fix(ui): reverse sequence order so cutting starts near origin
The sequencer returns parts ordered from exit point inward. Reverse so part 1 is nearest the origin and cutting works outward. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -461,8 +461,8 @@ namespace OpenNest.Forms
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var ordered = sequencer.Sequence(plate.Parts.ToList(), plate);
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var ordered = sequencer.Sequence(plate.Parts.ToList(), plate);
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plate.Parts.Clear();
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plate.Parts.Clear();
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foreach (var s in ordered)
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for (var i = ordered.Count - 1; i >= 0; i--)
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plate.Parts.Add(s.Part);
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plate.Parts.Add(ordered[i].Part);
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}
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}
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public void CalculateCurrentPlateCutTime()
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public void CalculateCurrentPlateCutTime()
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