fix(geometry): resolve blocking contacts across directional slide paths
This commit is contained in:
@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.Engine.BestFit
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{
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@@ -13,117 +12,21 @@ namespace OpenNest.Engine.BestFit
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SlideOffset[] offsets
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)
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{
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var count = offsets.Length;
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var results = new double[count];
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var results = new double[offsets.Length];
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var movingVertices = Vertices(movingTemplateLines);
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var stationaryVertices = Vertices(stationaryLines);
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var contacts = SlideContactClassifier.FromLines(
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movingTemplateLines, Vector.Zero, stationaryLines, Vector.Zero).Prepare();
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var allMovingVerts = ExtractUniqueVertices(movingTemplateLines);
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var allStationaryVerts = ExtractUniqueVertices(stationaryLines);
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var vertexCache =
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new Dictionary<(double, double), (Vector[] leading, Vector[] facing)>();
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foreach (var offset in offsets)
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System.Threading.Tasks.Parallel.For(0, offsets.Length, i =>
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{
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var key = (offset.DirX, offset.DirY);
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if (vertexCache.ContainsKey(key))
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continue;
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var leading = FilterVerticesByProjection(
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allMovingVerts,
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offset.DirX,
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offset.DirY,
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keepHigh: true
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);
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var facing = FilterVerticesByProjection(
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allStationaryVerts,
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offset.DirX,
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offset.DirY,
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keepHigh: false
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);
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vertexCache[key] = (leading, facing);
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}
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System.Threading.Tasks.Parallel.For(
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0,
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count,
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i =>
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{
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var offset = offsets[i];
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var dirX = offset.DirX;
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var dirY = offset.DirY;
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var oppX = -dirX;
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var oppY = -dirY;
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var (leadingMoving, facingStationary) = vertexCache[(dirX, dirY)];
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var minDist = double.MaxValue;
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for (var v = 0; v < leadingMoving.Length; v++)
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{
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var vx = leadingMoving[v].X + offset.Dx;
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var vy = leadingMoving[v].Y + offset.Dy;
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for (var j = 0; j < stationaryLines.Count; j++)
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{
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var e = stationaryLines[j];
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var d = SpatialQuery.RayEdgeDistance(
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vx,
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vy,
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e.StartPoint.X,
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e.StartPoint.Y,
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e.EndPoint.X,
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e.EndPoint.Y,
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dirX,
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dirY
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);
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if (d < minDist)
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{
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minDist = d;
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if (d <= 0)
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{
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results[i] = 0;
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return;
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}
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}
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}
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}
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for (var v = 0; v < facingStationary.Length; v++)
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{
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var svx = facingStationary[v].X;
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var svy = facingStationary[v].Y;
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for (var j = 0; j < movingTemplateLines.Count; j++)
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{
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var e = movingTemplateLines[j];
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var d = SpatialQuery.RayEdgeDistance(
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svx,
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svy,
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e.StartPoint.X + offset.Dx,
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e.StartPoint.Y + offset.Dy,
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e.EndPoint.X + offset.Dx,
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e.EndPoint.Y + offset.Dy,
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oppX,
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oppY
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);
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if (d < minDist)
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{
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minDist = d;
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if (d <= 0)
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{
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results[i] = 0;
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return;
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}
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}
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}
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}
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results[i] = minDist;
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}
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);
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var offset = offsets[i];
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var source = new LineSlideEvents(
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movingTemplateLines, movingVertices, offset.Dx, offset.Dy,
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stationaryLines, stationaryVertices, offset.DirX, offset.DirY);
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results[i] = SlideResolver.FirstBlocking(ref source,
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contacts.At(new Vector(offset.Dx, offset.Dy), Vector.Zero), offset.DirX, offset.DirY);
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});
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return results;
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}
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@@ -133,347 +36,26 @@ namespace OpenNest.Engine.BestFit
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SlideOffset[] offsets
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)
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{
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var count = offsets.Length;
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var results = new double[count];
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var results = new double[offsets.Length];
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var movingVertices = SpatialQuery.ExtractEntityVertices(movingEntities);
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var stationaryVertices = SpatialQuery.ExtractEntityVertices(stationaryEntities);
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var contacts = new SlideContactClassifier(movingEntities, stationaryEntities).Prepare();
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var allMovingVerts = ExtractVerticesFromEntities(movingEntities);
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var allStationaryVerts = ExtractVerticesFromEntities(stationaryEntities);
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var movingCurves = ExtractCurveParams(movingEntities);
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var stationaryCurves = ExtractCurveParams(stationaryEntities);
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var vertexCache =
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new Dictionary<(double, double), (Vector[] leading, Vector[] facing)>();
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foreach (var offset in offsets)
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// All vertices participate: a leading-half filter can miss the next contact
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// after sliding past an initial touch on a concave boundary.
