fix: correct Size width/length axis mapping throughout codebase

The Size fix (d4222db) changed Size.Width to Y axis and Size.Length to
X axis but only updated DrawPlate/LayoutViewGL. BoundingBox, WorkArea,
rotations, DXF export, and engine code still used the old Width=X
convention, causing the fill engine to get a swapped work area (60x120
instead of 120x60) and parts to fill in the wrong direction.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-17 16:20:24 -04:00
parent a487d33f52
commit 42f2475f3c
10 changed files with 68 additions and 63 deletions

View File

@@ -8,8 +8,8 @@ namespace OpenNest.Engine.BestFit.Tiling
{
public TileResult Evaluate(BestFitResult bestFit, Plate plate)
{
var plateWidth = plate.Size.Width - plate.EdgeSpacing.Left - plate.EdgeSpacing.Right;
var plateHeight = plate.Size.Length - plate.EdgeSpacing.Top - plate.EdgeSpacing.Bottom;
var plateWidth = plate.Size.Length - plate.EdgeSpacing.Left - plate.EdgeSpacing.Right;
var plateHeight = plate.Size.Width - plate.EdgeSpacing.Top - plate.EdgeSpacing.Bottom;
var result1 = TryTile(bestFit, plateWidth, plateHeight, false);
var result2 = TryTile(bestFit, plateWidth, plateHeight, true);