry("4", 4.500),
|
||||
new Entry("4 1/2", 5.000),
|
||||
new Entry("5", 5.563),
|
||||
new Entry("6", 6.625),
|
||||
new Entry("7", 7.625),
|
||||
new Entry("8", 8.625),
|
||||
new Entry("9", 9.625),
|
||||
new Entry("10", 10.750),
|
||||
new Entry("11", 11.750),
|
||||
new Entry("12", 12.750),
|
||||
new Entry("14", 14.000),
|
||||
new Entry("16", 16.000),
|
||||
new Entry("18", 18.000),
|
||||
new Entry("20", 20.000),
|
||||
new Entry("24", 24.000),
|
||||
new Entry("26", 26.000),
|
||||
new Entry("28", 28.000),
|
||||
new Entry("30", 30.000),
|
||||
new Entry("32", 32.000),
|
||||
new Entry("34", 34.000),
|
||||
new Entry("36", 36.000),
|
||||
new Entry("42", 42.000),
|
||||
new Entry("48", 48.000),
|
||||
};
|
||||
|
||||
public static bool TryGetOD(string label, out double outerDiameter)
|
||||
{
|
||||
foreach (var entry in All)
|
||||
{
|
||||
if (entry.Label == label)
|
||||
{
|
||||
outerDiameter = entry.OuterDiameter;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
outerDiameter = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all pipe sizes whose outer diameter is less than or equal to <paramref name="maxOD"/>.
|
||||
/// The bound is inclusive.
|
||||
/// </summary>
|
||||
public static IEnumerable<Entry> GetFittingSizes(double maxOD)
|
||||
{
|
||||
foreach (var entry in All)
|
||||
{
|
||||
if (entry.OuterDiameter <= maxOD)
|
||||
{
|
||||
yield return entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,255 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenNest.Geometry;
|
||||
|
||||
namespace OpenNest.Shapes
|
||||
{
|
||||
/// <summary>
|
||||
/// Catalog of standard mill sheet sizes (inches) with helpers for matching
|
||||
/// a bounding box to a recommended plate size. Uses the project-wide
|
||||
/// (Width, Length) convention where Width is the short dimension and
|
||||
/// Length is the long dimension.
|
||||
/// </summary>
|
||||
public static class PlateSizes
|
||||
{
|
||||
public readonly record struct Entry(string Label, double Width, double Length)
|
||||
{
|
||||
public double Area => Width * Length;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if a part of the given dimensions fits within this entry
|
||||
/// in either orientation.
|
||||
/// </summary>
|
||||
public bool Fits(double width, double length) =>
|
||||
(width <= Width && length <= Length) || (width <= Length && length <= Width);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Standard mill sheet sizes (inches), sorted by area ascending.
|
||||
/// Canonical orientation: Width <= Length.
|
||||
/// </summary>
|
||||
public static IReadOnlyList<Entry> All { get; } = new[]
|
||||
{
|
||||
new Entry("48x96", 48, 96), // 4608
|
||||
new Entry("48x120", 48, 120), // 5760
|
||||
new Entry("48x144", 48, 144), // 6912
|
||||
new Entry("60x120", 60, 120), // 7200
|
||||
new Entry("60x144", 60, 144), // 8640
|
||||
new Entry("72x120", 72, 120), // 8640
|
||||
new Entry("72x144", 72, 144), // 10368
|
||||
new Entry("96x240", 96, 240), // 23040
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a standard size by label. Case-insensitive.
|
||||
/// </summary>
|
||||
public static bool TryGet(string label, out Entry entry)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(label))
|
||||
{
|
||||
foreach (var candidate in All)
|
||||
{
|
||||
if (string.Equals(candidate.Label, label, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
entry = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
entry = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recommends a plate size for the given bounding box. The box's
|
||||
/// spatial axes are normalized to (short, long) so neither the bbox
|
||||
/// orientation nor Box's internal Length/Width naming matters.
|
||||
/// </summary>
|
||||
public static PlateSizeResult Recommend(Box bbox, PlateSizeOptions options = null)
|
||||
{
|
||||
var a = bbox.Width;
|
||||
var b = bbox.Length;
|
||||
return Recommend(System.Math.Min(a, b), System.Math.Max(a, b), options);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recommends a plate size for the envelope of the given boxes.
|
||||
/// </summary>
|
||||
public static PlateSizeResult Recommend(IEnumerable<Box> boxes, PlateSizeOptions options = null)
|
||||
{
|
||||
if (boxes == null)
|
||||
throw new ArgumentNullException(nameof(boxes));
|
||||
|
||||
var hasAny = false;
|
||||
var minX = double.PositiveInfinity;
|
||||
var minY = double.PositiveInfinity;
|
||||
var maxX = double.NegativeInfinity;
|
||||
var maxY = double.NegativeInfinity;
|
||||
|
||||
foreach (var box in boxes)
|
||||
{
|
||||
hasAny = true;
|
||||
if (box.Left < minX) minX = box.Left;
|
||||
if (box.Bottom < minY) minY = box.Bottom;
|
||||
if (box.Right > maxX) maxX = box.Right;
|
||||
if (box.Top > maxY) maxY = box.Top;
|
||||
}
|
||||
|
||||
if (!hasAny)
|
||||
throw new ArgumentException("At least one box is required.", nameof(boxes));
|
||||
|
||||
var b = maxX - minX;
|
||||
var a = maxY - minY;
|
||||
return Recommend(System.Math.Min(a, b), System.Math.Max(a, b), options);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recommends a plate size for a (width, length) pair.
