refactor: extract IDistanceComputer with CPU and GPU implementations

Extract distance computation from RotationSlideStrategy into a pluggable
IDistanceComputer interface. CpuDistanceComputer adds leading-face vertex
culling (~50% fewer rays per direction) with early exit on overlap.
GpuDistanceComputer wraps ISlideComputer with Line-to-flat-array conversion.
SlideOffset struct uses direction vectors (DirX/DirY) instead of PushDirection.
SpatialQuery.RayEdgeDistance(dirX,dirY) made public for CPU path.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-21 00:04:12 -04:00
parent 7f96d632f3
commit 4f21fb91a1
5 changed files with 235 additions and 1 deletions

View File

@@ -76,7 +76,7 @@ namespace OpenNest.Geometry
/// </summary>
[System.Runtime.CompilerServices.MethodImpl(
System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
private static double RayEdgeDistance(
public static double RayEdgeDistance(
double vx, double vy,
double p1x, double p1y, double p2x, double p2y,
double dirX, double dirY)