feat: add WeldEndpoints to ShapeBuilder for gap repair on import

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-23 10:40:43 -04:00
parent e04c9381f3
commit 0ab33af5d3
2 changed files with 164 additions and 1 deletions
@@ -0,0 +1,72 @@
using System.Collections.Generic;
using OpenNest.Geometry;
using OpenNest.Math;
using Xunit;
namespace OpenNest.Tests.Geometry;
public class WeldEndpointsTests
{
[Fact]
public void WeldEndpoints_SnapsNearbyLineEndpoints()
{
var line1 = new Line(0, 0, 10, 0);
var line2 = new Line(10.0000005, 0, 20, 0);
var entities = new List<Entity> { line1, line2 };
ShapeBuilder.WeldEndpoints(entities, 0.000001);
Assert.True(line1.EndPoint.DistanceTo(line2.StartPoint) <= Tolerance.Epsilon);
}
[Fact]
public void WeldEndpoints_SnapsArcEndpointByAdjustingAngle()
{
var line = new Line(0, 0, 10, 0);
var arc = new Arc(15, 0, 5, Angle.ToRadians(180.001), Angle.ToRadians(90));
var entities = new List<Entity> { line, arc };
ShapeBuilder.WeldEndpoints(entities, 0.01);
var arcStart = arc.StartPoint();
Assert.True(line.EndPoint.DistanceTo(arcStart) <= 0.01);
}
[Fact]
public void WeldEndpoints_DoesNotWeldDistantEndpoints()
{
var line1 = new Line(0, 0, 10, 0);
var line2 = new Line(10.1, 0, 20, 0);
var entities = new List<Entity> { line1, line2 };
ShapeBuilder.WeldEndpoints(entities, 0.000001);
Assert.True(line1.EndPoint.DistanceTo(line2.StartPoint) > 0.01);
}
[Fact]
public void GetShapes_WithWeldTolerance_WeldsBeforeChaining()
{
var line1 = new Line(0, 0, 10, 0);
var line2 = new Line(10.0000005, 0, 10.0000005, 10);
var entities = new List<Entity> { line1, line2 };
var shapes = ShapeBuilder.GetShapes(entities, weldTolerance: 0.000001);
Assert.Single(shapes);
Assert.Equal(2, shapes[0].Entities.Count);
}
[Fact]
public void GetShapes_WithoutWeldTolerance_DefaultBehavior()
{
var line1 = new Line(0, 0, 10, 0);
var line2 = new Line(10, 0, 10, 10);
var entities = new List<Entity> { line1, line2 };
var shapes = ShapeBuilder.GetShapes(entities);
Assert.Single(shapes);
Assert.Equal(2, shapes[0].Entities.Count);
}
}