|
||||
/// Inputs are treated as orientation-independent.
|
||||
/// </summary>
|
||||
public static PlateSizeResult Recommend(double width, double length, PlateSizeOptions options = null)
|
||||
{
|
||||
options ??= new PlateSizeOptions();
|
||||
|
||||
var w = width + 2 * options.Margin;
|
||||
var l = length + 2 * options.Margin;
|
||||
|
||||
// Canonicalize (short, long) — Fits handles rotation anyway, but
|
||||
// normalizing lets the below-min comparison use the narrower
|
||||
// MinSheet dimensions consistently.
|
||||
if (w > l)
|
||||
(w, l) = (l, w);
|
||||
|
||||
// Below full-sheet threshold: snap each dimension up to the nearest increment.
|
||||
if (w <= options.MinSheetWidth && l <= options.MinSheetLength)
|
||||
return SnapResult(w, l, options.SnapIncrement);
|
||||
|
||||
var catalog = BuildCatalog(options.AllowedSizes);
|
||||
|
||||
var best = PickBest(catalog, w, l, options.Selection);
|
||||
if (best.HasValue)
|
||||
return new PlateSizeResult(best.Value.Width, best.Value.Length, best.Value.Label);
|
||||
|
||||
// Nothing in the catalog fits - fall back to snap-up (ad-hoc oversize sheet).
|
||||
return SnapResult(w, l, options.SnapIncrement);
|
||||
}
|
||||
|
||||
private static PlateSizeResult SnapResult(double width, double length, double increment)
|
||||
{
|
||||
if (increment <= 0)
|
||||
return new PlateSizeResult(width, length, null);
|
||||
|
||||
return new PlateSizeResult(SnapUp(width, increment), SnapUp(length, increment), null);
|
||||
}
|
||||
|
||||
private static double SnapUp(double value, double increment)
|
||||
{
|
||||
var steps = System.Math.Ceiling(value / increment);
|
||||
return steps * increment;
|
||||
}
|
||||
|
||||
private static IReadOnlyList<Entry> BuildCatalog(IReadOnlyList<string> allowedSizes)
|
||||
{
|
||||
if (allowedSizes == null || allowedSizes.Count == 0)
|
||||
return All;
|
||||
|
||||
var result = new List<Entry>(allowedSizes.Count);
|
||||
foreach (var label in allowedSizes)
|
||||
{
|
||||
if (TryParseEntry(label, out var entry))
|
||||
result.Add(entry);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool TryParseEntry(string label, out Entry entry)
|
||||
{
|
||||
if (TryGet(label, out entry))
|
||||
return true;
|
||||
|
||||
// Accept ad-hoc "WxL" strings (e.g. "50x100", "50 x 100").
|
||||
if (!string.IsNullOrWhiteSpace(label))
|
||||
{
|
||||
var parts = label.Split(new[] { 'x', 'X' }, 2);
|
||||
if (parts.Length == 2
|
||||
&& double.TryParse(parts[0].Trim(), System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out var a)
|
||||
&& double.TryParse(parts[1].Trim(), System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out var b)
|
||||
&& a > 0 && b > 0)
|
||||
{
|
||||
var width = System.Math.Min(a, b);
|
||||
var length = System.Math.Max(a, b);
|
||||
entry = new Entry(label.Trim(), width, length);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
entry = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Entry? PickBest(IReadOnlyList<Entry> catalog, double width, double length, PlateSizeSelection selection)
|
||||
{
|
||||
var fitting = catalog.Where(e => e.Fits(width, length));
|
||||
|
||||
fitting = selection switch
|
||||
{
|
||||
PlateSizeSelection.NarrowestFirst => fitting.OrderBy(e => e.Width).ThenBy(e => e.Area),
|
||||
_ => fitting.OrderBy(e => e.Area).ThenBy(e => e.Width),
|
||||
};
|
||||
|
||||
foreach (var candidate in fitting)
|
||||
return candidate;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly record struct PlateSizeResult(double Width, double Length, string MatchedLabel)
|
||||
{
|
||||
public bool IsStandard => MatchedLabel != null;
|
||||
}
|
||||
|
||||
public sealed class PlateSizeOptions
|
||||
{
|
||||
/// <summary>
|
||||
/// If the margin-adjusted bounding box fits within MinSheetWidth x MinSheetLength
|
||||
/// the result is snapped to <see cref="SnapIncrement"/> instead of routed to a
|
||||
/// standard sheet. Default 48" x 48".
|
||||
/// </summary>
|
||||
public double MinSheetWidth { get; set; } = 48;
|
||||
public double MinSheetLength { get; set; } = 48;
|
||||
|
||||
/// <summary>
|
||||
/// Increment used for below-threshold rounding and oversize fallback. Default 1".
