fix: close polygon offset shape and handle nest template load failure
Shape.OffsetEntity computed joins between consecutive offset segments but never joined the last segment back to the first, leaving the closing corner with a straight line instead of a proper miter/arc. Track the first entity and apply the same join logic after the loop. Also wrap nest template loading in try-catch so a corrupt template file doesn't crash the app on startup — falls back to default nest. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -463,6 +463,8 @@ namespace OpenNest.Geometry
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var offsetShape = new Shape();
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var definedShape = new ShapeProfile(this);
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Entity firstEntity = null;
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Entity firstOffsetEntity = null;
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Entity lastEntity = null;
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Entity lastOffsetEntity = null;
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@@ -473,6 +475,12 @@ namespace OpenNest.Geometry
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if (offsetEntity == null)
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continue;
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if (firstEntity == null)
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{
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firstEntity = entity;
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firstOffsetEntity = offsetEntity;
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}
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switch (entity.Type)
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{
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case EntityType.Line:
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@@ -482,31 +490,10 @@ namespace OpenNest.Geometry
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if (lastOffsetEntity != null && lastOffsetEntity.Type == EntityType.Line)
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{
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var lastLine = lastEntity as Line;
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var lastOffsetLine = lastOffsetEntity as Line;
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if (lastLine == null || lastOffsetLine == null)
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continue;
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Vector intersection;
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if (Helper.Intersects(offsetLine, lastOffsetLine, out intersection))
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{
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offsetLine.StartPoint = intersection;
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lastOffsetLine.EndPoint = intersection;
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}
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else
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{
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var arc = new Arc(
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line.StartPoint,
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distance,
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line.StartPoint.AngleTo(lastOffsetLine.EndPoint),
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line.StartPoint.AngleTo(offsetLine.StartPoint),
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side == OffsetSide.Left
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);
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offsetShape.Entities.Add(arc);
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}
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JoinOffsetLines(
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(Line)lastEntity, (Line)lastOffsetEntity,
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line, offsetLine,
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distance, side, offsetShape);
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}
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offsetShape.Entities.Add(offsetLine);
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@@ -522,12 +509,50 @@ namespace OpenNest.Geometry
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lastEntity = entity;
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}
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// Close the shape: join last offset entity back to first
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if (lastOffsetEntity != null && firstOffsetEntity != null
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&& lastOffsetEntity != firstOffsetEntity
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&& lastOffsetEntity.Type == EntityType.Line
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&& firstOffsetEntity.Type == EntityType.Line)
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{
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JoinOffsetLines(
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(Line)lastEntity, (Line)lastOffsetEntity,
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(Line)firstEntity, (Line)firstOffsetEntity,
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distance, side, offsetShape);
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}
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foreach (var cutout in definedShape.Cutouts)
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offsetShape.Entities.AddRange(((Shape)cutout.OffsetEntity(distance, side)).Entities);
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return offsetShape;
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}
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private static void JoinOffsetLines(
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Line lastLine, Line lastOffsetLine,
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Line line, Line offsetLine,
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double distance, OffsetSide side, Shape offsetShape)
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{
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Vector intersection;
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if (Helper.Intersects(offsetLine, lastOffsetLine, out intersection))
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{
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offsetLine.StartPoint = intersection;
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lastOffsetLine.EndPoint = intersection;
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}
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else
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{
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var arc = new Arc(
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line.StartPoint,
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distance,
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line.StartPoint.AngleTo(lastOffsetLine.EndPoint),
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line.StartPoint.AngleTo(offsetLine.StartPoint),
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side == OffsetSide.Left
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);
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offsetShape.Entities.Add(arc);
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}
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}
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public override Entity OffsetEntity(double distance, Vector pt)
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{
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throw new NotImplementedException();
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