fix: correct Size width/length axis mapping throughout codebase
The Size fix (d4222db) changed Size.Width to Y axis and Size.Length to
X axis but only updated DrawPlate/LayoutViewGL. BoundingBox, WorkArea,
rotations, DXF export, and engine code still used the old Width=X
convention, causing the fill engine to get a swapped work area (60x120
instead of 120x60) and parts to fill in the wrong direction.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -30,11 +30,11 @@ namespace OpenNest
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IProgress<NestProgress> progress = null)
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{
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var bestFits = BestFitCache.GetOrCompute(
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item.Drawing, plateSize.Width, plateSize.Length, partSpacing);
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item.Drawing, plateSize.Length, plateSize.Width, partSpacing);
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var candidates = SelectPairCandidates(bestFits, workArea);
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Debug.WriteLine($"[PairFiller] Total: {bestFits.Count}, Kept: {bestFits.Count(r => r.Keep)}, Trying: {candidates.Count}");
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Debug.WriteLine($"[PairFiller] Plate: {plateSize.Width:F2}x{plateSize.Length:F2}, WorkArea: {workArea.Width:F2}x{workArea.Length:F2}");
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Debug.WriteLine($"[PairFiller] Plate: {plateSize.Length:F2}x{plateSize.Width:F2}, WorkArea: {workArea.Width:F2}x{workArea.Length:F2}");
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List<Part> best = null;
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var bestScore = default(FillScore);
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