feat: add virtual Nest method to NestEngineBase for polymorphic auto-nest
The auto-nest code paths (MainForm, MCP, Console) now call engine.Nest(items, progress, token) instead of manually orchestrating sequential fill+pack. The default implementation in NestEngineBase does sequential FillExact+PackArea. StripNestEngine overrides with its strip strategy. This makes the engine dropdown actually work. Also consolidates ComputeRemainderWithin into NestEngineBase, removing duplicates from MainForm and StripNestEngine. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -329,51 +329,10 @@ static class NestConsole
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Console.WriteLine($"AutoNest: {nestItems.Count} drawing(s), {nestItems.Sum(i => i.Quantity)} total parts");
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var fillItems = nestItems
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.Where(i => i.Quantity > 1)
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.OrderBy(i => i.Priority)
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.ThenByDescending(i => i.Drawing.Area)
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.ToList();
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var packItems = nestItems
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.Where(i => i.Quantity == 1)
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.ToList();
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var workArea = plate.WorkArea();
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success = false;
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// Phase 1: Fill multi-quantity drawings with NestEngine.
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foreach (var item in fillItems)
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{
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if (item.Quantity <= 0 || workArea.Width <= 0 || workArea.Length <= 0)
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continue;
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var engine = NestEngineRegistry.Create(plate);
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var parts = engine.FillExact(item, workArea, null, CancellationToken.None);
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if (parts.Count > 0)
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{
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plate.Parts.AddRange(parts);
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// TODO: Compactor.Compact(parts, plate);
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item.Quantity = System.Math.Max(0, item.Quantity - parts.Count);
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success = true;
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var placedBox = parts.Cast<IBoundable>().GetBoundingBox();
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workArea = ComputeRemainderWithin(workArea, placedBox, plate.PartSpacing);
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}
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}
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// Phase 2: Pack single-quantity items into remaining space.
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packItems = packItems.Where(i => i.Quantity > 0).ToList();
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if (packItems.Count > 0 && workArea.Width > 0 && workArea.Length > 0)
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{
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var engine = NestEngineRegistry.Create(plate);
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var packParts = engine.PackArea(workArea, packItems, null, CancellationToken.None);
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plate.Parts.AddRange(packParts);
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if (packParts.Count > 0)
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success = true;
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}
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var engine = NestEngineRegistry.Create(plate);
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var nestParts = engine.Nest(nestItems, null, CancellationToken.None);
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plate.Parts.AddRange(nestParts);
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success = nestParts.Count > 0;
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}
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else
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{
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@@ -386,21 +345,6 @@ static class NestConsole
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return (success, sw.ElapsedMilliseconds);
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}
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static Box ComputeRemainderWithin(Box workArea, Box usedBox, double spacing)
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{
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var hWidth = workArea.Right - usedBox.Right - spacing;
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var hStrip = hWidth > 0
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? new Box(usedBox.Right + spacing, workArea.Y, hWidth, workArea.Length)
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: Box.Empty;
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var vHeight = workArea.Top - usedBox.Top - spacing;
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var vStrip = vHeight > 0
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? new Box(workArea.X, usedBox.Top + spacing, workArea.Width, vHeight)
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: Box.Empty;
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return hStrip.Area() >= vStrip.Area() ? hStrip : vStrip;
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}
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static int CheckOverlaps(Plate plate, Options options)
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{
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if (!options.CheckOverlaps || plate.Parts.Count == 0)
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