refactor: extract Rounding from Helper to OpenNest.Math
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -11,39 +11,6 @@ namespace OpenNest
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{
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{
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public static class Helper
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public static class Helper
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{
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{
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/// <summary>
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/// Rounds a number down to the nearest factor.
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/// </summary>
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/// <param name="num"></param>
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/// <param name="factor"></param>
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/// <returns></returns>
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public static double RoundDownToNearest(double num, double factor)
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{
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return factor.IsEqualTo(0) ? num : System.Math.Floor(num / factor) * factor;
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}
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/// <summary>
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/// Rounds a number up to the nearest factor.
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/// </summary>
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/// <param name="num"></param>
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/// <param name="factor"></param>
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/// <returns></returns>
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public static double RoundUpToNearest(double num, double factor)
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{
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return factor.IsEqualTo(0) ? num : System.Math.Ceiling(num / factor) * factor;
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}
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/// <summary>
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/// Rounds a number to the nearest factor using midpoint rounding convention.
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/// </summary>
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/// <param name="num"></param>
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/// <param name="factor"></param>
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/// <returns></returns>
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public static double RoundToNearest(double num, double factor)
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{
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return factor.IsEqualTo(0) ? num : System.Math.Round(num / factor) * factor;
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}
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public static void Optimize(IList<Arc> arcs)
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public static void Optimize(IList<Arc> arcs)
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{
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{
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for (int i = 0; i < arcs.Count; ++i)
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for (int i = 0; i < arcs.Count; ++i)
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40
OpenNest.Core/Math/Rounding.cs
Normal file
40
OpenNest.Core/Math/Rounding.cs
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@@ -0,0 +1,40 @@
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using OpenNest.Math;
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namespace OpenNest.Math
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{
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public static class Rounding
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{
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/// <summary>
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/// Rounds a number down to the nearest factor.
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/// </summary>
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/// <param name="num"></param>
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/// <param name="factor"></param>
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/// <returns></returns>
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public static double RoundDownToNearest(double num, double factor)
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{
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return factor.IsEqualTo(0) ? num : System.Math.Floor(num / factor) * factor;
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}
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/// <summary>
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/// Rounds a number up to the nearest factor.
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/// </summary>
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/// <param name="num"></param>
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/// <param name="factor"></param>
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/// <returns></returns>
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public static double RoundUpToNearest(double num, double factor)
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{
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return factor.IsEqualTo(0) ? num : System.Math.Ceiling(num / factor) * factor;
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}
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/// <summary>
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/// Rounds a number to the nearest factor using midpoint rounding convention.
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/// </summary>
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/// <param name="num"></param>
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/// <param name="factor"></param>
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/// <returns></returns>
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public static double RoundToNearest(double num, double factor)
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{
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return factor.IsEqualTo(0) ? num : System.Math.Round(num / factor) * factor;
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}
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}
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}
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@@ -412,8 +412,8 @@ namespace OpenNest
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}
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}
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Size = new Size(
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Size = new Size(
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Helper.RoundUpToNearest(width, roundingFactor),
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Rounding.RoundUpToNearest(width, roundingFactor),
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Helper.RoundUpToNearest(length, roundingFactor));
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Rounding.RoundUpToNearest(length, roundingFactor));
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}
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}
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/// <summary>
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/// <summary>
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