feat: add VerticalRemnantEngine and HorizontalRemnantEngine
Two new engine classes subclassing DefaultNestEngine that override CreateComparer, PreferredDirection, and BuildAngles to optimize for preserving side remnants. Both registered in NestEngineRegistry and covered by 6 integration tests. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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OpenNest.Engine/VerticalRemnantEngine.cs
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42
OpenNest.Engine/VerticalRemnantEngine.cs
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using System;
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using System.Collections.Generic;
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using OpenNest.Engine;
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using OpenNest.Engine.Fill;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest
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{
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/// <summary>
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/// Optimizes for the largest right-side vertical drop.
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/// Scores by count first, then minimizes X-extent.
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/// Prefers horizontal nest direction and angles that keep parts narrow in X.
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/// </summary>
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public class VerticalRemnantEngine : DefaultNestEngine
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{
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public VerticalRemnantEngine(Plate plate) : base(plate) { }
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public override string Name => "Vertical Remnant";
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public override string Description => "Optimizes for largest right-side vertical drop";
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protected override IFillComparer CreateComparer() => new VerticalRemnantComparer();
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public override NestDirection? PreferredDirection => NestDirection.Horizontal;
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public override List<double> BuildAngles(NestItem item, double bestRotation, Box workArea)
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{
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var baseAngles = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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baseAngles.Sort((a, b) => RotatedWidth(item, a).CompareTo(RotatedWidth(item, b)));
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return baseAngles;
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}
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private static double RotatedWidth(NestItem item, double angle)
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{
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var bb = item.Drawing.Program.BoundingBox();
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var cos = System.Math.Abs(System.Math.Cos(angle));
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var sin = System.Math.Abs(System.Math.Sin(angle));
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return bb.Width * cos + bb.Length * sin;
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}
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}
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}
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