|
||||
/// </summary>
|
||||
public double SnapIncrement { get; set; } = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// Extra clearance added to each side of the bounding box before matching.
|
||||
/// </summary>
|
||||
public double Margin { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Optional whitelist. When non-empty, only these sizes are considered.
|
||||
/// Entries may be standard catalog labels (e.g. "48x96") or arbitrary
|
||||
/// "WxL" strings (e.g. "50x100").
|
||||
/// </summary>
|
||||
public IReadOnlyList<string> AllowedSizes { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Tiebreaker when multiple sheets can contain the bounding box.
|
||||
/// </summary>
|
||||
public PlateSizeSelection Selection { get; set; } = PlateSizeSelection.SmallestArea;
|
||||
}
|
||||
|
||||
public enum PlateSizeSelection
|
||||
{
|
||||
/// <summary>Pick the cheapest sheet that contains the bbox (smallest area).</summary>
|
||||
SmallestArea,
|
||||
/// <summary>Prefer narrower-width sheets (e.g. 48-wide before 60-wide).</summary>
|
||||
NarrowestFirst,
|
||||
}
|
||||
}
|
||||
@@ -32,12 +32,20 @@ public static class DrawingSplitter
|
||||
var regions = BuildClipRegions(sortedLines, bounds);
|
||||
var feature = GetFeature(parameters.Type);
|
||||
|
||||
// Polygonize cutouts once. Used for trimming feature edges (so cut lines
|
||||
// don't travel through a cutout interior) and for hole/containment tests
|
||||
// in the final component-assembly pass.
|
||||
var cutoutPolygons = profile.Cutouts
|
||||
.Select(c => c.ToPolygon())
|
||||
.Where(p => p != null)
|
||||
.ToList();
|
||||
|
||||
var results = new List<Drawing>();
|
||||
var pieceIndex = 1;
|
||||
|
||||
foreach (var region in regions)
|
||||
{
|
||||
var pieceEntities = ClipPerimeterToRegion(perimeter, region, sortedLines, feature, parameters);
|
||||
var pieceEntities = ClipPerimeterToRegion(perimeter, region, sortedLines, feature, parameters, cutoutPolygons);
|
||||
if (pieceEntities.Count == 0)
|
||||
continue;
|
||||
|
||||
@@ -47,9 +55,16 @@ public static class DrawingSplitter
|
||||
allEntities.AddRange(pieceEntities);
|
||||
allEntities.AddRange(cutoutEntities);
|
||||
|
||||
var piece = BuildPieceDrawing(drawing, allEntities, pieceIndex, region);
|
||||
results.Add(piece);
|
||||
pieceIndex++;
|
||||
// A single region may yield multiple physically-disjoint pieces when an
|
||||
// interior cutout spans across it. Group the region's entities into
|
||||
// connected closed loops, nest holes by containment, and emit one
|
||||
// Drawing per outer loop (with its contained holes).
|
||||
foreach (var pieceOfRegion in AssemblePieces(allEntities))
|
||||
{
|
||||
var piece = BuildPieceDrawing(drawing, pieceOfRegion, pieceIndex, region);
|
||||
results.Add(piece);
|
||||
pieceIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
@@ -218,100 +233,108 @@ public static class DrawingSplitter
|
||||
/// and stitching in feature edges. No polygon clipping library needed.
|
||||
/// </summary>
|
||||
private static List<Entity> ClipPerimeterToRegion(Shape perimeter, Box region,
|
||||
List<SplitLine> splitLines, ISplitFeature feature, SplitParameters parameters)
|
||||
List<SplitLine> splitLines, ISplitFeature feature, SplitParameters parameters,
|
||||
List<Polygon> cutoutPolygons)
|
||||
{
|
||||
var boundarySplitLines = GetBoundarySplitLines(region, splitLines);
|
||||
var entities = new List<Entity>();
|
||||
var splitPoints = new List<(Vector Point, SplitLine Line, bool IsExit)>();
|
||||
|
||||
foreach (var entity in perimeter.Entities)
|
||||
{
|
||||
ProcessEntity(entity, region, boundarySplitLines, entities, splitPoints);
|
||||
}
|
||||
ProcessEntity(entity, region, entities);
|
||||
|
||||
if (entities.Count == 0)
|
||||
return new List<Entity>();
|
||||
|
||||
InsertFeatureEdges(entities, splitPoints, region, boundarySplitLines, feature, parameters);
|
||||
EnsurePerimeterWinding(entities);
|
||||
InsertFeatureEdges(entities, region, boundarySplitLines, feature, parameters, cutoutPolygons);
|
||||
// Winding is handled later in AssemblePieces, once connected components
|
||||
// are known. At this stage the piece may still be multiple disjoint loops.
