fix(engine): fix pair candidate filtering for narrow plates and strips
The BestFitFilter's aspect ratio cap of 5.0 was rejecting valid pair candidates needed for narrow plates (e.g. 60x6.5, aspect 9.2) and remainder strips on normal plates. Three fixes: - BestFitFinder: derive MaxAspectRatio from the plate's own aspect ratio so narrow plates don't reject all elongated pairs - SelectPairCandidates: search the full unfiltered candidate list (not just Keep=true) in strip mode, so pairs rejected by aspect ratio for the main plate can still be used for narrow remainder strips - BestFitCache.Populate: skip caching empty result lists so stale pre-computed data from nest files doesn't prevent recomputation Also fixes console --size parsing to use LxW format matching Size.Parse convention, and includes prior engine refactoring (sequential fill loops, parallel FillPattern, pre-sorted edge arrays in RotationSlideStrategy). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Geometry;
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namespace OpenNest.Engine.BestFit
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@@ -147,11 +148,82 @@ namespace OpenNest.Engine.BestFit
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var results = new double[count];
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for (var i = 0; i < count; i++)
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// Pre-calculate moving vertices in local space.
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var movingVerticesLocal = new HashSet<Vector>();
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for (var i = 0; i < part2TemplateLines.Count; i++)
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{
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results[i] = Helper.DirectionalDistance(
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part2TemplateLines, allDx[i], allDy[i], part1Lines, allDirs[i]);
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movingVerticesLocal.Add(part2TemplateLines[i].StartPoint);
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movingVerticesLocal.Add(part2TemplateLines[i].EndPoint);
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}
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var movingVerticesArray = movingVerticesLocal.ToArray();
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// Pre-calculate stationary vertices in local space.
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var stationaryVerticesLocal = new HashSet<Vector>();
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for (var i = 0; i < part1Lines.Count; i++)
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{
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stationaryVerticesLocal.Add(part1Lines[i].StartPoint);
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stationaryVerticesLocal.Add(part1Lines[i].EndPoint);
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}
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var stationaryVerticesArray = stationaryVerticesLocal.ToArray();
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// Pre-sort stationary and moving edges for all 4 directions.
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var stationaryEdgesByDir = new Dictionary<PushDirection, (Vector start, Vector end)[]>();
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var movingEdgesByDir = new Dictionary<PushDirection, (Vector start, Vector end)[]>();
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foreach (var dir in AllDirections)
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{
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var sEdges = new (Vector start, Vector end)[part1Lines.Count];
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for (var i = 0; i < part1Lines.Count; i++)
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sEdges[i] = (part1Lines[i].StartPoint, part1Lines[i].EndPoint);
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if (dir == PushDirection.Left || dir == PushDirection.Right)
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sEdges = sEdges.OrderBy(e => System.Math.Min(e.start.Y, e.end.Y)).ToArray();
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else
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sEdges = sEdges.OrderBy(e => System.Math.Min(e.start.X, e.end.X)).ToArray();
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stationaryEdgesByDir[dir] = sEdges;
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var opposite = Helper.OppositeDirection(dir);
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var mEdges = new (Vector start, Vector end)[part2TemplateLines.Count];
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for (var i = 0; i < part2TemplateLines.Count; i++)
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mEdges[i] = (part2TemplateLines[i].StartPoint, part2TemplateLines[i].EndPoint);
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if (opposite == PushDirection.Left || opposite == PushDirection.Right)
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mEdges = mEdges.OrderBy(e => System.Math.Min(e.start.Y, e.end.Y)).ToArray();
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else
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mEdges = mEdges.OrderBy(e => System.Math.Min(e.start.X, e.end.X)).ToArray();
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movingEdgesByDir[dir] = mEdges;
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}
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// Use Parallel.For for the heavy lifting.
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System.Threading.Tasks.Parallel.For(0, count, i =>
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{
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var dx = allDx[i];
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var dy = allDy[i];
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var dir = allDirs[i];
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var movingOffset = new Vector(dx, dy);
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var sEdges = stationaryEdgesByDir[dir];
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var mEdges = movingEdgesByDir[dir];
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var opposite = Helper.OppositeDirection(dir);
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var minDist = double.MaxValue;
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// Case 1: Moving vertices -> Stationary edges
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foreach (var mv in movingVerticesArray)
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{
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var d = Helper.OneWayDistance(mv + movingOffset, sEdges, Vector.Zero, dir);
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if (d < minDist) minDist = d;
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}
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// Case 2: Stationary vertices -> Moving edges (translated)
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foreach (var sv in stationaryVerticesArray)
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{
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var d = Helper.OneWayDistance(sv, mEdges, movingOffset, opposite);
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if (d < minDist) minDist = d;
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}
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results[i] = minDist;
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});
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return results;
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}
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