fix: correct Size width/length axis mapping throughout codebase
The Size fix (d4222db) changed Size.Width to Y axis and Size.Length to
X axis but only updated DrawPlate/LayoutViewGL. BoundingBox, WorkArea,
rotations, DXF export, and engine code still used the old Width=X
convention, causing the fill engine to get a swapped work area (60x120
instead of 120x60) and parts to fill in the wrong direction.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -28,7 +28,7 @@ namespace OpenNest.Engine.Sequencing
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rows.Sort((a, b) => a.RowY.CompareTo(b.RowY));
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// Determine initial direction based on exit point
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var leftToRight = exit.X > plate.Size.Width * 0.5;
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var leftToRight = exit.X > plate.Size.Length * 0.5;
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var result = new List<SequencedPart>(parts.Count);
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foreach (var row in rows)
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@@ -6,16 +6,16 @@ namespace OpenNest.Engine.Sequencing
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{
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public static Vector GetExitPoint(Plate plate)
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{
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var w = plate.Size.Width;
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var l = plate.Size.Length;
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var xExtent = plate.Size.Length;
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var yExtent = plate.Size.Width;
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return plate.Quadrant switch
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{
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1 => new Vector(w, l),
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2 => new Vector(0, l),
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1 => new Vector(xExtent, yExtent),
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2 => new Vector(0, yExtent),
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3 => new Vector(0, 0),
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4 => new Vector(w, 0),
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_ => new Vector(w, l)
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4 => new Vector(xExtent, 0),
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_ => new Vector(xExtent, yExtent)
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};
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}
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}
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