feat: add Tab hierarchy (4 classes)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
34
OpenNest.Core/CNC/CuttingStrategy/Tabs/BreakerTab.cs
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34
OpenNest.Core/CNC/CuttingStrategy/Tabs/BreakerTab.cs
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using System.Collections.Generic;
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using OpenNest.Geometry;
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namespace OpenNest.CNC.CuttingStrategy
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{
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public class BreakerTab : Tab
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{
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public double BreakerDepth { get; set; }
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public double BreakerLeadInLength { get; set; }
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public double BreakerAngle { get; set; }
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public override List<ICode> Generate(
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Vector tabStartPoint, Vector tabEndPoint, double contourNormalAngle,
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RotationType winding = RotationType.CW)
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{
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var codes = new List<ICode>();
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if (TabLeadOut != null)
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codes.AddRange(TabLeadOut.Generate(tabStartPoint, contourNormalAngle, winding));
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var scoreAngle = contourNormalAngle + System.Math.PI;
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var scoreEnd = new Vector(
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tabStartPoint.X + BreakerDepth * System.Math.Cos(scoreAngle),
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tabStartPoint.Y + BreakerDepth * System.Math.Sin(scoreAngle));
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codes.Add(new LinearMove(scoreEnd));
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codes.Add(new RapidMove(tabEndPoint));
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if (TabLeadIn != null)
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codes.AddRange(TabLeadIn.Generate(tabEndPoint, contourNormalAngle, winding));
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return codes;
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}
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}
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}
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