feat: add etch mark entities from bend lines to CNC program pipeline
Etch marks for up bends are now real geometry entities on an ETCH layer instead of being drawn dynamically. They flow through the full pipeline: entities → FilterPanel layers → ConvertGeometry (tagged as Scribe) → post-processor sequencing before cut geometry. Also includes ShapeProfile normalization (CW perimeter, CCW cutouts) applied consistently across all import paths, and inward offset support for cutout shapes in overlap/offset polygon calculations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,10 +1,20 @@
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using OpenNest.Geometry;
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using OpenNest.Math;
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using System.Collections.Generic;
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using System.Drawing;
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namespace OpenNest.Bending
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{
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public class Bend
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{
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public static readonly Layer EtchLayer = new Layer("ETCH")
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{
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Color = Color.Green,
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IsVisible = true
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};
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private const double DefaultEtchLength = 1.0;
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public Vector StartPoint { get; set; }
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public Vector EndPoint { get; set; }
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public BendDirection Direction { get; set; }
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@@ -29,6 +39,52 @@ namespace OpenNest.Bending
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/// </summary>
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public double LineAngle => StartPoint.AngleTo(EndPoint);
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/// <summary>
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/// Generates etch mark entities for this bend (up bends only).
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/// Returns 1" dashes at each end of the bend line, or the full line if shorter than 3".
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/// </summary>
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public List<Line> GetEtchEntities(double etchLength = DefaultEtchLength)
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{
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var result = new List<Line>();
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if (Direction != BendDirection.Up)
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return result;
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var length = Length;
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if (length < etchLength * 3.0)
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{
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result.Add(CreateEtchLine(StartPoint, EndPoint));
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}
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else
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{
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var angle = StartPoint.AngleTo(EndPoint);
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var dx = System.Math.Cos(angle) * etchLength;
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var dy = System.Math.Sin(angle) * etchLength;
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result.Add(CreateEtchLine(StartPoint, new Vector(StartPoint.X + dx, StartPoint.Y + dy)));
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result.Add(CreateEtchLine(new Vector(EndPoint.X - dx, EndPoint.Y - dy), EndPoint));
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}
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return result;
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}
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/// <summary>
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/// Removes existing etch entities from the list and regenerates from the given bends.
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/// </summary>
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public static void UpdateEtchEntities(List<Entity> entities, List<Bend> bends)
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{
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entities.RemoveAll(e => e.Layer == EtchLayer);
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if (bends == null) return;
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foreach (var bend in bends)
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entities.AddRange(bend.GetEtchEntities());
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}
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private static Line CreateEtchLine(Vector start, Vector end)
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{
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return new Line(start, end) { Layer = EtchLayer, Color = Color.Green };
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}
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public override string ToString()
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{
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var dir = Direction.ToString();
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@@ -108,7 +108,10 @@ namespace OpenNest.Converters
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if (line.StartPoint != lastpt)
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pgm.MoveTo(line.StartPoint);
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pgm.LineTo(line.EndPoint);
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var move = new LinearMove(line.EndPoint);
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if (string.Equals(line.Layer?.Name, "ETCH", System.StringComparison.OrdinalIgnoreCase))
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move.Layer = LayerType.Scribe;
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pgm.Codes.Add(move);
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lastpt = line.EndPoint;
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return lastpt;
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@@ -598,6 +598,41 @@ namespace OpenNest.Geometry
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return result;
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}
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/// <summary>
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/// Offsets the shape inward by the given distance.
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/// Normalizes to CCW winding before offsetting Left (which is inward for CCW),
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/// making the method independent of the original contour winding direction.
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/// </summary>
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public Shape OffsetInward(double distance)
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{
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var poly = ToPolygon();
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if (poly == null || poly.Vertices.Count < 3
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|| poly.RotationDirection() == RotationType.CCW)
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return OffsetEntity(distance, OffsetSide.Left) as Shape;
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// Create a reversed copy to avoid mutating shared entity objects.
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var copy = new Shape();
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for (var i = Entities.Count - 1; i >= 0; i--)
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{
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switch (Entities[i])
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{
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case Line l:
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copy.Entities.Add(new Line(l.EndPoint, l.StartPoint) { Layer = l.Layer });
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break;
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case Arc a:
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copy.Entities.Add(new Arc(a.Center, a.Radius, a.EndAngle, a.StartAngle, !a.IsReversed) { Layer = a.Layer });
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break;
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case Circle c:
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copy.Entities.Add(new Circle(c.Center, c.Radius) { Layer = c.Layer });
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break;
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}
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}
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return copy.OffsetEntity(distance, OffsetSide.Left) as Shape;
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}
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/// <summary>
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/// Gets the closest point on the shape to the given point.
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/// </summary>
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenNest.Geometry
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{
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@@ -41,5 +42,52 @@ namespace OpenNest.Geometry
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public Shape Perimeter { get; set; }
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public List<Shape> Cutouts { get; set; }
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/// <summary>
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/// Ensures CNC-standard winding: perimeter CW (kerf left = outward),
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/// cutouts CCW (kerf left = inward). Reverses contours in-place as needed.
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/// </summary>
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public void NormalizeWinding()
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{
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EnsureWinding(Perimeter, RotationType.CW);
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foreach (var cutout in Cutouts)
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EnsureWinding(cutout, RotationType.CCW);
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}
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/// <summary>
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/// Returns the entities in normalized winding order (perimeter first, then cutouts).
