chore: sort using directives
Auto-formatter reordering of using statements across the solution. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,7 +1,6 @@
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using System;
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using OpenNest.Math;
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Math;
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namespace OpenNest.Geometry
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{
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@@ -30,41 +29,41 @@ namespace OpenNest.Geometry
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{
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case PushDirection.Left:
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case PushDirection.Right:
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{
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var dy = p2y - p1y;
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if (System.Math.Abs(dy) < Tolerance.Epsilon)
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{
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var dy = p2y - p1y;
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if (System.Math.Abs(dy) < Tolerance.Epsilon)
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return double.MaxValue;
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var t = (vy - p1y) / dy;
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if (t < -Tolerance.Epsilon || t > 1.0 + Tolerance.Epsilon)
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return double.MaxValue;
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var ix = p1x + t * (p2x - p1x);
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var dist = direction == PushDirection.Left ? vx - ix : ix - vx;
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if (dist > Tolerance.Epsilon) return dist;
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if (dist >= -Tolerance.Epsilon) return 0;
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return double.MaxValue;
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var t = (vy - p1y) / dy;
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if (t < -Tolerance.Epsilon || t > 1.0 + Tolerance.Epsilon)
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return double.MaxValue;
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var ix = p1x + t * (p2x - p1x);
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var dist = direction == PushDirection.Left ? vx - ix : ix - vx;
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if (dist > Tolerance.Epsilon) return dist;
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if (dist >= -Tolerance.Epsilon) return 0;
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return double.MaxValue;
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}
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}
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case PushDirection.Down:
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case PushDirection.Up:
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{
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var dx = p2x - p1x;
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if (System.Math.Abs(dx) < Tolerance.Epsilon)
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{
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var dx = p2x - p1x;
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if (System.Math.Abs(dx) < Tolerance.Epsilon)
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return double.MaxValue;
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var t = (vx - p1x) / dx;
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if (t < -Tolerance.Epsilon || t > 1.0 + Tolerance.Epsilon)
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return double.MaxValue;
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var iy = p1y + t * (p2y - p1y);
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var dist = direction == PushDirection.Down ? vy - iy : iy - vy;
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if (dist > Tolerance.Epsilon) return dist;
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if (dist >= -Tolerance.Epsilon) return 0;
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return double.MaxValue;
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var t = (vx - p1x) / dx;
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if (t < -Tolerance.Epsilon || t > 1.0 + Tolerance.Epsilon)
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return double.MaxValue;
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var iy = p1y + t * (p2y - p1y);
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var dist = direction == PushDirection.Down ? vy - iy : iy - vy;
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if (dist > Tolerance.Epsilon) return dist;
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if (dist >= -Tolerance.Epsilon) return 0;
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return double.MaxValue;
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}
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}
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default:
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return double.MaxValue;
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@@ -363,10 +362,10 @@ namespace OpenNest.Geometry
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{
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switch (direction)
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{
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case PushDirection.Left: return box.Left - boundary.Left;
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case PushDirection.Left: return box.Left - boundary.Left;
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case PushDirection.Right: return boundary.Right - box.Right;
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case PushDirection.Up: return boundary.Top - box.Top;
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case PushDirection.Down: return box.Bottom - boundary.Bottom;
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case PushDirection.Up: return boundary.Top - box.Top;
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case PushDirection.Down: return box.Bottom - boundary.Bottom;
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default: return double.MaxValue;
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}
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}
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@@ -375,10 +374,10 @@ namespace OpenNest.Geometry
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{
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switch (direction)
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{
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case PushDirection.Left: return new Vector(-distance, 0);
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case PushDirection.Left: return new Vector(-distance, 0);
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case PushDirection.Right: return new Vector(distance, 0);
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case PushDirection.Up: return new Vector(0, distance);
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case PushDirection.Down: return new Vector(0, -distance);
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case PushDirection.Up: return new Vector(0, distance);
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case PushDirection.Down: return new Vector(0, -distance);
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default: return new Vector();
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}
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}
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@@ -387,10 +386,10 @@ namespace OpenNest.Geometry
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{
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switch (direction)
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{
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case PushDirection.Left: return from.Left - to.Right;
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case PushDirection.Left: return from.Left - to.Right;
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case PushDirection.Right: return to.Left - from.Right;
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case PushDirection.Up: return to.Bottom - from.Top;
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case PushDirection.Down: return from.Bottom - to.Top;
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case PushDirection.Up: return to.Bottom - from.Top;
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case PushDirection.Down: return from.Bottom - to.Top;
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default: return double.MaxValue;
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}
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}
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