feat: wire PartClassifier into engine and update angle selection
Replace RotationAnalysis.FindBestRotation with PartClassifier.Classify in RunPipeline, propagate ClassificationResult through BuildAngles signatures and FillContext.PartType, and rewrite AngleCandidateBuilder to dispatch on part type (Circle=1 angle, Rectangle=2, Irregular=full sweep). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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using OpenNest.Engine;
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using OpenNest.Engine.Fill;
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using OpenNest.Engine.Strategies;
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using OpenNest.Geometry;
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@@ -26,9 +27,9 @@ namespace OpenNest
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set => angleBuilder.ForceFullSweep = value;
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}
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public override List<double> BuildAngles(NestItem item, double bestRotation, Box workArea)
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public override List<double> BuildAngles(NestItem item, ClassificationResult classification, Box workArea)
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{
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return angleBuilder.Build(item, bestRotation, workArea);
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return angleBuilder.Build(item, classification, workArea);
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}
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protected override void RecordProductiveAngles(List<AngleResult> angleResults)
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@@ -132,10 +133,12 @@ namespace OpenNest
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protected virtual void RunPipeline(FillContext context)
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{
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var bestRotation = RotationAnalysis.FindBestRotation(context.Item);
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context.SharedState["BestRotation"] = bestRotation;
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var classification = PartClassifier.Classify(context.Item.Drawing);
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context.PartType = classification.Type;
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context.SharedState["BestRotation"] = classification.PrimaryAngle;
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context.SharedState["Classification"] = classification;
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var angles = BuildAngles(context.Item, bestRotation, context.WorkArea);
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var angles = BuildAngles(context.Item, classification, context.WorkArea);
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context.SharedState["AngleCandidates"] = angles;
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try
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@@ -7,31 +7,68 @@ using System.Linq;
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namespace OpenNest.Engine.Fill
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{
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/// <summary>
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/// Builds candidate rotation angles for single-item fill. Encapsulates the
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/// full pipeline: base angles, narrow-area sweep, ML prediction, and
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/// known-good pruning across fills.
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/// </summary>
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public class AngleCandidateBuilder
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{
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private readonly HashSet<double> knownGoodAngles = new();
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public bool ForceFullSweep { get; set; }
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public List<double> Build(NestItem item, double bestRotation, Box workArea)
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public List<double> Build(NestItem item, ClassificationResult classification, Box workArea)
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{
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var baseAngles = new[] { bestRotation, bestRotation + Angle.HalfPI };
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// User constraints always take precedence over classification.
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if (HasExplicitConstraints(item))
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return BuildFromConstraints(item);
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switch (classification.Type)
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{
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case PartType.Circle:
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return new List<double> { 0 };
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case PartType.Rectangle:
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return new List<double> { classification.PrimaryAngle, classification.PrimaryAngle + Angle.HalfPI };
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default:
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return BuildIrregularAngles(item, classification.PrimaryAngle, workArea);
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}
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}
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private static bool HasExplicitConstraints(NestItem item)
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{
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// Default NestConstraints: Start=0, End=0. Both zero = no constraints.
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return !(item.RotationStart.IsEqualTo(0) && item.RotationEnd.IsEqualTo(0));
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}
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private static List<double> BuildFromConstraints(NestItem item)
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{
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var angles = new List<double>();
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var step = item.StepAngle > Tolerance.Epsilon ? item.StepAngle : Angle.ToRadians(5);
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for (var a = item.RotationStart; a <= item.RotationEnd + Tolerance.Epsilon; a += step)
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{
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if (!ContainsAngle(angles, a))
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angles.Add(a);
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}
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if (angles.Count == 0)
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angles.Add(item.RotationStart);
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return angles;
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}
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private List<double> BuildIrregularAngles(NestItem item, double primaryAngle, Box workArea)
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{
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var baseAngles = new[] { primaryAngle, primaryAngle + Angle.HalfPI };
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if (knownGoodAngles.Count > 0 && !ForceFullSweep)
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return BuildPrunedList(baseAngles);
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var angles = new List<double>(baseAngles);
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if (ForceFullSweep)
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AddSweepAngles(angles);
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// Full 5-degree sweep for irregular parts.
