feat: wire PartClassifier into engine and update angle selection
Replace RotationAnalysis.FindBestRotation with PartClassifier.Classify in RunPipeline, propagate ClassificationResult through BuildAngles signatures and FillContext.PartType, and rewrite AngleCandidateBuilder to dispatch on part type (Circle=1 angle, Rectangle=2, Irregular=full sweep). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -25,7 +25,7 @@ namespace OpenNest.Engine
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public static ClassificationResult Classify(Drawing drawing)
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{
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var result = new ClassificationResult();
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var result = new ClassificationResult { Type = PartType.Irregular };
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var entities = ConvertProgram.ToGeometry(drawing.Program)
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.Where(e => e.Layer != SpecialLayers.Rapid);
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