|
||||
return entities;
|
||||
}
|
||||
|
||||
private static void ProcessEntity(Entity entity, Box region,
|
||||
List<SplitLine> boundarySplitLines, List<Entity> entities,
|
||||
List<(Vector Point, SplitLine Line, bool IsExit)> splitPoints)
|
||||
{
|
||||
// Find the first boundary split line this entity crosses
|
||||
SplitLine crossedLine = null;
|
||||
Vector? intersectionPt = null;
|
||||
|
||||
foreach (var sl in boundarySplitLines)
|
||||
{
|
||||
if (SplitLineIntersect.CrossesSplitLine(entity, sl))
|
||||
{
|
||||
var pt = SplitLineIntersect.FindIntersection(entity, sl);
|
||||
if (pt != null)
|
||||
{
|
||||
crossedLine = sl;
|
||||
intersectionPt = pt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (crossedLine != null)
|
||||
{
|
||||
// Entity crosses a split line — split it and keep the half inside the region
|
||||
var regionSide = RegionSideOf(region, crossedLine);
|
||||
var startPt = GetStartPoint(entity);
|
||||
var startSide = SplitLineIntersect.SideOf(startPt, crossedLine);
|
||||
var startInRegion = startSide == regionSide || startSide == 0;
|
||||
|
||||
SplitEntityAtPoint(entity, intersectionPt.Value, startInRegion, crossedLine, entities, splitPoints);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Entity doesn't cross any boundary split line — check if it's inside the region
|
||||
var mid = MidPoint(entity);
|
||||
if (region.Contains(mid))
|
||||
entities.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SplitEntityAtPoint(Entity entity, Vector point, bool startInRegion,
|
||||
SplitLine crossedLine, List<Entity> entities,
|
||||
List<(Vector Point, SplitLine Line, bool IsExit)> splitPoints)
|
||||
private static void ProcessEntity(Entity entity, Box region, List<Entity> entities)
|
||||
{
|
||||
if (entity is Line line)
|
||||
{
|
||||
var (first, second) = line.SplitAt(point);
|
||||
if (startInRegion)
|
||||
{
|
||||
if (first != null) entities.Add(first);
|
||||
splitPoints.Add((point, crossedLine, true));
|
||||
}
|
||||
else
|
||||
{
|
||||
splitPoints.Add((point, crossedLine, false));
|
||||
if (second != null) entities.Add(second);
|
||||
}
|
||||
var clipped = ClipLineToBox(line.StartPoint, line.EndPoint, region);
|
||||
if (clipped == null) return;
|
||||
if (clipped.Value.Start.DistanceTo(clipped.Value.End) < Math.Tolerance.Epsilon) return;
|
||||
entities.Add(new Line(clipped.Value.Start, clipped.Value.End));
|
||||
return;
|
||||
}
|
||||
else if (entity is Arc arc)
|
||||
|
||||
if (entity is Arc arc)
|
||||
{
|
||||
var (first, second) = arc.SplitAt(point);
|
||||
if (startInRegion)
|
||||
{
|
||||
if (first != null) entities.Add(first);
|
||||
splitPoints.Add((point, crossedLine, true));
|
||||
}
|
||||
else
|
||||
{
|
||||
splitPoints.Add((point, crossedLine, false));
|
||||
if (second != null) entities.Add(second);
|
||||
}
|
||||
foreach (var sub in ClipArcToRegion(arc, region))
|
||||
entities.Add(sub);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clips an arc against the four edges of a region box. Returns the sub-arcs
|
||||
/// whose midpoints lie inside the region. Uses line-arc intersection to find
|
||||
/// split points, then iteratively bisects the arc at each crossing.
|
||||
/// </summary>
|
||||
private static List<Arc> ClipArcToRegion(Arc arc, Box region)
|
||||
{
|
||||
var edges = new[]
|
||||
{
|
||||
new Line(new Vector(region.Left, region.Bottom), new Vector(region.Right, region.Bottom)),
|
||||
new Line(new Vector(region.Right, region.Bottom), new Vector(region.Right, region.Top)),
|
||||
new Line(new Vector(region.Right, region.Top), new Vector(region.Left, region.Top)),
|
||||
new Line(new Vector(region.Left, region.Top), new Vector(region.Left, region.Bottom))
|
||||
};
|
||||
|
||||
var arcs = new List<Arc> { arc };
|
||||
|
||||
foreach (var edge in edges)
|
||||
{
|
||||
var next = new List<Arc>();
|
||||
foreach (var a in arcs)
|
||||
{
|
||||
if (!Intersect.Intersects(a, edge, out var pts) || pts.Count == 0)
|
||||
{
|
||||
next.Add(a);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Split the arc at each intersection that actually lies on one of
|
||||
// the working sub-arcs. Prior splits may make some original hits
|
||||
// moot for the sub-arc that now holds them.
|
||||
var working = new List<Arc> { a };
|
||||
foreach (var pt in pts)
|
||||
{
|
||||
var replaced = new List<Arc>();
|
||||
foreach (var w in working)
|
||||
{
|
||||
var onArc = OpenNest.Math.Angle.IsBetweenRad(
|
||||
w.Center.AngleTo(pt), w.StartAngle, w.EndAngle, w.IsReversed);
|
||||
if (!onArc)
|
||||
{
|
||||
replaced.Add(w);
|
||||
continue;
|
||||
}
|
||||
|
||||
var (first, second) = w.SplitAt(pt);
|
||||
if (first != null && first.SweepAngle() > Math.Tolerance.Epsilon) replaced.Add(first);
|
||||
if (second != null && second.SweepAngle() > Math.Tolerance.Epsilon) replaced.Add(second);
|
||||
}
|
||||
working = replaced;
|
||||
}
|
||||
next.AddRange(working);
|
||||
}
|
||||
arcs = next;
|
||||
}
|
||||
|
||||
var result = new List<Arc>();
|
||||
foreach (var a in arcs)
|
||||
{
|
||||
if (region.Contains(a.MidPoint()))
|
||||
result.Add(a);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns split lines whose position matches a boundary edge of the region.
