fix: correct Size width/length axis mapping throughout codebase

The Size fix (d4222db) changed Size.Width to Y axis and Size.Length to
X axis but only updated DrawPlate/LayoutViewGL. BoundingBox, WorkArea,
rotations, DXF export, and engine code still used the old Width=X
convention, causing the fill engine to get a swapped work area (60x120
instead of 120x60) and parts to fill in the wrong direction.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-17 16:20:24 -04:00
parent a487d33f52
commit 42f2475f3c
10 changed files with 68 additions and 63 deletions
+12 -12
View File
@@ -145,30 +145,30 @@ namespace OpenNest.IO
{
case 1:
pt1 = new XYZ(0, 0, 0);
pt2 = new XYZ(0, plate.Size.Length, 0);
pt3 = new XYZ(plate.Size.Width, plate.Size.Length, 0);
pt4 = new XYZ(plate.Size.Width, 0, 0);
pt2 = new XYZ(0, plate.Size.Width, 0);
pt3 = new XYZ(plate.Size.Length, plate.Size.Width, 0);
pt4 = new XYZ(plate.Size.Length, 0, 0);
break;
case 2:
pt1 = new XYZ(0, 0, 0);
pt2 = new XYZ(0, plate.Size.Length, 0);
pt3 = new XYZ(-plate.Size.Width, plate.Size.Length, 0);
pt4 = new XYZ(-plate.Size.Width, 0, 0);
pt2 = new XYZ(0, plate.Size.Width, 0);
pt3 = new XYZ(-plate.Size.Length, plate.Size.Width, 0);
pt4 = new XYZ(-plate.Size.Length, 0, 0);
break;
case 3:
pt1 = new XYZ(0, 0, 0);
pt2 = new XYZ(0, -plate.Size.Length, 0);
pt3 = new XYZ(-plate.Size.Width, -plate.Size.Length, 0);
pt4 = new XYZ(-plate.Size.Width, 0, 0);
pt2 = new XYZ(0, -plate.Size.Width, 0);
pt3 = new XYZ(-plate.Size.Length, -plate.Size.Width, 0);
pt4 = new XYZ(-plate.Size.Length, 0, 0);
break;
case 4:
pt1 = new XYZ(0, 0, 0);
pt2 = new XYZ(0, -plate.Size.Length, 0);
pt3 = new XYZ(plate.Size.Width, -plate.Size.Length, 0);
pt4 = new XYZ(plate.Size.Width, 0, 0);
pt2 = new XYZ(0, -plate.Size.Width, 0);
pt3 = new XYZ(plate.Size.Length, -plate.Size.Width, 0);
pt4 = new XYZ(plate.Size.Length, 0, 0);
break;
default: