refactor: extract SpatialQuery from Helper

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-15 17:46:14 -04:00
parent 2881815c7a
commit 13b01240b1
7 changed files with 635 additions and 633 deletions
@@ -128,8 +128,8 @@ namespace OpenNest.Engine.BestFit
if (_slideComputer != null)
{
var stationarySegments = Helper.FlattenLines(part1Lines);
var movingSegments = Helper.FlattenLines(part2TemplateLines);
var stationarySegments = SpatialQuery.FlattenLines(part1Lines);
var movingSegments = SpatialQuery.FlattenLines(part2TemplateLines);
var offsets = new double[count * 2];
var directions = new int[count];
@@ -182,7 +182,7 @@ namespace OpenNest.Engine.BestFit
sEdges = sEdges.OrderBy(e => System.Math.Min(e.start.X, e.end.X)).ToArray();
stationaryEdgesByDir[dir] = sEdges;
var opposite = Helper.OppositeDirection(dir);
var opposite = SpatialQuery.OppositeDirection(dir);
var mEdges = new (Vector start, Vector end)[part2TemplateLines.Count];
for (var i = 0; i < part2TemplateLines.Count; i++)
mEdges[i] = (part2TemplateLines[i].StartPoint, part2TemplateLines[i].EndPoint);
@@ -204,21 +204,21 @@ namespace OpenNest.Engine.BestFit
var sEdges = stationaryEdgesByDir[dir];
var mEdges = movingEdgesByDir[dir];
var opposite = Helper.OppositeDirection(dir);
var opposite = SpatialQuery.OppositeDirection(dir);
var minDist = double.MaxValue;
// Case 1: Moving vertices -> Stationary edges
foreach (var mv in movingVerticesArray)
{
var d = Helper.OneWayDistance(mv + movingOffset, sEdges, Vector.Zero, dir);
var d = SpatialQuery.OneWayDistance(mv + movingOffset, sEdges, Vector.Zero, dir);
if (d < minDist) minDist = d;
}
// Case 2: Stationary vertices -> Moving edges (translated)
foreach (var sv in stationaryVerticesArray)
{
var d = Helper.OneWayDistance(sv, mEdges, movingOffset, opposite);
var d = SpatialQuery.OneWayDistance(sv, mEdges, movingOffset, opposite);
if (d < minDist) minDist = d;
}
+7 -7
View File
@@ -87,9 +87,9 @@ namespace OpenNest
for (var i = 0; i < obstacleParts.Count; i++)
obstacleBoxes[i] = obstacleParts[i].BoundingBox;
var opposite = Helper.OppositeDirection(direction);
var opposite = SpatialQuery.OppositeDirection(direction);
var halfSpacing = plate.PartSpacing / 2;
var isHorizontal = Helper.IsHorizontalDirection(direction);
var isHorizontal = SpatialQuery.IsHorizontalDirection(direction);
var workArea = plate.WorkArea();
var distance = double.MaxValue;
@@ -98,7 +98,7 @@ namespace OpenNest
foreach (var moving in movingParts)
{
var edgeDist = Helper.EdgeDistance(moving.BoundingBox, workArea, direction);
var edgeDist = SpatialQuery.EdgeDistance(moving.BoundingBox, workArea, direction);
if (edgeDist <= 0)
distance = 0;
else if (edgeDist < distance)
@@ -113,11 +113,11 @@ namespace OpenNest
// behind the moving part. The forward gap (gap < 0) is unreliable for
// irregular shapes whose bounding boxes overlap even when the actual
// geometry still has a valid contact in the push direction.
var reverseGap = Helper.DirectionalGap(movingBox, obstacleBoxes[i], opposite);
var reverseGap = SpatialQuery.DirectionalGap(movingBox, obstacleBoxes[i], opposite);
if (reverseGap > 0)
continue;
var gap = Helper.DirectionalGap(movingBox, obstacleBoxes[i], direction);
var gap = SpatialQuery.DirectionalGap(movingBox, obstacleBoxes[i], direction);
if (gap >= distance)
continue;
@@ -136,7 +136,7 @@ namespace OpenNest
? PartGeometry.GetOffsetPartLines(obstacleParts[i], halfSpacing, opposite, ChordTolerance)
: PartGeometry.GetPartLines(obstacleParts[i], opposite, ChordTolerance);
var d = Helper.DirectionalDistance(movingLines, obstacleLines[i], direction);
var d = SpatialQuery.DirectionalDistance(movingLines, obstacleLines[i], direction);
if (d < distance)
distance = d;
}
@@ -144,7 +144,7 @@ namespace OpenNest
if (distance < double.MaxValue && distance > 0)
{
var offset = Helper.DirectionToOffset(direction, distance);
var offset = SpatialQuery.DirectionToOffset(direction, distance);
foreach (var moving in movingParts)
moving.Offset(offset);
return distance;
+4 -4
View File
@@ -82,9 +82,9 @@ namespace OpenNest
var locationBOffset = MakeOffset(direction, bboxDim);
// Use the most efficient array-based overload to avoid all allocations.
var slideDistance = Helper.DirectionalDistance(
var slideDistance = SpatialQuery.DirectionalDistance(
boundary.GetEdges(pushDir), partA.Location + locationBOffset,
boundary.GetEdges(Helper.OppositeDirection(pushDir)), partA.Location,
boundary.GetEdges(SpatialQuery.OppositeDirection(pushDir)), partA.Location,
pushDir);
return ComputeCopyDistance(bboxDim, slideDistance);
@@ -103,7 +103,7 @@ namespace OpenNest
var bboxDim = GetDimension(patternA.BoundingBox, direction);
var pushDir = GetPushDirection(direction);
var opposite = Helper.OppositeDirection(pushDir);
var opposite = SpatialQuery.OppositeDirection(pushDir);
// Compute a starting offset large enough that every part-pair in
// patternB has its offset geometry beyond patternA's offset geometry.
@@ -143,7 +143,7 @@ namespace OpenNest
for (var i = 0; i < patternA.Parts.Count; i++)
{
var slideDistance = Helper.DirectionalDistance(
var slideDistance = SpatialQuery.DirectionalDistance(
movingEdges[j], locationB,
stationaryEdges[i], patternA.Parts[i].Location,
pushDir);