refactor(engine): move fill and strategy code to dedicated namespaces

Move fill algorithms to OpenNest.Engine.Fill namespace:
FillLinear, FillExtents, PairFiller, ShrinkFiller, Compactor,
RemnantFiller, RemnantFinder, FillScore, Pattern, PatternTiler,
PartBoundary, RotationAnalysis, AngleCandidateBuilder, and
AccumulatingProgress.

Move strategy layer to OpenNest.Engine.Strategies namespace:
IFillStrategy, FillContext, FillStrategyRegistry, FillHelpers,
and all built-in strategy implementations.

Add using directives to all consuming files across Engine, UI,
MCP, and Tests projects.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-18 16:46:11 -04:00
parent 0cba528591
commit 0e1e619f0a
44 changed files with 141 additions and 119 deletions

View File

@@ -1,9 +1,10 @@
using System.Collections.Generic;
using OpenNest.Controls;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Windows.Forms;
using OpenNest.Controls;
using OpenNest.Geometry;
namespace OpenNest.Actions
{
@@ -71,7 +72,7 @@ namespace OpenNest.Actions
{
if (plateView.ViewScale != lastScale)
{
parts.ForEach(p =>
parts.ForEach(p =>
{
p.Update(plateView);
p.Draw(e.Graphics);
@@ -146,11 +147,11 @@ namespace OpenNest.Actions
PushDirection hDir, vDir;
switch (plateView.Plate.Quadrant)
{
case 1: hDir = PushDirection.Left; vDir = PushDirection.Down; break;
case 2: hDir = PushDirection.Right; vDir = PushDirection.Down; break;
case 3: hDir = PushDirection.Right; vDir = PushDirection.Up; break;
case 4: hDir = PushDirection.Left; vDir = PushDirection.Up; break;
default: hDir = PushDirection.Left; vDir = PushDirection.Down; break;
case 1: hDir = PushDirection.Left; vDir = PushDirection.Down; break;
case 2: hDir = PushDirection.Right; vDir = PushDirection.Down; break;
case 3: hDir = PushDirection.Right; vDir = PushDirection.Up; break;
case 4: hDir = PushDirection.Left; vDir = PushDirection.Up; break;
default: hDir = PushDirection.Left; vDir = PushDirection.Down; break;
}
// Phase 1: BB-only push to get past irregular geometry quickly.

View File

@@ -1,4 +1,11 @@
using System;
using OpenNest.Actions;
using OpenNest.CNC;
using OpenNest.Collections;
using OpenNest.Engine.Fill;
using OpenNest.Forms;
using OpenNest.Geometry;
using OpenNest.Math;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
@@ -9,12 +16,6 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using OpenNest.Actions;
using OpenNest.CNC;
using OpenNest.Collections;
using OpenNest.Forms;
using OpenNest.Geometry;
using OpenNest.Math;
using Action = OpenNest.Actions.Action;
using Timer = System.Timers.Timer;
@@ -59,7 +60,7 @@ namespace OpenNest.Controls
public List<LayoutPart> SelectedParts;
public ReadOnlyCollection<LayoutPart> Parts;
public event EventHandler<ItemAddedEventArgs<Part>> PartAdded;
public event EventHandler<ItemRemovedEventArgs<Part>> PartRemoved;
public event EventHandler StatusChanged;
@@ -381,7 +382,7 @@ namespace OpenNest.Controls
e.Graphics.DrawLine(ColorScheme.OriginPen, origin.X, 0, origin.X, Height);
e.Graphics.DrawLine(ColorScheme.OriginPen, 0, origin.Y, Width, origin.Y);
}
e.Graphics.TranslateTransform(origin.X, origin.Y);
DrawPlate(e.Graphics);
@@ -1001,7 +1002,7 @@ namespace OpenNest.Controls
{
base.ZoomToPoint(pt, zoomFactor, false);
if (redraw)
if (redraw)
Invalidate();
}

View File

@@ -1,4 +1,12 @@
using System;
using OpenNest.Actions;
using OpenNest.Collections;
using OpenNest.Engine.BestFit;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using OpenNest.Gpu;
using OpenNest.IO;
using OpenNest.Properties;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
@@ -7,13 +15,6 @@ using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using OpenNest.Actions;
using OpenNest.Collections;
using OpenNest.Engine.BestFit;
using OpenNest.Gpu;
using OpenNest.Geometry;
using OpenNest.IO;
using OpenNest.Properties;
namespace OpenNest.Forms
{
@@ -812,7 +813,7 @@ namespace OpenNest.Forms
if (form.ShowDialog() != System.Windows.Forms.DialogResult.OK)
return;
var items = form.GetNestItems();
if (!items.Any(it => it.Quantity > 0))
@@ -896,7 +897,7 @@ namespace OpenNest.Forms
private void SequenceAllPlates_Click(object sender, EventArgs e)
{
if (activeForm == null)
if (activeForm == null)
return;
activeForm.AutoSequenceAllPlates();

View File

@@ -1,9 +1,10 @@
using OpenNest.Controls;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using OpenNest.Controls;
using OpenNest.Geometry;
using GeoSize = OpenNest.Geometry.Size;
namespace OpenNest.Forms

View File

@@ -1,9 +1,10 @@
using OpenNest.Controls;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using OpenNest.Controls;
using OpenNest.Geometry;
namespace OpenNest.Forms
{