perf(engine): inline bounding box computation in FillScore
Compute min/max bounds in a single pass alongside part area accumulation, avoiding the separate GetBoundingBox() call and redundant iteration. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -41,39 +41,32 @@ namespace OpenNest
|
||||
return default;
|
||||
|
||||
var totalPartArea = 0.0;
|
||||
var minX = double.MaxValue;
|
||||
var minY = double.MaxValue;
|
||||
var maxX = double.MinValue;
|
||||
var maxY = double.MinValue;
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
totalPartArea += part.BaseDrawing.Area;
|
||||
var bb = part.BoundingBox;
|
||||
|
||||
var bbox = ((IEnumerable<IBoundable>)parts).GetBoundingBox();
|
||||
var bboxArea = bbox.Area();
|
||||
if (bb.Left < minX) minX = bb.Left;
|
||||
if (bb.Bottom < minY) minY = bb.Bottom;
|
||||
if (bb.Right > maxX) maxX = bb.Right;
|
||||
if (bb.Top > maxY) maxY = bb.Top;
|
||||
}
|
||||
|
||||
var bboxArea = (maxX - minX) * (maxY - minY);
|
||||
var density = bboxArea > 0 ? totalPartArea / bboxArea : 0;
|
||||
|
||||
var usableRemnantArea = ComputeUsableRemnantArea(parts, workArea);
|
||||
var usableRemnantArea = ComputeUsableRemnantArea(maxX, maxY, workArea);
|
||||
|
||||
return new FillScore(parts.Count, usableRemnantArea, density);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the largest usable remnant (short side >= MinRemnantDimension)
|
||||
/// by checking right and top edge strips between placed parts and the work area boundary.
|
||||
/// </summary>
|
||||
private static double ComputeUsableRemnantArea(List<Part> parts, Box workArea)
|
||||
private static double ComputeUsableRemnantArea(double maxRight, double maxTop, Box workArea)
|
||||
{
|
||||
var maxRight = double.MinValue;
|
||||
var maxTop = double.MinValue;
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
var bb = part.BoundingBox;
|
||||
|
||||
if (bb.Right > maxRight)
|
||||
maxRight = bb.Right;
|
||||
|
||||
if (bb.Top > maxTop)
|
||||
maxTop = bb.Top;
|
||||
}
|
||||
|
||||
var largest = 0.0;
|
||||
|
||||
// Right strip
|
||||
|
||||
Reference in New Issue
Block a user