feat(engine): add ML feature extraction and brute-force runner
Add FeatureExtractor for computing geometric part features (convexity, aspect ratio, circularity, bitmask) and BruteForceRunner for generating training data by running the fill engine and recording results. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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88
OpenNest.Engine/ML/FeatureExtractor.cs
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88
OpenNest.Engine/ML/FeatureExtractor.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Geometry;
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namespace OpenNest.Engine.ML
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{
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public class PartFeatures
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{
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// --- Geometric Features ---
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public double Area { get; set; }
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public double Convexity { get; set; } // Area / Convex Hull Area
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public double AspectRatio { get; set; } // Width / Length
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public double BoundingBoxFill { get; set; } // Area / (Width * Length)
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public double Circularity { get; set; } // 4 * PI * Area / Perimeter^2
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public int VertexCount { get; set; }
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// --- Normalized Bitmask (32x32 = 1024 features) ---
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public byte[] Bitmask { get; set; }
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public override string ToString()
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{
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return $"{Area:F2},{Convexity:F4},{AspectRatio:F4},{BoundingBoxFill:F4},{Circularity:F4},{VertexCount}";
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}
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}
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public static class FeatureExtractor
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{
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public static PartFeatures Extract(Drawing drawing)
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{
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var entities = OpenNest.Converters.ConvertProgram.ToGeometry(drawing.Program)
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.Where(e => e.Layer != SpecialLayers.Rapid)
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.ToList();
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var profile = new ShapeProfile(entities);
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var perimeter = profile.Perimeter;
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if (perimeter == null) return null;
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var polygon = perimeter.ToPolygonWithTolerance(0.01);
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polygon.UpdateBounds();
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var bb = polygon.BoundingBox;
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var hull = ConvexHull.Compute(polygon.Vertices);
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var hullArea = hull.Area();
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var features = new PartFeatures
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{
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Area = drawing.Area,
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Convexity = drawing.Area / (hullArea > 0 ? hullArea : 1.0),
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AspectRatio = bb.Width / (bb.Length > 0 ? bb.Length : 1.0),
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BoundingBoxFill = drawing.Area / (bb.Area() > 0 ? bb.Area() : 1.0),
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VertexCount = polygon.Vertices.Count,
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Bitmask = GenerateBitmask(polygon, 32)
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};
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// Circularity = 4 * PI * Area / Perimeter^2
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var perimeterLen = polygon.Perimeter();
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features.Circularity = (4 * System.Math.PI * drawing.Area) / (perimeterLen * perimeterLen);
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return features;
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}
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private static byte[] GenerateBitmask(Polygon polygon, int size)
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{
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var mask = new byte[size * size];
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polygon.UpdateBounds();
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var bb = polygon.BoundingBox;
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for (int y = 0; y < size; y++)
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{
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for (int x = 0; x < size; x++)
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{
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// Map grid coordinate (0..size) to bounding box coordinate
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var px = bb.Left + (x + 0.5) * (bb.Width / size);
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var py = bb.Bottom + (y + 0.5) * (bb.Length / size);
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if (polygon.ContainsPoint(new Vector(px, py)))
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{
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mask[y * size + x] = 1;
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}
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}
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}
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return mask;
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}
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}
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}
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