feat(io): add border detection with angular tolerance and zone markers (phase 2)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -18,6 +18,7 @@ namespace OpenNest.IO
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{
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var flagged = new HashSet<Guid>();
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DetectByLayerName(entities, flagged);
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DetectBorder(entities, flagged);
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return flagged;
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}
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@@ -29,5 +30,101 @@ namespace OpenNest.IO
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flagged.Add(entity.Id);
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}
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}
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private static void DetectBorder(List<Entity> entities, HashSet<Guid> flagged)
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{
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var lines = entities.OfType<Line>().Where(l => !flagged.Contains(l.Id)).ToList();
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if (lines.Count < 4) return;
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var bounds = entities.GetBoundingBox();
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if (bounds == null || bounds.Area() < OpenNest.Math.Tolerance.Epsilon) return;
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var borderCount = 0;
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foreach (var line in lines)
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{
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if (IsBorderLine(line, bounds))
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{
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flagged.Add(line.Id);
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borderCount++;
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}
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}
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if (borderCount >= 2)
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DetectZoneMarkers(lines, bounds, flagged);
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}
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private static bool IsBorderLine(Line line, Box bounds)
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{
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var dx = line.EndPoint.X - line.StartPoint.X;
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var dy = line.EndPoint.Y - line.StartPoint.Y;
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var length = System.Math.Sqrt(dx * dx + dy * dy);
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var angleRad = System.Math.Atan2(System.Math.Abs(dy), System.Math.Abs(dx));
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var angularTolerance = OpenNest.Math.Angle.ToRadians(2.0);
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var positionTolerance = System.Math.Max(bounds.Length, bounds.Width) * 0.01;
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var isHorizontal = angleRad < angularTolerance;
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var isVertical = System.Math.Abs(angleRad - System.Math.PI / 2) < angularTolerance;
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if (!isHorizontal && !isVertical) return false;
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var minSpan = isHorizontal ? bounds.Length * 0.8 : bounds.Width * 0.8;
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if (length < minSpan) return false;
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if (isHorizontal)
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{
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var midY = (line.StartPoint.Y + line.EndPoint.Y) / 2;
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return System.Math.Abs(midY - bounds.Bottom) < positionTolerance
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|| System.Math.Abs(midY - bounds.Top) < positionTolerance;
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}
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else
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{
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var midX = (line.StartPoint.X + line.EndPoint.X) / 2;
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return System.Math.Abs(midX - bounds.Left) < positionTolerance
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|| System.Math.Abs(midX - bounds.Right) < positionTolerance;
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}
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}
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private static void DetectZoneMarkers(List<Line> lines, Box bounds, HashSet<Guid> flagged)
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{
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var positionTolerance = System.Math.Max(bounds.Length, bounds.Width) * 0.01;
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var maxTickLength = System.Math.Max(bounds.Length, bounds.Width) * 0.05;
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var angularTolerance = OpenNest.Math.Angle.ToRadians(2.0);
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foreach (var line in lines)
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{
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if (flagged.Contains(line.Id)) continue;
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var dx = line.EndPoint.X - line.StartPoint.X;
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var dy = line.EndPoint.Y - line.StartPoint.Y;
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var length = System.Math.Sqrt(dx * dx + dy * dy);
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if (length > maxTickLength || length < OpenNest.Math.Tolerance.Epsilon) continue;
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var angleRad = System.Math.Atan2(System.Math.Abs(dy), System.Math.Abs(dx));
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var isVertical = System.Math.Abs(angleRad - System.Math.PI / 2) < angularTolerance;
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var isHorizontal = angleRad < angularTolerance;
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if (!isVertical && !isHorizontal) continue;
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var touchesEdge = false;
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if (isVertical)
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{
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var minY = System.Math.Min(line.StartPoint.Y, line.EndPoint.Y);
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var maxY = System.Math.Max(line.StartPoint.Y, line.EndPoint.Y);
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touchesEdge = System.Math.Abs(minY - bounds.Bottom) < positionTolerance
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|| System.Math.Abs(maxY - bounds.Top) < positionTolerance;
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}
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else if (isHorizontal)
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{
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var minX = System.Math.Min(line.StartPoint.X, line.EndPoint.X);
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var maxX = System.Math.Max(line.StartPoint.X, line.EndPoint.X);
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touchesEdge = System.Math.Abs(minX - bounds.Left) < positionTolerance
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|| System.Math.Abs(maxX - bounds.Right) < positionTolerance;
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}
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if (touchesEdge)
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flagged.Add(line.Id);
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}
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}
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}
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}
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