feat: engine-specific TrimAxis and rename ShrinkAxis.Height to Length

Make quantity trimming direction-aware: DefaultNestEngine uses TrimAxis
(virtual property on NestEngineBase) so HorizontalRemnantEngine removes
topmost parts instead of rightmost. Rename ShrinkAxis.Height → Length
for consistency with Width/Length naming used throughout the codebase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-22 19:43:29 -04:00
parent 2f19f47a85
commit 07d6f08e8b
6 changed files with 14 additions and 10 deletions

View File

@@ -43,6 +43,8 @@ namespace OpenNest
public virtual NestDirection? PreferredDirection => null;
public virtual ShrinkAxis TrimAxis => ShrinkAxis.Width;
public virtual List<double> BuildAngles(NestItem item, double bestRotation, Box workArea)
{
return new List<double> { bestRotation, bestRotation + OpenNest.Math.Angle.HalfPI };