From 01283d2b187886bdc44691a13d40a6d78f3dc2c3 Mon Sep 17 00:00:00 2001 From: AJ Isaacs Date: Sun, 15 Mar 2026 21:10:10 -0400 Subject: [PATCH] refactor: migrate Console Program to NestEngineRegistry Co-Authored-By: Claude Opus 4.6 (1M context) --- OpenNest.Console/Program.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/OpenNest.Console/Program.cs b/OpenNest.Console/Program.cs index 9709889..61cb1ad 100644 --- a/OpenNest.Console/Program.cs +++ b/OpenNest.Console/Program.cs @@ -348,7 +348,7 @@ static class NestConsole if (item.Quantity <= 0 || workArea.Width <= 0 || workArea.Length <= 0) continue; - var engine = new NestEngine(plate); + var engine = NestEngineRegistry.Create(plate); var parts = engine.FillExact(item, workArea, null, CancellationToken.None); if (parts.Count > 0) @@ -367,17 +367,17 @@ static class NestConsole if (packItems.Count > 0 && workArea.Width > 0 && workArea.Length > 0) { - var engine = new NestEngine(plate); - var before = plate.Parts.Count; - engine.PackArea(workArea, packItems); + var engine = NestEngineRegistry.Create(plate); + var packParts = engine.PackArea(workArea, packItems, null, CancellationToken.None); + plate.Parts.AddRange(packParts); - if (plate.Parts.Count > before) + if (packParts.Count > 0) success = true; } } else { - var engine = new NestEngine(plate); + var engine = NestEngineRegistry.Create(plate); var item = new NestItem { Drawing = drawing, Quantity = options.Quantity }; success = engine.Fill(item); }