refactor: extract SpatialQuery from Helper

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-15 17:46:14 -04:00
parent 2881815c7a
commit 13b01240b1
7 changed files with 635 additions and 633 deletions
+7 -7
View File
@@ -87,9 +87,9 @@ namespace OpenNest
for (var i = 0; i < obstacleParts.Count; i++)
obstacleBoxes[i] = obstacleParts[i].BoundingBox;
var opposite = Helper.OppositeDirection(direction);
var opposite = SpatialQuery.OppositeDirection(direction);
var halfSpacing = plate.PartSpacing / 2;
var isHorizontal = Helper.IsHorizontalDirection(direction);
var isHorizontal = SpatialQuery.IsHorizontalDirection(direction);
var workArea = plate.WorkArea();
var distance = double.MaxValue;
@@ -98,7 +98,7 @@ namespace OpenNest
foreach (var moving in movingParts)
{
var edgeDist = Helper.EdgeDistance(moving.BoundingBox, workArea, direction);
var edgeDist = SpatialQuery.EdgeDistance(moving.BoundingBox, workArea, direction);
if (edgeDist <= 0)
distance = 0;
else if (edgeDist < distance)
@@ -113,11 +113,11 @@ namespace OpenNest
// behind the moving part. The forward gap (gap < 0) is unreliable for
// irregular shapes whose bounding boxes overlap even when the actual
// geometry still has a valid contact in the push direction.
var reverseGap = Helper.DirectionalGap(movingBox, obstacleBoxes[i], opposite);
var reverseGap = SpatialQuery.DirectionalGap(movingBox, obstacleBoxes[i], opposite);
if (reverseGap > 0)
continue;
var gap = Helper.DirectionalGap(movingBox, obstacleBoxes[i], direction);
var gap = SpatialQuery.DirectionalGap(movingBox, obstacleBoxes[i], direction);
if (gap >= distance)
continue;
@@ -136,7 +136,7 @@ namespace OpenNest
? PartGeometry.GetOffsetPartLines(obstacleParts[i], halfSpacing, opposite, ChordTolerance)
: PartGeometry.GetPartLines(obstacleParts[i], opposite, ChordTolerance);
var d = Helper.DirectionalDistance(movingLines, obstacleLines[i], direction);
var d = SpatialQuery.DirectionalDistance(movingLines, obstacleLines[i], direction);
if (d < distance)
distance = d;
}
@@ -144,7 +144,7 @@ namespace OpenNest
if (distance < double.MaxValue && distance > 0)
{
var offset = Helper.DirectionToOffset(direction, distance);
var offset = SpatialQuery.DirectionToOffset(direction, distance);
foreach (var moving in movingParts)
moving.Offset(offset);
return distance;