refactor(engine): move fill and strategy code to dedicated namespaces
Move fill algorithms to OpenNest.Engine.Fill namespace: FillLinear, FillExtents, PairFiller, ShrinkFiller, Compactor, RemnantFiller, RemnantFinder, FillScore, Pattern, PatternTiler, PartBoundary, RotationAnalysis, AngleCandidateBuilder, and AccumulatingProgress. Move strategy layer to OpenNest.Engine.Strategies namespace: IFillStrategy, FillContext, FillStrategyRegistry, FillHelpers, and all built-in strategy implementations. Add using directives to all consuming files across Engine, UI, MCP, and Tests projects. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,4 +1,11 @@
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using System;
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using OpenNest.Actions;
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using OpenNest.CNC;
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using OpenNest.Collections;
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using OpenNest.Engine.Fill;
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using OpenNest.Forms;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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@@ -9,12 +16,6 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using OpenNest.Actions;
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using OpenNest.CNC;
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using OpenNest.Collections;
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using OpenNest.Forms;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using Action = OpenNest.Actions.Action;
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using Timer = System.Timers.Timer;
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@@ -59,7 +60,7 @@ namespace OpenNest.Controls
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public List<LayoutPart> SelectedParts;
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public ReadOnlyCollection<LayoutPart> Parts;
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public event EventHandler<ItemAddedEventArgs<Part>> PartAdded;
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public event EventHandler<ItemRemovedEventArgs<Part>> PartRemoved;
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public event EventHandler StatusChanged;
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@@ -381,7 +382,7 @@ namespace OpenNest.Controls
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e.Graphics.DrawLine(ColorScheme.OriginPen, origin.X, 0, origin.X, Height);
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e.Graphics.DrawLine(ColorScheme.OriginPen, 0, origin.Y, Width, origin.Y);
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}
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e.Graphics.TranslateTransform(origin.X, origin.Y);
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DrawPlate(e.Graphics);
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@@ -1001,7 +1002,7 @@ namespace OpenNest.Controls
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{
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base.ZoomToPoint(pt, zoomFactor, false);
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if (redraw)
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if (redraw)
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Invalidate();
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}
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