refactor: organize test project into subdirectories by feature area
Move 43 root-level test files into feature-specific subdirectories mirroring the main codebase structure: Geometry, Fill, BestFit, CutOffs, CuttingStrategy, Engine, IO. Update namespaces to match folder paths. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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using OpenNest.Engine.Fill;
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using OpenNest.Geometry;
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namespace OpenNest.Tests.Fill;
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public class IterativeShrinkFillerTests
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{
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[Fact]
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public void Fill_NullItems_ReturnsEmpty()
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{
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) => new List<Part>();
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var result = IterativeShrinkFiller.Fill(null, new Box(0, 0, 100, 100), fillFunc, 1.0);
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Assert.Empty(result.Parts);
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Assert.Empty(result.Leftovers);
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}
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[Fact]
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public void Fill_EmptyItems_ReturnsEmpty()
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{
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) => new List<Part>();
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var result = IterativeShrinkFiller.Fill(new List<NestItem>(), new Box(0, 0, 100, 100), fillFunc, 1.0);
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Assert.Empty(result.Parts);
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Assert.Empty(result.Leftovers);
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}
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private static Drawing MakeRectDrawing(double w, double h, string name = "rect")
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{
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var pgm = new OpenNest.CNC.Program();
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pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
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return new Drawing(name, pgm);
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}
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[Fact]
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public void Fill_SingleItem_PlacesParts()
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{
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var drawing = MakeRectDrawing(20, 10);
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var items = new List<NestItem>
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{
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new NestItem { Drawing = drawing, Quantity = 5 }
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 120, 60), fillFunc, 1.0);
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Assert.True(result.Parts.Count > 0, "Should place parts");
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}
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[Fact]
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public void Fill_MultipleItems_PlacesFromBoth()
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{
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var items = new List<NestItem>
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{
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new NestItem { Drawing = MakeRectDrawing(20, 10, "large"), Quantity = 5 },
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new NestItem { Drawing = MakeRectDrawing(8, 5, "small"), Quantity = 5 },
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 120, 60), fillFunc, 1.0);
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var largeCount = result.Parts.Count(p => p.BaseDrawing.Name == "large");
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var smallCount = result.Parts.Count(p => p.BaseDrawing.Name == "small");
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Assert.True(largeCount > 0, "Should place large parts");
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Assert.True(smallCount > 0, "Should place small parts in remaining space");
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}
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[Fact]
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public void Fill_UnfilledQuantity_ReturnsLeftovers()
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{
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// Huge quantity that can't all fit on a small plate
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var items = new List<NestItem>
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{
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new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 1000 },
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 60, 30), fillFunc, 1.0);
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Assert.True(result.Parts.Count > 0, "Should place some parts");
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Assert.True(result.Leftovers.Count > 0, "Should have leftovers");
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Assert.True(result.Leftovers[0].Quantity > 0, "Leftover quantity should be positive");
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}
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[Fact]
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public void Fill_UnlimitedQuantity_PlacesParts()
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{
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var items = new List<NestItem>
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{
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new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 0 }
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 120, 60), fillFunc, 1.0);
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Assert.True(result.Parts.Count > 0, "Unlimited qty items should still be placed");
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Assert.Empty(result.Leftovers); // unlimited items never produce leftovers
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}
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[Fact]
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public void Fill_RespectsCancellation()
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{
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var cts = new System.Threading.CancellationTokenSource();
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cts.Cancel();
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var items = new List<NestItem>
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{
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new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 10 }
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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new List<Part> { TestHelpers.MakePartAt(0, 0, 10) };
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var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 100, 100), fillFunc, 1.0, cts.Token);
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Assert.NotNull(result);
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}
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}
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