feat: wire PartClassifier into engine and update angle selection

Replace RotationAnalysis.FindBestRotation with PartClassifier.Classify in
RunPipeline, propagate ClassificationResult through BuildAngles signatures and
FillContext.PartType, and rewrite AngleCandidateBuilder to dispatch on part type
(Circle=1 angle, Rectangle=2, Irregular=full sweep).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-29 22:19:20 -04:00
parent f83df3a55a
commit 05037bc928
10 changed files with 117 additions and 43 deletions

View File

@@ -1,3 +1,4 @@
using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Engine.Strategies;
using OpenNest.Geometry;
@@ -26,9 +27,9 @@ namespace OpenNest
set => angleBuilder.ForceFullSweep = value;
}
public override List<double> BuildAngles(NestItem item, double bestRotation, Box workArea)
public override List<double> BuildAngles(NestItem item, ClassificationResult classification, Box workArea)
{
return angleBuilder.Build(item, bestRotation, workArea);
return angleBuilder.Build(item, classification, workArea);
}
protected override void RecordProductiveAngles(List<AngleResult> angleResults)
@@ -132,10 +133,12 @@ namespace OpenNest
protected virtual void RunPipeline(FillContext context)
{
var bestRotation = RotationAnalysis.FindBestRotation(context.Item);
context.SharedState["BestRotation"] = bestRotation;
var classification = PartClassifier.Classify(context.Item.Drawing);
context.PartType = classification.Type;
context.SharedState["BestRotation"] = classification.PrimaryAngle;
context.SharedState["Classification"] = classification;
var angles = BuildAngles(context.Item, bestRotation, context.WorkArea);
var angles = BuildAngles(context.Item, classification, context.WorkArea);
context.SharedState["AngleCandidates"] = angles;
try