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/// </summary>
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public List<Entity> ToNormalizedEntities()
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{
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NormalizeWinding();
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var result = new List<Entity>(Perimeter.Entities);
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foreach (var cutout in Cutouts)
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result.AddRange(cutout.Entities);
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return result;
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}
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/// <summary>
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/// Convenience method: builds a ShapeProfile from raw entities,
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/// normalizes winding, and returns the corrected entity list.
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/// </summary>
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public static List<Entity> NormalizeEntities(IEnumerable<Entity> entities)
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{
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var profile = new ShapeProfile(entities.ToList());
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return profile.ToNormalizedEntities();
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}
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private static void EnsureWinding(Shape shape, RotationType desired)
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{
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var poly = shape.ToPolygon();
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if (poly != null && poly.Vertices.Count >= 3
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&& poly.RotationDirection() != desired)
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{
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shape.Reverse();
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}
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}
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}
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}
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@@ -42,23 +42,17 @@ namespace OpenNest
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public static List<Line> GetOffsetPartLines(Part part, double spacing, double chordTolerance = 0.001)
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{
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var entities = ConvertProgram.ToGeometry(part.Program);
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var shapes = ShapeBuilder.GetShapes(entities.Where(e => e.Layer != SpecialLayers.Rapid));
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var profile = new ShapeProfile(
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entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
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var lines = new List<Line>();
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var totalSpacing = spacing + chordTolerance;
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foreach (var shape in shapes)
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{
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// Add chord tolerance to compensate for inscribed polygon chords
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// being inside the actual offset arcs.
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var offsetEntity = shape.OffsetOutward(spacing + chordTolerance);
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AddOffsetLines(lines, profile.Perimeter.OffsetOutward(totalSpacing),
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chordTolerance, part.Location);
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if (offsetEntity == null)
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continue;
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var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
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polygon.RemoveSelfIntersections();
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polygon.Offset(part.Location);
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lines.AddRange(polygon.ToLines());
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}
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foreach (var cutout in profile.Cutouts)
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AddOffsetLines(lines, cutout.OffsetInward(totalSpacing),
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chordTolerance, part.Location);
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return lines;
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}
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@@ -66,21 +60,17 @@ namespace OpenNest
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public static List<Line> GetOffsetPartLines(Part part, double spacing, PushDirection facingDirection, double chordTolerance = 0.001)
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{
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var entities = ConvertProgram.ToGeometry(part.Program);
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var shapes = ShapeBuilder.GetShapes(entities.Where(e => e.Layer != SpecialLayers.Rapid));
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var profile = new ShapeProfile(
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entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
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var lines = new List<Line>();
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var totalSpacing = spacing + chordTolerance;
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foreach (var shape in shapes)
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{
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var offsetEntity = shape.OffsetOutward(spacing + chordTolerance);
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AddOffsetDirectionalLines(lines, profile.Perimeter.OffsetOutward(totalSpacing),
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chordTolerance, part.Location, facingDirection);
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if (offsetEntity == null)
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continue;
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var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
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polygon.RemoveSelfIntersections();
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polygon.Offset(part.Location);
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lines.AddRange(GetDirectionalLines(polygon, facingDirection));
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}
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foreach (var cutout in profile.Cutouts)
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AddOffsetDirectionalLines(lines, cutout.OffsetInward(totalSpacing),
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chordTolerance, part.Location, facingDirection);
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return lines;
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}
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@@ -104,21 +94,17 @@ namespace OpenNest
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public static List<Line> GetOffsetPartLines(Part part, double spacing, Vector facingDirection, double chordTolerance = 0.001)
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{
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var entities = ConvertProgram.ToGeometry(part.Program);
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var shapes = ShapeBuilder.GetShapes(entities.Where(e => e.Layer != SpecialLayers.Rapid));
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var profile = new ShapeProfile(
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entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
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var lines = new List<Line>();
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var totalSpacing = spacing + chordTolerance;
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foreach (var shape in shapes)
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{
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var offsetEntity = shape.OffsetOutward(spacing + chordTolerance);
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AddOffsetDirectionalLines(lines, profile.Perimeter.OffsetOutward(totalSpacing),
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chordTolerance, part.Location, facingDirection);
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if (offsetEntity == null)
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continue;
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var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
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polygon.RemoveSelfIntersections();
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polygon.Offset(part.Location);
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lines.AddRange(GetDirectionalLines(polygon, facingDirection));
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}
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foreach (var cutout in profile.Cutouts)
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AddOffsetDirectionalLines(lines, cutout.OffsetInward(totalSpacing),
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chordTolerance, part.Location, facingDirection);
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return lines;
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}
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@@ -189,5 +175,41 @@ namespace OpenNest
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return lines;
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}
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private static void AddOffsetLines(List<Line> lines, Shape offsetEntity,
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double chordTolerance, Vector location)
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{
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if (offsetEntity == null)
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return;
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var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
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polygon.RemoveSelfIntersections();
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polygon.Offset(location);
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lines.AddRange(polygon.ToLines());
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}
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private static void AddOffsetDirectionalLines(List<Line> lines, Shape offsetEntity,
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double chordTolerance, Vector location, PushDirection facingDirection)
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{
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if (offsetEntity == null)
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return;
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var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
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polygon.RemoveSelfIntersections();
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polygon.Offset(location);
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lines.AddRange(GetDirectionalLines(polygon, facingDirection));
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}
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private static void AddOffsetDirectionalLines(List<Line> lines, Shape offsetEntity,
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double chordTolerance, Vector location, Vector facingDirection)
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{
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if (offsetEntity == null)
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return;
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var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
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polygon.RemoveSelfIntersections();
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polygon.Offset(location);
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lines.AddRange(GetDirectionalLines(polygon, facingDirection));
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}
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}
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}
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