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System.Threading.Tasks.Parallel.For(0, offsets.Length, i =>
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{
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var key = (offset.DirX, offset.DirY);
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if (vertexCache.ContainsKey(key))
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continue;
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var leading = FilterVerticesByProjection(
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allMovingVerts,
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offset.DirX,
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offset.DirY,
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keepHigh: true
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);
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var facing = FilterVerticesByProjection(
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allStationaryVerts,
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offset.DirX,
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offset.DirY,
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keepHigh: false
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);
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vertexCache[key] = (leading, facing);
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}
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System.Threading.Tasks.Parallel.For(
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0,
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count,
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i =>
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{
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var offset = offsets[i];
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var dirX = offset.DirX;
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var dirY = offset.DirY;
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var oppX = -dirX;
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var oppY = -dirY;
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var (leadingMoving, facingStationary) = vertexCache[(dirX, dirY)];
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var minDist = double.MaxValue;
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// Case 1: Leading moving vertices → stationary entities
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for (var v = 0; v < leadingMoving.Length; v++)
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{
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var vx = leadingMoving[v].X + offset.Dx;
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var vy = leadingMoving[v].Y + offset.Dy;
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for (var j = 0; j < stationaryEntities.Count; j++)
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{
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var d = RayEntityDistance(
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vx,
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vy,
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stationaryEntities[j],
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0,
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0,
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dirX,
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dirY
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);
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if (d < minDist)
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{
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minDist = d;
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if (d <= 0)
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{
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results[i] = 0;
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return;
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}
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}
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}
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}
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// Case 2: Facing stationary vertices → moving entities (opposite direction)
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for (var v = 0; v < facingStationary.Length; v++)
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{
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var svx = facingStationary[v].X;
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var svy = facingStationary[v].Y;
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for (var j = 0; j < movingEntities.Count; j++)
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{
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var d = RayEntityDistance(
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svx,
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svy,
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movingEntities[j],
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offset.Dx,
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offset.Dy,
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oppX,
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oppY
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);
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if (d < minDist)
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{
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minDist = d;
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if (d <= 0)
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{
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results[i] = 0;
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return;
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}
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}
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}
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}
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// Phase 3: Curve-to-curve direct distance.
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// Vertex sampling misses the true contact between two curved entities
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// when the approach angle doesn't align with a sampled vertex.
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for (var m = 0; m < movingCurves.Length; m++)
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{
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var mc = movingCurves[m];
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var mcx = mc.Cx + offset.Dx;
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var mcy = mc.Cy + offset.Dy;
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for (var s = 0; s < stationaryCurves.Length; s++)
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{
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var sc = stationaryCurves[s];
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var d = SpatialQuery.CurveTangencyDistance(
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mcx, mcy, mc.Radius, mc.Entity as Arc,
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sc.Cx, sc.Cy, sc.Radius, sc.Entity as Arc, dirX, dirY);
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if (d >= minDist)
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continue;
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minDist = d;
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if (d <= 0)
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{
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results[i] = 0;
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return;
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}
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}
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}
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results[i] = minDist;
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}
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);
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var offset = offsets[i];
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var source = new EntitySlideEvents(
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movingEntities, movingVertices, offset.Dx, offset.Dy,
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stationaryEntities, stationaryVertices, offset.DirX, offset.DirY, arcToLine: true);
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results[i] = SlideResolver.FirstBlocking(ref source,
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contacts.At(new Vector(offset.Dx, offset.Dy), Vector.Zero), offset.DirX, offset.DirY);
