feat: add Tab hierarchy (4 classes)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-12 23:13:31 -04:00
parent b112f70f6a
commit 459738e373
4 changed files with 106 additions and 0 deletions

View File

@@ -0,0 +1,34 @@
using System.Collections.Generic;
using OpenNest.Geometry;
namespace OpenNest.CNC.CuttingStrategy
{
public class BreakerTab : Tab
{
public double BreakerDepth { get; set; }
public double BreakerLeadInLength { get; set; }
public double BreakerAngle { get; set; }
public override List<ICode> Generate(
Vector tabStartPoint, Vector tabEndPoint, double contourNormalAngle,
RotationType winding = RotationType.CW)
{
var codes = new List<ICode>();
if (TabLeadOut != null)
codes.AddRange(TabLeadOut.Generate(tabStartPoint, contourNormalAngle, winding));
var scoreAngle = contourNormalAngle + System.Math.PI;
var scoreEnd = new Vector(
tabStartPoint.X + BreakerDepth * System.Math.Cos(scoreAngle),
tabStartPoint.Y + BreakerDepth * System.Math.Sin(scoreAngle));
codes.Add(new LinearMove(scoreEnd));
codes.Add(new RapidMove(tabEndPoint));
if (TabLeadIn != null)
codes.AddRange(TabLeadIn.Generate(tabEndPoint, contourNormalAngle, winding));
return codes;
}
}
}