|
||||
/// </summary>
|
||||
@@ -365,104 +388,157 @@ public static class DrawingSplitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Groups split points by split line, pairs exits with entries, and generates feature edges.
|
||||
/// For each boundary split line of the region, generates a feature edge that
|
||||
/// spans the full region boundary along that split line and trims it against
|
||||
/// interior cutouts. This produces one (or zero) feature edge per contiguous
|
||||
/// material interval on the boundary, handling corner regions (one perimeter
|
||||
/// crossing), spanning cutouts (two holes puncturing the line), and
|
||||
/// normal mid-part splits uniformly.
|
||||
/// </summary>
|
||||
private static void InsertFeatureEdges(List<Entity> entities,
|
||||
List<(Vector Point, SplitLine Line, bool IsExit)> splitPoints,
|
||||
Box region, List<SplitLine> boundarySplitLines,
|
||||
ISplitFeature feature, SplitParameters parameters)
|
||||
ISplitFeature feature, SplitParameters parameters,
|
||||
List<Polygon> cutoutPolygons)
|
||||
{
|
||||
// Group split points by their split line
|
||||
var groups = new Dictionary<SplitLine, List<(Vector Point, bool IsExit)>>();
|
||||
foreach (var sp in splitPoints)
|
||||
foreach (var sl in boundarySplitLines)
|
||||
{
|
||||
if (!groups.ContainsKey(sp.Line))
|
||||
groups[sp.Line] = new List<(Vector, bool)>();
|
||||
groups[sp.Line].Add((sp.Point, sp.IsExit));
|
||||
}
|
||||
var isVertical = sl.Axis == CutOffAxis.Vertical;
|
||||
var extentStart = isVertical ? region.Bottom : region.Left;
|
||||
var extentEnd = isVertical ? region.Top : region.Right;
|
||||
|
||||
foreach (var kvp in groups)
|
||||
{
|
||||
var sl = kvp.Key;
|
||||
var points = kvp.Value;
|
||||
|
||||
// Pair each exit with the next entry
|
||||
var exits = points.Where(p => p.IsExit).Select(p => p.Point).ToList();
|
||||
var entries = points.Where(p => !p.IsExit).Select(p => p.Point).ToList();
|
||||
|
||||
if (exits.Count == 0 || entries.Count == 0)
|
||||
if (extentEnd - extentStart < Math.Tolerance.Epsilon)
|
||||
continue;
|
||||
|
||||
// For each exit, find the matching entry to form the feature edge span
|
||||
// Sort exits and entries by their position along the split line
|
||||
var isVertical = sl.Axis == CutOffAxis.Vertical;
|
||||
exits = exits.OrderBy(p => isVertical ? p.Y : p.X).ToList();
|
||||
entries = entries.OrderBy(p => isVertical ? p.Y : p.X).ToList();
|
||||
var featureResult = feature.GenerateFeatures(sl, extentStart, extentEnd, parameters);
|
||||
var isNegativeSide = RegionSideOf(region, sl) < 0;
|
||||
var featureEdge = isNegativeSide ? featureResult.NegativeSideEdge : featureResult.PositiveSideEdge;
|
||||
|
||||
// Pair them up: each exit with the next entry (or vice versa)
|
||||
var pairCount = System.Math.Min(exits.Count, entries.Count);
|
||||
for (var i = 0; i < pairCount; i++)
|
||||
// Trim any line segments that cross a cutout — cut lines must never
|
||||
// travel through a hole.
|
||||
featureEdge = TrimFeatureEdgeAgainstCutouts(featureEdge, cutoutPolygons);
|
||||
|
||||
entities.AddRange(featureEdge);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subtracts any portions of line entities in <paramref name="featureEdge"/> that
|
||||
/// lie inside any of the supplied cutout polygons. Non-line entities (arcs) are
|
||||
/// passed through unchanged; a tighter fix for arcs in feature edges (weld-gap
|
||||
/// tabs, spike-groove) can be added later if a test demands it.
|
||||
/// </summary>
|
||||
private static List<Entity> TrimFeatureEdgeAgainstCutouts(List<Entity> featureEdge, List<Polygon> cutoutPolygons)
|
||||
{
|
||||
if (cutoutPolygons.Count == 0 || featureEdge.Count == 0)
|
||||
return featureEdge;
|
||||
|
||||
var result = new List<Entity>();
|
||||
foreach (var entity in featureEdge)
|
||||
{
|
||||
if (entity is Line line)
|
||||
result.AddRange(SubtractCutoutsFromLine(line, cutoutPolygons));
|
||||
else
|
||||
result.Add(entity);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the sub-segments of <paramref name="line"/> that lie outside every
|
||||
/// cutout polygon. Handles the common axis-aligned feature-edge case exactly.