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});
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return results;
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}
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private readonly struct CurveParams
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{
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public readonly Entity Entity;
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public readonly double Cx,
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Cy,
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Radius;
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public CurveParams(Entity entity, double cx, double cy, double radius)
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{
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Entity = entity;
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Cx = cx;
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Cy = cy;
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Radius = radius;
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}
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}
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private static CurveParams[] ExtractCurveParams(List<Entity> entities)
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{
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var curves = new List<CurveParams>();
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for (var i = 0; i < entities.Count; i++)
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{
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if (entities[i] is Circle circle)
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curves.Add(
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new CurveParams(circle, circle.Center.X, circle.Center.Y, circle.Radius)
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);
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else if (entities[i] is Arc arc)
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curves.Add(new CurveParams(arc, arc.Center.X, arc.Center.Y, arc.Radius));
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}
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return curves.ToArray();
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}
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private static double RayEntityDistance(
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double vx,
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double vy,
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Entity entity,
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double entityOffsetX,
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double entityOffsetY,
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double dirX,
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double dirY
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)
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{
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if (entity is Line line)
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{
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return SpatialQuery.RayEdgeDistance(
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vx,
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vy,
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line.StartPoint.X + entityOffsetX,
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line.StartPoint.Y + entityOffsetY,
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line.EndPoint.X + entityOffsetX,
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line.EndPoint.Y + entityOffsetY,
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dirX,
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dirY
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);
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}
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if (entity is Arc arc)
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{
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return SpatialQuery.RayArcDistance(
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vx,
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vy,
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arc.Center.X + entityOffsetX,
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arc.Center.Y + entityOffsetY,
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arc.Radius,
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arc.StartAngle,
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arc.EndAngle,
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arc.IsReversed,
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dirX,
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dirY
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);
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}
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if (entity is Circle circle)
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{
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return SpatialQuery.RayCircleDistance(
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vx,
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vy,
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circle.Center.X + entityOffsetX,
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circle.Center.Y + entityOffsetY,
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circle.Radius,
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dirX,
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dirY
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);
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}
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return double.MaxValue;
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}
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private static Vector[] ExtractVerticesFromEntities(List<Entity> entities)
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{
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var vertices = new HashSet<Vector>();
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for (var i = 0; i < entities.Count; i++)
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{
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var entity = entities[i];
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if (entity is Line line)
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{
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vertices.Add(line.StartPoint);
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vertices.Add(line.EndPoint);
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}
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else if (entity is Arc arc)
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{
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vertices.Add(arc.StartPoint());
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vertices.Add(arc.EndPoint());
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AddArcExtremes(vertices, arc);
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}
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else if (entity is Circle circle)
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{
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// Four cardinal points
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vertices.Add(new Vector(circle.Center.X + circle.Radius, circle.Center.Y));
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vertices.Add(new Vector(circle.Center.X - circle.Radius, circle.Center.Y));
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vertices.Add(new Vector(circle.Center.X, circle.Center.Y + circle.Radius));
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vertices.Add(new Vector(circle.Center.X, circle.Center.Y - circle.Radius));
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}
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}
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return vertices.ToArray();
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}
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private static void AddArcExtremes(HashSet<Vector> points, Arc arc)
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{
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var a1 = arc.StartAngle;
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var a2 = arc.EndAngle;
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var reversed = arc.IsReversed;
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if (reversed)
