fix: prevent etch line layers from defaulting to layer 0 after split
DxfImporter now filters ETCH entities (like BEND) since etch marks are generated from bends during export, not cut geometry. GeometryOptimizer no longer merges lines/arcs across different layers and preserves layer and color on merged entities. EntityView draws etch marks directly from the Bends list so they remain visible without relying on imported ETCH entities. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -76,6 +76,9 @@ namespace OpenNest.Geometry
|
||||
if (line1 == line2)
|
||||
return false;
|
||||
|
||||
if (line1.Layer?.Name != line2.Layer?.Name)
|
||||
return false;
|
||||
|
||||
if (!line1.IsCollinearTo(line2))
|
||||
return false;
|
||||
|
||||
@@ -113,9 +116,9 @@ namespace OpenNest.Geometry
|
||||
var b = b1 < b2 ? b1 : b2;
|
||||
|
||||
if (!line1.IsVertical() && line1.Slope() < 0)
|
||||
lineOut = new Line(new Vector(l, t), new Vector(r, b));
|
||||
lineOut = new Line(new Vector(l, t), new Vector(r, b)) { Layer = line1.Layer, Color = line1.Color };
|
||||
else
|
||||
lineOut = new Line(new Vector(l, b), new Vector(r, t));
|
||||
lineOut = new Line(new Vector(l, b), new Vector(r, t)) { Layer = line1.Layer, Color = line1.Color };
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -127,6 +130,9 @@ namespace OpenNest.Geometry
|
||||
if (arc1 == arc2)
|
||||
return false;
|
||||
|
||||
if (arc1.Layer?.Name != arc2.Layer?.Name)
|
||||
return false;
|
||||
|
||||
if (arc1.Center != arc2.Center)
|
||||
return false;
|
||||
|
||||
@@ -161,7 +167,7 @@ namespace OpenNest.Geometry
|
||||
if (startAngle < 0) startAngle += Angle.TwoPI;
|
||||
if (endAngle < 0) endAngle += Angle.TwoPI;
|
||||
|
||||
arcOut = new Arc(arc1.Center, arc1.Radius, startAngle, endAngle);
|
||||
arcOut = new Arc(arc1.Center, arc1.Radius, startAngle, endAngle) { Layer = arc1.Layer, Color = arc1.Color };
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user