feat: add StripNestEngine with strip-based multi-drawing nesting
New NestEngineBase subclass that dedicates a tight strip to the largest-area drawing and fills the remnant with remaining drawings. Tries both bottom and left orientations, uses a shrink loop to find the tightest strip, and picks the denser result. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
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OpenNest.Engine/StripDirection.cs
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OpenNest.Engine/StripDirection.cs
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namespace OpenNest
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{
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public enum StripDirection
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{
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Bottom,
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Left
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}
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}
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278
OpenNest.Engine/StripNestEngine.cs
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278
OpenNest.Engine/StripNestEngine.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest
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{
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public class StripNestEngine : NestEngineBase
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{
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private const int MaxShrinkIterations = 20;
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public StripNestEngine(Plate plate) : base(plate)
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{
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}
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public override string Name => "Strip";
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public override string Description => "Strip-based nesting for mixed-drawing layouts";
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/// <summary>
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/// Single-item fill delegates to DefaultNestEngine.
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/// The strip strategy adds value for multi-drawing nesting, not single-item fills.
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/// </summary>
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public override List<Part> Fill(NestItem item, Box workArea,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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var inner = new DefaultNestEngine(Plate);
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return inner.Fill(item, workArea, progress, token);
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}
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/// <summary>
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/// Selects the item that consumes the most plate area (bounding box area x quantity).
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/// Returns the index into the items list.
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/// </summary>
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private static int SelectStripItemIndex(List<NestItem> items, Box workArea)
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{
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var bestIndex = 0;
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var bestArea = 0.0;
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for (var i = 0; i < items.Count; i++)
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{
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var bbox = items[i].Drawing.Program.BoundingBox();
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var qty = items[i].Quantity > 0
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? items[i].Quantity
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: (int)(workArea.Area() / bbox.Area());
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var totalArea = bbox.Area() * qty;
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if (totalArea > bestArea)
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{
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bestArea = totalArea;
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bestIndex = i;
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}
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}
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return bestIndex;
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}
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/// <summary>
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/// Estimates the strip dimension (height for bottom, width for left) needed
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/// to fit the target quantity. Tries 0 deg and 90 deg rotations and picks the shorter.
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/// This is only an estimate for the shrink loop starting point — the actual fill
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/// uses DefaultNestEngine.Fill which tries many rotation angles internally.
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/// </summary>
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private static double EstimateStripDimension(NestItem item, double stripLength, double maxDimension)
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{
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var bbox = item.Drawing.Program.BoundingBox();
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var qty = item.Quantity > 0
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? item.Quantity
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: System.Math.Max(1, (int)(stripLength * maxDimension / bbox.Area()));
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// At 0 deg: parts per row along strip length, strip dimension is bbox.Length
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var perRow0 = (int)(stripLength / bbox.Width);
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var rows0 = perRow0 > 0 ? (int)System.Math.Ceiling((double)qty / perRow0) : int.MaxValue;
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var dim0 = rows0 * bbox.Length;
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// At 90 deg: rotated bounding box (Width and Length swap)
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var perRow90 = (int)(stripLength / bbox.Length);
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var rows90 = perRow90 > 0 ? (int)System.Math.Ceiling((double)qty / perRow90) : int.MaxValue;
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var dim90 = rows90 * bbox.Width;
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var estimate = System.Math.Min(dim0, dim90);
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// Clamp to available dimension
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return System.Math.Min(estimate, maxDimension);
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}
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/// <summary>
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/// Multi-drawing strip nesting strategy.
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/// Picks the largest-area drawing for strip treatment, finds the tightest strip
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/// in both bottom and left orientations, fills remnants with remaining drawings,
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/// and returns the denser result.
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/// </summary>
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public List<Part> Nest(List<NestItem> items,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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if (items == null || items.Count == 0)
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return new List<Part>();
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var workArea = Plate.WorkArea();
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// Select which item gets the strip treatment.
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var stripIndex = SelectStripItemIndex(items, workArea);
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var stripItem = items[stripIndex];
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var remainderItems = items.Where((_, i) => i != stripIndex).ToList();
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// Try both orientations.
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var bottomResult = TryOrientation(StripDirection.Bottom, stripItem, remainderItems, workArea, token);
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var leftResult = TryOrientation(StripDirection.Left, stripItem, remainderItems, workArea, token);
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// Pick the better result.
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if (bottomResult.Score >= leftResult.Score)
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return bottomResult.Parts;
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return leftResult.Parts;
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}
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private StripNestResult TryOrientation(StripDirection direction, NestItem stripItem,
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List<NestItem> remainderItems, Box workArea, CancellationToken token)
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{
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var result = new StripNestResult { Direction = direction };
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if (token.IsCancellationRequested)
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return result;
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// Estimate initial strip dimension.
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var stripLength = direction == StripDirection.Bottom ? workArea.Width : workArea.Length;
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var maxDimension = direction == StripDirection.Bottom ? workArea.Length : workArea.Width;
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var estimatedDim = EstimateStripDimension(stripItem, stripLength, maxDimension);
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// Create the initial strip box.
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var stripBox = direction == StripDirection.Bottom
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? new Box(workArea.X, workArea.Y, workArea.Width, estimatedDim)
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: new Box(workArea.X, workArea.Y, estimatedDim, workArea.Length);
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// Initial fill using DefaultNestEngine (composition, not inheritance).
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var inner = new DefaultNestEngine(Plate);
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var stripParts = inner.Fill(
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new NestItem { Drawing = stripItem.Drawing, Quantity = stripItem.Quantity },
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stripBox, null, token);
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if (stripParts == null || stripParts.Count == 0)
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return result;
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// Measure actual strip dimension from placed parts.
