Restructure project layout to flatten directory structure

Move all projects from Source/ to repository root for simpler navigation.
- Remove External/ dependency DLLs (will use NuGet packages)
- Remove Installer/ NSIS script
- Replace PartCollection/PlateCollection with ObservableList
- Add packages.config for NuGet dependencies

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-27 20:29:12 -05:00
parent 8367d9f400
commit 2d956fd3f7
189 changed files with 374 additions and 621 deletions
+205
View File
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using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using OpenNest.Controls;
namespace OpenNest.Actions
{
[DisplayName("Zoom Window")]
public class ActionZoomWindow : Action
{
public Vector Point1;
public Vector Point2;
private readonly Pen borderPen;
private readonly Brush fillBrush;
private Status status;
public ActionZoomWindow(PlateView plateView)
: base(plateView)
{
borderPen = new Pen(Color.FromArgb(99, 162, 228));
fillBrush = new SolidBrush(Color.FromArgb(90, 150, 200, 255));
status = Status.SetFirstPoint;
plateView.Cursor = Cursors.Arrow;
plateView.MouseDown += plateView_MouseDown;
plateView.MouseUp += plateView_MouseUp;
plateView.MouseMove += plateView_MouseMove;
plateView.Paint += plateView_Paint;
}
public override void DisconnectEvents()
{
plateView.Cursor = Cursors.Cross;
plateView.MouseDown -= plateView_MouseDown;
plateView.MouseUp -= plateView_MouseUp;
plateView.MouseMove -= plateView_MouseMove;
plateView.Paint -= plateView_Paint;
}
public override void CancelAction()
{
Point1 = Vector.Invalid;
Point2 = Vector.Invalid;
plateView.Invalidate();
status = Status.SetFirstPoint;
}
public override bool IsBusy()
{
return status != Status.SetFirstPoint;
}
private void plateView_MouseMove(object sender, MouseEventArgs e)
{
if (status == Status.SetSecondPoint || e.Button == MouseButtons.Left)
{
Point2 = plateView.PointControlToWorld(e.Location);
plateView.Invalidate();
}
}
private void plateView_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
CancelAction();
return;
}
if (e.Button != MouseButtons.Left)
return;
if (e.Button == MouseButtons.Left && status == Status.SetFirstPoint)
{
Point1 = plateView.PointControlToWorld(e.Location);
Point2 = Point1;
plateView.Invalidate();
}
}
private void plateView_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
return;
Point2 = plateView.PointControlToWorld(e.Location);
if (status == Status.SetFirstPoint)
{
var distance1 = Point1.DistanceTo(Point2);
var distance2 = plateView.LengthWorldToGui(distance1);
if (distance2 > 40)
{
ZoomWindow();
CancelAction();
}
else
{
status = Status.SetSecondPoint;
}
}
else if (status == Status.SetSecondPoint)
{
ZoomWindow();
CancelAction();
}
}
private void plateView_Paint(object sender, PaintEventArgs e)
{
if (!Point1.IsValid() || !Point2.IsValid())
return;
var rect = GetRectangle();
e.Graphics.FillRectangle(fillBrush, rect);
e.Graphics.DrawRectangle(borderPen,
rect.X,
rect.Y,
rect.Width,
rect.Height);
var centerX = rect.X + rect.Width * 0.5f;
var centerY = rect.Y + rect.Height * 0.5f;
const float halfWidth = 10;
e.Graphics.DrawLine(borderPen, centerX, centerY - halfWidth, centerX, centerY + halfWidth);
e.Graphics.DrawLine(borderPen, centerX - halfWidth, centerY, centerX + halfWidth, centerY);
}
private void ZoomWindow()
{
double x, y, w, h;
if (Point1.X < Point2.X)
{
x = Point1.X;
w = Point2.X - Point1.X;
}
else
{
x = Point2.X;
w = Point1.X - Point2.X;
}
if (Point1.Y < Point2.Y)
{
y = Point1.Y;
h = Point2.Y - Point1.Y;
}
else
{
y = Point2.Y;
h = Point1.Y - Point2.Y;
}
plateView.ZoomToArea(x, y, w, h);
plateView.Refresh();
}
private RectangleF GetRectangle()
{
var rect = new RectangleF();
var pt1 = plateView.PointWorldToGraph(Point1);
var pt2 = plateView.PointWorldToGraph(Point2);
if (pt1.X < pt2.X)
{
rect.X = pt1.X;
rect.Width = pt2.X - pt1.X;
}
else
{
rect.X = pt2.X;
rect.Width = pt1.X - pt2.X;
}
if (pt1.Y < pt2.Y)
{
rect.Y = pt1.Y;
rect.Height = pt2.Y - pt1.Y;
}
else
{
rect.Y = pt2.Y;
rect.Height = pt1.Y - pt2.Y;
}
return rect;
}
public enum Status
{
SetFirstPoint,
SetSecondPoint
}
}
}