|
||||
/// </summary>
|
||||
private static List<Line> SubtractCutoutsFromLine(Line line, List<Polygon> cutoutPolygons)
|
||||
{
|
||||
// Collect parameter values t in [0,1] where the line crosses any cutout edge.
|
||||
var ts = new List<double> { 0.0, 1.0 };
|
||||
foreach (var poly in cutoutPolygons)
|
||||
{
|
||||
var polyLines = poly.ToLines();
|
||||
foreach (var edge in polyLines)
|
||||
{
|
||||
var exitPt = exits[i];
|
||||
var entryPt = entries[i];
|
||||
|
||||
var extentStart = isVertical
|
||||
? System.Math.Min(exitPt.Y, entryPt.Y)
|
||||
: System.Math.Min(exitPt.X, entryPt.X);
|
||||
var extentEnd = isVertical
|
||||
? System.Math.Max(exitPt.Y, entryPt.Y)
|
||||
: System.Math.Max(exitPt.X, entryPt.X);
|
||||
|
||||
var featureResult = feature.GenerateFeatures(sl, extentStart, extentEnd, parameters);
|
||||
|
||||
var isNegativeSide = RegionSideOf(region, sl) < 0;
|
||||
var featureEdge = isNegativeSide ? featureResult.NegativeSideEdge : featureResult.PositiveSideEdge;
|
||||
|
||||
if (featureEdge.Count > 0)
|
||||
featureEdge = AlignFeatureDirection(featureEdge, exitPt, entryPt, sl.Axis);
|
||||
|
||||
entities.AddRange(featureEdge);
|
||||
if (TryIntersectSegments(line.StartPoint, line.EndPoint, edge.StartPoint, edge.EndPoint, out var t))
|
||||
{
|
||||
if (t > Math.Tolerance.Epsilon && t < 1.0 - Math.Tolerance.Epsilon)
|
||||
ts.Add(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static List<Entity> AlignFeatureDirection(List<Entity> featureEdge, Vector start, Vector end, CutOffAxis axis)
|
||||
{
|
||||
var featureStart = GetStartPoint(featureEdge[0]);
|
||||
var featureEnd = GetEndPoint(featureEdge[^1]);
|
||||
var isVertical = axis == CutOffAxis.Vertical;
|
||||
ts.Sort();
|
||||
|
||||
var edgeGoesForward = isVertical ? start.Y < end.Y : start.X < end.X;
|
||||
var featureGoesForward = isVertical ? featureStart.Y < featureEnd.Y : featureStart.X < featureEnd.X;
|
||||
|
||||
if (edgeGoesForward != featureGoesForward)
|
||||
var segments = new List<Line>();
|
||||
for (var i = 0; i < ts.Count - 1; i++)
|
||||
{
|
||||
featureEdge = new List<Entity>(featureEdge);
|
||||
featureEdge.Reverse();
|
||||
foreach (var e in featureEdge)
|
||||
e.Reverse();
|
||||
var t0 = ts[i];
|
||||
var t1 = ts[i + 1];
|
||||
if (t1 - t0 < Math.Tolerance.Epsilon) continue;
|
||||
|
||||
var tMid = (t0 + t1) * 0.5;
|
||||
var mid = new Vector(
|
||||
line.StartPoint.X + (line.EndPoint.X - line.StartPoint.X) * tMid,
|
||||
line.StartPoint.Y + (line.EndPoint.Y - line.StartPoint.Y) * tMid);
|
||||
|
||||
var insideCutout = false;
|
||||
foreach (var poly in cutoutPolygons)
|
||||
{
|
||||
if (poly.ContainsPoint(mid))
|
||||
{
|
||||
insideCutout = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (insideCutout) continue;
|
||||
|
||||
var p0 = new Vector(
|
||||
line.StartPoint.X + (line.EndPoint.X - line.StartPoint.X) * t0,
|
||||
line.StartPoint.Y + (line.EndPoint.Y - line.StartPoint.Y) * t0);
|
||||
var p1 = new Vector(
|
||||
line.StartPoint.X + (line.EndPoint.X - line.StartPoint.X) * t1,
|
||||
line.StartPoint.Y + (line.EndPoint.Y - line.StartPoint.Y) * t1);
|
||||
|
||||
segments.Add(new Line(p0, p1));
|
||||
}
|
||||
|
||||
return featureEdge;
|
||||
return segments;
|
||||
}
|
||||
|
||||
private static void EnsurePerimeterWinding(List<Entity> entities)
|
||||
/// <summary>
|
||||
/// Segment-segment intersection. On hit, returns the parameter t along segment AB
|
||||
/// (0 = a0, 1 = a1) via <paramref name="tOnA"/>.
