test(engine): add FillStrategyRegistry and pipeline tests

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-18 13:08:13 -04:00
parent 7bbfe06494
commit 202f49f368
2 changed files with 97 additions and 0 deletions

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using OpenNest.Geometry;
namespace OpenNest.Tests.Strategies;
public class FillPipelineTests
{
private static Drawing MakeRectDrawing(double w, double h, string name = "rect")
{
var pgm = new OpenNest.CNC.Program();
pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
return new Drawing(name, pgm);
}
[Fact]
public void Pipeline_PopulatesPhaseResults()
{
var plate = new Plate(120, 60);
var engine = new DefaultNestEngine(plate);
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
engine.Fill(item, plate.WorkArea(), null, System.Threading.CancellationToken.None);
Assert.True(engine.PhaseResults.Count >= 4,
$"Expected phase results from all strategies, got {engine.PhaseResults.Count}");
}
[Fact]
public void Pipeline_SetsWinnerPhase()
{
var plate = new Plate(120, 60);
var engine = new DefaultNestEngine(plate);
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var parts = engine.Fill(item, plate.WorkArea(), null, System.Threading.CancellationToken.None);
Assert.True(parts.Count > 0);
Assert.True(engine.WinnerPhase == NestPhase.Pairs ||
engine.WinnerPhase == NestPhase.Linear ||
engine.WinnerPhase == NestPhase.RectBestFit ||
engine.WinnerPhase == NestPhase.Extents);
}
[Fact]
public void Pipeline_RespectsCancellation()
{
var plate = new Plate(120, 60);
var engine = new DefaultNestEngine(plate);
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var cts = new System.Threading.CancellationTokenSource();
cts.Cancel();
// Pre-cancelled token should return empty or partial results without throwing
var parts = engine.Fill(item, plate.WorkArea(), null, cts.Token);
// Should not throw — graceful degradation
Assert.NotNull(parts);
}
}