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AddSweepAngles(angles);
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if (!ForceFullSweep && angles.Count > 2)
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angles = ApplyMlPrediction(item, workArea, baseAngles, angles);
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// ML prediction complements the sweep when available.
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angles = ApplyMlPrediction(item, workArea, baseAngles, angles);
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return angles;
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}
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@@ -64,7 +101,14 @@ namespace OpenNest.Engine.Fill
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mlAngles.Add(b);
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}
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Debug.WriteLine($"[AngleCandidateBuilder] ML: {fallback.Count} angles -> {mlAngles.Count} predicted");
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// Merge ML angles into the existing sweep so both contribute.
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foreach (var a in fallback)
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{
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if (!ContainsAngle(mlAngles, a))
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mlAngles.Add(a);
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}
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Debug.WriteLine($"[AngleCandidateBuilder] ML: {fallback.Count} sweep + {predicted.Count} predicted = {mlAngles.Count} total");
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return mlAngles;
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}
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@@ -86,10 +130,6 @@ namespace OpenNest.Engine.Fill
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return angles.Any(existing => existing.IsEqualTo(angle));
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}
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/// <summary>
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/// Records angles that produced results. These are used to prune
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/// subsequent Build() calls.
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/// </summary>
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public void RecordProductive(List<AngleResult> angleResults)
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{
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foreach (var ar in angleResults)
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@@ -26,9 +26,9 @@ namespace OpenNest
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public override ShrinkAxis TrimAxis => ShrinkAxis.Length;
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public override List<double> BuildAngles(NestItem item, double bestRotation, Box workArea)
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public override List<double> BuildAngles(NestItem item, ClassificationResult classification, Box workArea)
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{
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var baseAngles = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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var baseAngles = new List<double> { classification.PrimaryAngle, classification.PrimaryAngle + Angle.HalfPI };
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baseAngles.Sort((a, b) => RotatedHeight(item, a).CompareTo(RotatedHeight(item, b)));
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return baseAngles;
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}
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@@ -46,9 +46,9 @@ namespace OpenNest
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public virtual ShrinkAxis TrimAxis => ShrinkAxis.Width;
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public virtual List<double> BuildAngles(NestItem item, double bestRotation, Box workArea)
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public virtual List<double> BuildAngles(NestItem item, ClassificationResult classification, Box workArea)
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{
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return new List<double> { bestRotation, bestRotation + OpenNest.Math.Angle.HalfPI };
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return new List<double> { classification.PrimaryAngle, classification.PrimaryAngle + OpenNest.Math.Angle.HalfPI };
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}
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protected virtual void RecordProductiveAngles(List<AngleResult> angleResults) { }
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@@ -25,7 +25,7 @@ namespace OpenNest.Engine
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public static ClassificationResult Classify(Drawing drawing)
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{
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var result = new ClassificationResult();
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var result = new ClassificationResult { Type = PartType.Irregular };
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var entities = ConvertProgram.ToGeometry(drawing.Program)
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.Where(e => e.Layer != SpecialLayers.Rapid);
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@@ -1,3 +1,4 @@
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using OpenNest.Engine;
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using OpenNest.Engine.Fill;
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using OpenNest.Geometry;
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using System;
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@@ -15,6 +16,7 @@ namespace OpenNest.Engine.Strategies
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public CancellationToken Token { get; init; }
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public IProgress<NestProgress> Progress { get; init; }
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public FillPolicy Policy { get; init; }
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public PartType PartType { get; set; }
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public List<Part> CurrentBest { get; set; }
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/// <summary>For progress reporting only; comparisons use Policy.Comparer.</summary>
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@@ -24,9 +24,9 @@ namespace OpenNest
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public override NestDirection? PreferredDirection => NestDirection.Horizontal;
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public override List<double> BuildAngles(NestItem item, double bestRotation, Box workArea)
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public override List<double> BuildAngles(NestItem item, ClassificationResult classification, Box workArea)
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{
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var baseAngles = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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var baseAngles = new List<double> { classification.PrimaryAngle, classification.PrimaryAngle + Angle.HalfPI };
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baseAngles.Sort((a, b) => RotatedWidth(item, a).CompareTo(RotatedWidth(item, b)));
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return baseAngles;
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}
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