|
||||
/// </summary>
|
||||
private static bool TryIntersectSegments(Vector a0, Vector a1, Vector b0, Vector b1, out double tOnA)
|
||||
{
|
||||
var shape = new Shape();
|
||||
shape.Entities.AddRange(entities);
|
||||
var poly = shape.ToPolygon();
|
||||
if (poly != null && poly.RotationDirection() != RotationType.CW)
|
||||
shape.Reverse();
|
||||
tOnA = 0;
|
||||
var rx = a1.X - a0.X;
|
||||
var ry = a1.Y - a0.Y;
|
||||
var sx = b1.X - b0.X;
|
||||
var sy = b1.Y - b0.Y;
|
||||
|
||||
entities.Clear();
|
||||
entities.AddRange(shape.Entities);
|
||||
var denom = rx * sy - ry * sx;
|
||||
if (System.Math.Abs(denom) < Math.Tolerance.Epsilon)
|
||||
return false;
|
||||
|
||||
var dx = b0.X - a0.X;
|
||||
var dy = b0.Y - a0.Y;
|
||||
var t = (dx * sy - dy * sx) / denom;
|
||||
var u = (dx * ry - dy * rx) / denom;
|
||||
|
||||
if (t < -Math.Tolerance.Epsilon || t > 1 + Math.Tolerance.Epsilon) return false;
|
||||
if (u < -Math.Tolerance.Epsilon || u > 1 + Math.Tolerance.Epsilon) return false;
|
||||
|
||||
tOnA = t;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsCutoutInRegion(Shape cutout, Box region)
|
||||
{
|
||||
if (cutout.Entities.Count == 0) return false;
|
||||
var pt = GetStartPoint(cutout.Entities[0]);
|
||||
return region.Contains(pt);
|
||||
var bb = cutout.BoundingBox;
|
||||
// Fully contained iff the cutout's bounding box fits inside the region.
|
||||
return bb.Left >= region.Left - Math.Tolerance.Epsilon
|
||||
&& bb.Right <= region.Right + Math.Tolerance.Epsilon
|
||||
&& bb.Bottom >= region.Bottom - Math.Tolerance.Epsilon
|
||||
&& bb.Top <= region.Top + Math.Tolerance.Epsilon;
|
||||
}
|
||||
|
||||
private static bool DoesCutoutCrossSplitLine(Shape cutout, List<SplitLine> splitLines)
|
||||
@@ -479,57 +555,135 @@ public static class DrawingSplitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clip a cutout shape to a region by walking entities, splitting at split line
|
||||
/// intersections, keeping portions inside the region, and closing gaps with
|
||||
/// straight lines. No polygon clipping library needed.
|
||||
/// Clip a cutout shape to a region by walking entities and splitting at split-line
|
||||
/// crossings. Only returns the cutout-edge fragments that lie inside the region —
|
||||
/// it deliberately does NOT emit synthetic closing lines at the region boundary.
|
||||
///
|
||||
/// Rationale: a closing line on the region boundary would overlap the split-line
|
||||
/// feature edge and reintroduce a cut through the cutout interior. The feature
|
||||
/// edge (trimmed against cutouts in <see cref="InsertFeatureEdges"/>) and these
|
||||
/// cutout fragments are stitched together later by <see cref="AssemblePieces"/>
|
||||
/// using endpoint connectivity, which produces the correct closed loops — one
|
||||
/// loop per physically-connected strip of material.
|
||||
/// </summary>
|
||||
private static List<Entity> ClipCutoutToRegion(Shape cutout, Box region, List<SplitLine> splitLines)
|
||||
{
|
||||
var boundarySplitLines = GetBoundarySplitLines(region, splitLines);
|
||||
var entities = new List<Entity>();
|
||||
var splitPoints = new List<(Vector Point, SplitLine Line, bool IsExit)>();
|
||||
|
||||
foreach (var entity in cutout.Entities)
|
||||
ProcessEntity(entity, region, entities);
|
||||
return entities;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Groups a region's entities into closed components and nests holes inside
|
||||
/// outer loops by point-in-polygon containment. Returns one entity list per
|
||||
/// output <see cref="Drawing"/> — outer loop first, then its contained holes.
|
||||
/// Each outer loop is normalized to CW winding and each hole to CCW.
|
||||
/// </summary>
|
||||
private static List<List<Entity>> AssemblePieces(List<Entity> entities)
|
||||
{
|
||||
var pieces = new List<List<Entity>>();
|
||||
if (entities.Count == 0) return pieces;
|
||||
|
||||
var shapes = ShapeBuilder.GetShapes(entities);
|
||||
if (shapes.Count == 0) return pieces;
|
||||
|
||||
// Polygonize every shape once so we can run containment tests.
|
||||
var polygons = new List<Polygon>(shapes.Count);
|
||||
foreach (var s in shapes)
|
||||
polygons.Add(s.ToPolygon());
|
||||
|
||||
// Classify each shape as outer or hole using nesting by containment.
|
||||
// Shape A is contained in shape B iff A's bounding box is strictly inside
|
||||
// B's bounding box AND a representative vertex of A lies inside B's polygon.
|
||||
// The bbox pre-check avoids the ambiguity of bbox-center tests when two
|
||||
// shapes share a center (e.g., an outer half and a centered cutout).