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Generic.Swap(ref a1, ref a2);
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// Right (0°)
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if (Angle.IsBetweenRad(Angle.TwoPI, a1, a2))
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points.Add(new Vector(arc.Center.X + arc.Radius, arc.Center.Y));
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// Top (90°)
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if (Angle.IsBetweenRad(Angle.HalfPI, a1, a2))
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points.Add(new Vector(arc.Center.X, arc.Center.Y + arc.Radius));
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// Left (180°)
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if (Angle.IsBetweenRad(System.Math.PI, a1, a2))
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points.Add(new Vector(arc.Center.X - arc.Radius, arc.Center.Y));
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// Bottom (270°)
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if (Angle.IsBetweenRad(System.Math.PI * 1.5, a1, a2))
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points.Add(new Vector(arc.Center.X, arc.Center.Y - arc.Radius));
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}
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private static Vector[] ExtractUniqueVertices(List<Line> lines)
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{
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var vertices = new HashSet<Vector>();
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for (var i = 0; i < lines.Count; i++)
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{
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vertices.Add(lines[i].StartPoint);
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vertices.Add(lines[i].EndPoint);
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}
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return vertices.ToArray();
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}
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private static Vector[] FilterVerticesByProjection(
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Vector[] vertices,
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double dirX,
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double dirY,
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bool keepHigh
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)
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{
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if (vertices.Length == 0)
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return vertices;
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var projections = new double[vertices.Length];
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var min = double.MaxValue;
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var max = double.MinValue;
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for (var i = 0; i < vertices.Length; i++)
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{
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projections[i] = vertices[i].X * dirX + vertices[i].Y * dirY;
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if (projections[i] < min)
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min = projections[i];
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if (projections[i] > max)
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max = projections[i];
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}
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var midpoint = (min + max) / 2;
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var count = 0;
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for (var i = 0; i < vertices.Length; i++)
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{
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if (keepHigh ? projections[i] >= midpoint : projections[i] <= midpoint)
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count++;
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}
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var result = new Vector[count];
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var idx = 0;
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for (var i = 0; i < vertices.Length; i++)
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{
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if (keepHigh ? projections[i] >= midpoint : projections[i] <= midpoint)
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result[idx++] = vertices[i];
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}
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return result;
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}
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private static Vector[] Vertices(List<Line> lines) =>
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lines.SelectMany(line => new[] { line.StartPoint, line.EndPoint }).Distinct().ToArray();
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}
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}
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@@ -18,6 +18,15 @@ namespace OpenNest.Engine.BestFit
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SlideOffset[] offsets
|
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)
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{
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// ISlideComputer is axis-only; do not quantize an arbitrary direction into
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// an unrelated cardinal push. Native curves already use this same fallback.
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foreach (var offset in offsets)
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{
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if (!((offset.DirX == 0 && System.Math.Abs(offset.DirY) == 1)
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|| (offset.DirY == 0 && System.Math.Abs(offset.DirX) == 1)))
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return new CpuDistanceComputer().ComputeDistances(stationaryLines, movingTemplateLines, offsets);
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}
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var stationarySegments = SpatialQuery.FlattenLines(stationaryLines);
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var movingSegments = SpatialQuery.FlattenLines(movingTemplateLines);
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var count = offsets.Length;
|
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@@ -55,7 +64,7 @@ namespace OpenNest.Engine.BestFit
|
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|
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/// <summary>
|
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/// Maps a unit direction vector to a PushDirection int for the GPU interface.
|
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/// Left=0, Down=1, Right=2, Up=3.
|
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/// Up=0, Down=1, Left=2, Right=3.
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/// </summary>
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private static int DirectionVectorToInt(double dirX, double dirY)
|
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{
|
||||
|
||||
@@ -9,7 +9,8 @@ namespace OpenNest.Engine.BestFit
|
||||
public interface ISlideComputer : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes the minimum directional distance for each offset position.
|
||||
/// Computes the first blocking contact distance for each offset position.
|
||||
/// Separating/tangential contacts on closed boundaries do not block.
|
||||
/// </summary>
|
||||
/// <param name="stationarySegments">Flat array [x1,y1,x2,y2, ...] for stationary edges.</param>
|
||||
/// <param name="stationaryCount">Number of line segments in stationarySegments.</param>
|
||||
@@ -30,7 +31,7 @@ namespace OpenNest.Engine.BestFit
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// Computes minimum directional distance for offsets with per-offset directions.
|
||||
/// Computes first blocking contact distances with per-offset directions.
|
||||
/// Uploads segment data once for all offsets, reducing GPU round-trips.
|
||||
/// </summary>
|
||||
double[] ComputeBatchMultiDir(
|
||||
|
||||
@@ -127,24 +127,20 @@ namespace OpenNest.Engine.Fill
|
||||
: PartGeometry.GetPerimeterEntities(moving)
|
||||
);
|
||||
|
||||
// A moving part can be inside an obstacle's cutout. Omitting that
|
||||
// loop would let it cross the inner wall before seeing the perimeter.
