feat: engine-specific TrimAxis and rename ShrinkAxis.Height to Length
Make quantity trimming direction-aware: DefaultNestEngine uses TrimAxis (virtual property on NestEngineBase) so HorizontalRemnantEngine removes topmost parts instead of rightmost. Rename ShrinkAxis.Height → Length for consistency with Width/Length naming used throughout the codebase. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -43,6 +43,8 @@ namespace OpenNest
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public virtual NestDirection? PreferredDirection => null;
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public virtual ShrinkAxis TrimAxis => ShrinkAxis.Width;
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public virtual List<double> BuildAngles(NestItem item, double bestRotation, Box workArea)
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{
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return new List<double> { bestRotation, bestRotation + OpenNest.Math.Angle.HalfPI };
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