|
||||
var isHole = new bool[shapes.Count];
|
||||
for (var i = 0; i < shapes.Count; i++)
|
||||
{
|
||||
ProcessEntity(entity, region, boundarySplitLines, entities, splitPoints);
|
||||
var bbA = shapes[i].BoundingBox;
|
||||
var repA = FirstVertexOf(shapes[i]);
|
||||
|
||||
for (var j = 0; j < shapes.Count; j++)
|
||||
{
|
||||
if (i == j) continue;
|
||||
if (polygons[j] == null) continue;
|
||||
if (polygons[j].Vertices.Count < 3) continue;
|
||||
|
||||
var bbB = shapes[j].BoundingBox;
|
||||
if (!BoxContainsBox(bbB, bbA)) continue;
|
||||
if (!polygons[j].ContainsPoint(repA)) continue;
|
||||
|
||||
isHole[i] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (entities.Count == 0)
|
||||
return new List<Entity>();
|
||||
|
||||
// Close gaps with straight lines (connect exit→entry pairs)
|
||||
var groups = new Dictionary<SplitLine, List<(Vector Point, bool IsExit)>>();
|
||||
foreach (var sp in splitPoints)
|
||||
// For each outer, attach the holes that fall inside it.
|
||||
for (var i = 0; i < shapes.Count; i++)
|
||||
{
|
||||
if (!groups.ContainsKey(sp.Line))
|
||||
groups[sp.Line] = new List<(Vector, bool)>();
|
||||
groups[sp.Line].Add((sp.Point, sp.IsExit));
|
||||
if (isHole[i]) continue;
|
||||
|
||||
var outer = shapes[i];
|
||||
var outerPoly = polygons[i];
|
||||
|
||||
// Enforce perimeter winding = CW.
|
||||
if (outerPoly != null && outerPoly.Vertices.Count >= 3
|
||||
&& outerPoly.RotationDirection() != RotationType.CW)
|
||||
outer.Reverse();
|
||||
|
||||
var piece = new List<Entity>();
|
||||
piece.AddRange(outer.Entities);
|
||||
|
||||
for (var j = 0; j < shapes.Count; j++)
|
||||
{
|
||||
if (!isHole[j]) continue;
|
||||
if (polygons[i] == null || polygons[i].Vertices.Count < 3) continue;
|
||||
|
||||
var bbJ = shapes[j].BoundingBox;
|
||||
if (!BoxContainsBox(shapes[i].BoundingBox, bbJ)) continue;
|
||||
|
||||
var rep = FirstVertexOf(shapes[j]);
|
||||
if (!polygons[i].ContainsPoint(rep)) continue;
|
||||
|
||||
var hole = shapes[j];
|
||||
var holePoly = polygons[j];
|
||||
if (holePoly != null && holePoly.Vertices.Count >= 3
|
||||
&& holePoly.RotationDirection() != RotationType.CCW)
|
||||
hole.Reverse();
|
||||
|
||||
piece.AddRange(hole.Entities);
|
||||
}
|
||||
|
||||
pieces.Add(piece);
|
||||
}
|
||||
|
||||
foreach (var kvp in groups)
|
||||
{
|
||||
var sl = kvp.Key;
|
||||
var points = kvp.Value;
|
||||
var isVertical = sl.Axis == CutOffAxis.Vertical;
|
||||
return pieces;
|
||||
}
|
||||
|
||||
var exits = points.Where(p => p.IsExit).Select(p => p.Point)
|
||||
.OrderBy(p => isVertical ? p.Y : p.X).ToList();
|
||||
var entries = points.Where(p => !p.IsExit).Select(p => p.Point)
|
||||
.OrderBy(p => isVertical ? p.Y : p.X).ToList();
|
||||
/// <summary>
|
||||
/// Returns the first vertex of a shape (start point of its first entity). Used as
|
||||
/// a representative for containment testing: if bbox pre-check says the whole
|
||||
/// shape is inside another, testing one vertex is sufficient to confirm.
|
||||
/// </summary>
|
||||
private static Vector FirstVertexOf(Shape shape)
|
||||
{
|
||||
if (shape.Entities.Count == 0)
|
||||
return new Vector(0, 0);
|
||||
return GetStartPoint(shape.Entities[0]);
|
||||
}
|
||||
|
||||
var pairCount = System.Math.Min(exits.Count, entries.Count);
|
||||
for (var i = 0; i < pairCount; i++)
|
||||
entities.Add(new Line(exits[i], entries[i]));
|
||||
}
|
||||
|
||||
// Ensure CCW winding for cutouts
|
||||
var shape = new Shape();
|
||||
shape.Entities.AddRange(entities);
|
||||
var poly = shape.ToPolygon();
|
||||
if (poly != null && poly.RotationDirection() != RotationType.CCW)
|
||||
shape.Reverse();
|
||||
|
||||
return shape.Entities;
|
||||
/// <summary>
|
||||
/// True iff box <paramref name="inner"/> is entirely inside box
|
||||
/// <paramref name="outer"/> (tolerant comparison).
|
||||
/// </summary>
|
||||
private static bool BoxContainsBox(Box outer, Box inner)
|
||||
{
|
||||
var eps = Math.Tolerance.Epsilon;
|
||||
return inner.Left >= outer.Left - eps
|
||||
&& inner.Right <= outer.Right + eps
|
||||
&& inner.Bottom >= outer.Bottom - eps
|
||||
&& inner.Top <= outer.Top + eps;
|
||||
}
|
||||
|
||||
private static Vector GetStartPoint(Entity entity)
|
||||
|
||||
Reference in New Issue
Block a user