|
||||
obstacleEntities[i] ??=
|
||||
halfSpacing > 0
|
||||
? PartGeometry.GetOffsetPerimeterEntities(obstacleParts[i], halfSpacing)
|
||||
: PartGeometry.GetPerimeterEntities(obstacleParts[i]);
|
||||
? PartGeometry.GetOffsetPartEntities(obstacleParts[i], halfSpacing)
|
||||
: PartGeometry.GetPartEntities(obstacleParts[i]);
|
||||
|
||||
// Contacts left by a previous push only block directions that would
|
||||
// push material into material; the kernel classifies them.
|
||||
var d = SpatialQuery.DirectionalDistance(
|
||||
movingEntities,
|
||||
obstacleEntities[i],
|
||||
direction
|
||||
);
|
||||
if (
|
||||
d <= Tolerance.Epsilon
|
||||
&& partSpacing <= Tolerance.Epsilon
|
||||
&& CanNudgeWithoutOverlap(moving, obstacleParts[i], direction)
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (d < distance)
|
||||
distance = d;
|
||||
@@ -176,27 +172,25 @@ namespace OpenNest.Engine.Fill
|
||||
{
|
||||
for (var i = 0; i < parts.Count; i++)
|
||||
{
|
||||
if (candidate.Intersects(parts[i], out _))
|
||||
if (!candidate.Intersects(parts[i], out _))
|
||||
continue;
|
||||
|
||||
// Part.Intersects compares outer perimeters only. A valid insert in a
|
||||
// cutout must remain an obstacle, not be discarded as already overlapping.
|
||||
var a = new ShapeProfile(PartGeometry.GetPartEntities(candidate));
|
||||
var b = new ShapeProfile(PartGeometry.GetPartEntities(parts[i]));
|
||||
if (a.Cutouts.Count == 0 && b.Cutouts.Count == 0)
|
||||
return true;
|
||||
if (Collision.HasOverlap(
|
||||
a.Perimeter.ToPolygonWithTolerance(0.001),
|
||||
b.Perimeter.ToPolygonWithTolerance(0.001),
|
||||
a.Cutouts.Select(hole => hole.ToPolygonWithTolerance(0.001)).ToList(),
|
||||
b.Cutouts.Select(hole => hole.ToPolygonWithTolerance(0.001)).ToList()))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool CanNudgeWithoutOverlap(Part moving, Part obstacle, Vector direction)
|
||||
{
|
||||
var nudge = direction * (Tolerance.Epsilon * 10);
|
||||
|
||||
moving.Offset(nudge);
|
||||
try
|
||||
{
|
||||
return !moving.Intersects(obstacle, out _);
|
||||
}
|
||||
finally
|
||||
{
|
||||
moving.Offset(-nudge);
|
||||
}
|
||||
}
|
||||
|
||||
public static double Push(
|
||||
List<Part> movingParts,
|
||||
List<Part> obstacleParts,
|
||||
|
||||
@@ -83,8 +83,9 @@ namespace OpenNest.Engine.Fill
|
||||
|
||||
// Slide uses locations, not cached bounds; Offset already translates the box.
|
||||
// Slide part2 left toward part1.
|
||||
var movingLines = boundary2.GetLines(part2.Location, PushDirection.Left);
|
||||
var stationaryLines = boundary1.GetLines(part1.Location, PushDirection.Right);
|
||||
// Keep complete loops so the shared kernel can classify tangential contacts.
|
||||
var movingLines = boundary2.GetLines(part2.Location);
|
||||
var stationaryLines = boundary1.GetLines(part1.Location);
|
||||
var dist = SpatialQuery.DirectionalDistance(
|
||||
movingLines,
|
||||
stationaryLines,
|
||||
@@ -234,15 +235,9 @@ namespace OpenNest.Engine.Fill
|
||||
PushDirection direction
|
||||
)
|
||||
{
|
||||
var opposite = SpatialQuery.OppositeDirection(direction);
|
||||
var movingEdges = movingBoundary.GetEdges(direction);
|
||||
var stationaryEdges = stationaryBoundary.GetEdges(opposite);
|
||||
|
||||
return SpatialQuery.DirectionalDistance(
|
||||
movingEdges,
|
||||
movingLocation,
|
||||
stationaryEdges,
|
||||
stationaryLocation,
|
||||
movingBoundary.GetLines(movingLocation),
|
||||
stationaryBoundary.GetLines(stationaryLocation),
|
||||
direction
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user