refactor: simplify CutOff methods and fix ActionCutOff issues

- Extract MakePoint/AxisBounds/CrossAxisBounds helpers in CutOff to
  eliminate repeated axis-dependent branching
- Simplify BuildProgram loop from 4 code paths to 2
- Use static EmptyExclusions to avoid per-part list allocations
- Fix double event subscription in ActionCutOff constructor
- Dispose debounce timer in DisconnectEvents
- Remove redundant BuildPerimeterCache call in OnMouseDown
- Extract TotalCutLength test helper, remove duplicate test

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-22 22:51:52 -04:00
parent 17fc9c6cab
commit 1c561d880e
3 changed files with 53 additions and 139 deletions
+30 -60
View File
@@ -104,29 +104,17 @@ namespace OpenNest
return segments;
}
private static readonly List<(double Start, double End)> EmptyExclusions = new();
private List<(double Start, double End)> GetPartExclusions(
Part part, Entity perimeter, double cutPosition, double lineStart, double lineEnd, double clearance)
{
var bb = part.BoundingBox;
double partMin, partMax, partStart, partEnd;
if (Axis == CutOffAxis.Vertical)
{
partMin = bb.X - clearance;
partMax = bb.X + bb.Width + clearance;
partStart = bb.Y - clearance;
partEnd = bb.Y + bb.Length + clearance;
}
else
{
partMin = bb.Y - clearance;
partMax = bb.Y + bb.Length + clearance;
partStart = bb.X - clearance;
partEnd = bb.X + bb.Width + clearance;
}
var (partMin, partMax) = AxisBounds(bb, clearance);
var (partStart, partEnd) = CrossAxisBounds(bb, clearance);
if (cutPosition < partMin || cutPosition > partMax)
return new List<(double Start, double End)>();
return EmptyExclusions;
if (perimeter != null)
{
@@ -141,19 +129,7 @@ namespace OpenNest
private List<(double Start, double End)> IntersectPerimeter(
Entity perimeter, double cutPosition, double lineStart, double lineEnd, double clearance)
{
Vector p1, p2;
if (Axis == CutOffAxis.Vertical)
{
p1 = new Vector(cutPosition, lineStart);
p2 = new Vector(cutPosition, lineEnd);
}
else
{
p1 = new Vector(lineStart, cutPosition);
p2 = new Vector(lineEnd, cutPosition);
}
var cutLine = new Line(p1, p2);
var cutLine = new Line(MakePoint(cutPosition, lineStart), MakePoint(cutPosition, lineEnd));
if (!perimeter.Intersects(cutLine, out var pts) || pts.Count < 2)
return null;
@@ -173,6 +149,21 @@ namespace OpenNest
return result;
}
private Vector MakePoint(double cutCoord, double lineCoord) =>
Axis == CutOffAxis.Vertical
? new Vector(cutCoord, lineCoord)
: new Vector(lineCoord, cutCoord);
private (double Min, double Max) AxisBounds(Box bb, double clearance) =>
Axis == CutOffAxis.Vertical
? (bb.X - clearance, bb.X + bb.Width + clearance)
: (bb.Y - clearance, bb.Y + bb.Length + clearance);
private (double Start, double End) CrossAxisBounds(Box bb, double clearance) =>
Axis == CutOffAxis.Vertical
? (bb.Y - clearance, bb.Y + bb.Length + clearance)
: (bb.X - clearance, bb.X + bb.Width + clearance);
private Program BuildProgram(List<(double Start, double End)> segments, CutOffSettings settings)
{
var program = new Program();
@@ -180,39 +171,18 @@ namespace OpenNest
if (segments.Count == 0)
return program;
if (settings.CutDirection == CutDirection.TowardOrigin)
segments = segments.OrderByDescending(s => s.Start).ToList();
else
segments = segments.OrderBy(s => s.Start).ToList();
var toward = settings.CutDirection == CutDirection.TowardOrigin;
segments = toward
? segments.OrderByDescending(s => s.Start).ToList()
: segments.OrderBy(s => s.Start).ToList();
var cutPos = Axis == CutOffAxis.Vertical ? Position.X : Position.Y;
foreach (var seg in segments)
{
double startVal, endVal;
if (settings.CutDirection == CutDirection.TowardOrigin)
{
startVal = seg.End;
endVal = seg.Start;
}
else
{
startVal = seg.Start;
endVal = seg.End;
}
Vector startPt, endPt;
if (Axis == CutOffAxis.Vertical)
{
startPt = new Vector(Position.X, startVal);
endPt = new Vector(Position.X, endVal);
}
else
{
startPt = new Vector(startVal, Position.Y);
endPt = new Vector(endVal, Position.Y);
}
program.Codes.Add(new RapidMove(startPt));
program.Codes.Add(new LinearMove(endPt));
var (from, to) = toward ? (seg.End, seg.Start) : (seg.Start, seg.End);
program.Codes.Add(new RapidMove(MakePoint(cutPos, from)));
program.Codes.Add(new LinearMove(MakePoint(cutPos, to)));
}
return program;