feat: wire PartClassifier into engine and update angle selection

Replace RotationAnalysis.FindBestRotation with PartClassifier.Classify in
RunPipeline, propagate ClassificationResult through BuildAngles signatures and
FillContext.PartType, and rewrite AngleCandidateBuilder to dispatch on part type
(Circle=1 angle, Rectangle=2, Irregular=full sweep).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-29 22:19:20 -04:00
parent f83df3a55a
commit 05037bc928
10 changed files with 117 additions and 43 deletions

View File

@@ -1,4 +1,5 @@
using OpenNest.Converters;
using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Engine.Strategies;
using OpenNest.Geometry;
@@ -33,7 +34,7 @@ public class StrategyOverlapTests
var strategies = FillStrategyRegistry.Strategies.ToList();
var item = new NestItem { Drawing = drawing };
var bestRotation = RotationAnalysis.FindBestRotation(item);
var classification = PartClassifier.Classify(drawing);
var failures = new List<string>();
foreach (var strategy in strategies)
@@ -50,9 +51,10 @@ public class StrategyOverlapTests
Token = System.Threading.CancellationToken.None,
Policy = policy,
};
context.SharedState["BestRotation"] = bestRotation;
context.SharedState["BestRotation"] = classification.PrimaryAngle;
context.SharedState["Classification"] = classification;
context.SharedState["AngleCandidates"] = new AngleCandidateBuilder().Build(
item, bestRotation, context.WorkArea);
item, classification, context.WorkArea);
var parts = strategy.Fill(context);
var count = parts?.Count ?? 0;