diff --git a/OpenNest.Engine/Fill/Compactor.cs b/OpenNest.Engine/Fill/Compactor.cs index 6f28a7b..cc6b4fe 100644 --- a/OpenNest.Engine/Fill/Compactor.cs +++ b/OpenNest.Engine/Fill/Compactor.cs @@ -157,7 +157,7 @@ namespace OpenNest.Engine.Fill continue; var gap = SpatialQuery.DirectionalGap(movingBox, obstacleBoxes[i], direction); - var d = gap - partSpacing; + var d = gap - partSpacing - 2 * ChordTolerance; if (d < 0) d = 0; if (d < distance) distance = d; diff --git a/OpenNest/Actions/ActionClone.cs b/OpenNest/Actions/ActionClone.cs index 663175a..463d36c 100644 --- a/OpenNest/Actions/ActionClone.cs +++ b/OpenNest/Actions/ActionClone.cs @@ -154,11 +154,9 @@ namespace OpenNest.Actions default: hDir = PushDirection.Left; vDir = PushDirection.Down; break; } - // Phase 1: BB-only push to get past irregular geometry quickly. Compactor.PushBoundingBox(movingParts, plateView.Plate, hDir); Compactor.PushBoundingBox(movingParts, plateView.Plate, vDir); - // Phase 2: Geometry push to settle against actual contours. Compactor.Push(movingParts, plateView.Plate, hDir); Compactor.Push(movingParts, plateView.Plate, vDir);