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var placedBox = stripParts.Cast<IBoundable>().GetBoundingBox();
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var actualDim = direction == StripDirection.Bottom
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? placedBox.Top - workArea.Y
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: placedBox.Right - workArea.X;
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var bestParts = stripParts;
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var bestDim = actualDim;
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var targetCount = stripParts.Count;
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// Shrink loop: reduce strip dimension by PartSpacing until count drops.
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for (var i = 0; i < MaxShrinkIterations; i++)
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{
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if (token.IsCancellationRequested)
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break;
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var trialDim = bestDim - Plate.PartSpacing;
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if (trialDim <= 0)
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break;
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var trialBox = direction == StripDirection.Bottom
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? new Box(workArea.X, workArea.Y, workArea.Width, trialDim)
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: new Box(workArea.X, workArea.Y, trialDim, workArea.Length);
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var trialInner = new DefaultNestEngine(Plate);
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var trialParts = trialInner.Fill(
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new NestItem { Drawing = stripItem.Drawing, Quantity = stripItem.Quantity },
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trialBox, null, token);
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if (trialParts == null || trialParts.Count < targetCount)
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break;
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// Same count in a tighter strip — keep going.
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bestParts = trialParts;
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var trialPlacedBox = trialParts.Cast<IBoundable>().GetBoundingBox();
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bestDim = direction == StripDirection.Bottom
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? trialPlacedBox.Top - workArea.Y
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: trialPlacedBox.Right - workArea.X;
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}
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// Build remnant box with spacing gap.
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var spacing = Plate.PartSpacing;
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var remnantBox = direction == StripDirection.Bottom
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? new Box(workArea.X, workArea.Y + bestDim + spacing,
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workArea.Width, workArea.Length - bestDim - spacing)
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: new Box(workArea.X + bestDim + spacing, workArea.Y,
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workArea.Width - bestDim - spacing, workArea.Length);
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// Collect all parts.
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var allParts = new List<Part>(bestParts);
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// If strip item was only partially placed, add leftovers to remainder.
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var placed = bestParts.Count;
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var leftover = stripItem.Quantity > 0 ? stripItem.Quantity - placed : 0;
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var effectiveRemainder = new List<NestItem>(remainderItems);
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if (leftover > 0)
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{
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effectiveRemainder.Add(new NestItem
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{
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Drawing = stripItem.Drawing,
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Quantity = leftover
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});
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}
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// Sort remainder by descending bounding box area x quantity.
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effectiveRemainder = effectiveRemainder
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.OrderByDescending(i =>
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{
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var bb = i.Drawing.Program.BoundingBox();
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return bb.Area() * (i.Quantity > 0 ? i.Quantity : 1);
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})
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.ToList();
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// Fill remnant with remainder items, shrinking the available area after each.
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if (remnantBox.Width > 0 && remnantBox.Length > 0)
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{
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var currentRemnant = remnantBox;
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foreach (var item in effectiveRemainder)
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{
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if (token.IsCancellationRequested)
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break;
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if (currentRemnant.Width <= 0 || currentRemnant.Length <= 0)
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break;
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var remnantInner = new DefaultNestEngine(Plate);
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var remnantParts = remnantInner.Fill(
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new NestItem { Drawing = item.Drawing, Quantity = item.Quantity },
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currentRemnant, null, token);
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if (remnantParts != null && remnantParts.Count > 0)
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{
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allParts.AddRange(remnantParts);
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// Shrink remnant to avoid overlap with next item.
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var usedBox = remnantParts.Cast<IBoundable>().GetBoundingBox();
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currentRemnant = ComputeRemainderWithin(currentRemnant, usedBox, spacing);
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}
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}
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}
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result.Parts = allParts;
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result.StripBox = direction == StripDirection.Bottom
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? new Box(workArea.X, workArea.Y, workArea.Width, bestDim)
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: new Box(workArea.X, workArea.Y, bestDim, workArea.Length);
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result.RemnantBox = remnantBox;
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result.Score = FillScore.Compute(allParts, workArea);
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return result;
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}
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/// <summary>
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/// Computes the largest usable remainder within a work area after a portion has been used.
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/// Picks whichever is larger: the horizontal strip to the right, or the vertical strip above.
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/// </summary>
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private static Box ComputeRemainderWithin(Box workArea, Box usedBox, double spacing)
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{
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var hWidth = workArea.Right - usedBox.Right - spacing;
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var hStrip = hWidth > 0
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? new Box(usedBox.Right + spacing, workArea.Y, hWidth, workArea.Length)
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: Box.Empty;
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var vHeight = workArea.Top - usedBox.Top - spacing;
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var vStrip = vHeight > 0
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? new Box(workArea.X, usedBox.Top + spacing, workArea.Width, vHeight)
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: Box.Empty;
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return hStrip.Area() >= vStrip.Area() ? hStrip : vStrip;
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}
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}
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}
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14
OpenNest.Engine/StripNestResult.cs
Normal file
14
OpenNest.Engine/StripNestResult.cs
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@@ -0,0 +1,14 @@
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using System.Collections.Generic;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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internal class StripNestResult
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{
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public List<Part> Parts { get; set; } = new();
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public Box StripBox { get; set; }
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public Box RemnantBox { get; set; }
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public FillScore Score { get; set; }
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public StripDirection Direction { get; set; }
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}
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}
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Reference in New Issue
Block a user