Reusable Fill/, BestFit, RectanglePacking and CirclePacking components are fair game; whole-engine delegation and run-all-pick-best stay banned. Improvements to shared components go in the engine's own project and are reported, not applied to OpenNest.Core/OpenNest.Engine. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
using System;
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using System.Threading;
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using OpenNest.Engine.Jobs;
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namespace OpenNest.Engine.Qwen;
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/// <summary>
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/// TODO: name and describe the actual placement strategy here (e.g. "skyline packer with
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/// greedy shelf assignment", "NFP-based sliding placement with simulated-annealing order
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/// search", etc). This must be an independently designed algorithm — see README.md.
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/// </summary>
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public sealed class QwenNestingEngine : INestingEngine
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{
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public NestJobResult Solve(
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NestJob job,
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IProgress<NestJobProgress>? progress = null,
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CancellationToken token = default
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)
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{
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ArgumentNullException.ThrowIfNull(job);
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// TODO: implement independent placement logic here.
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//
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// Do NOT call NestingEngineRegistry.Create(...), PlateNesterFactory, PlateFillService,
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// or any built-in INestingEngine, and do not run several and keep the best. The
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// Fill/ and pattern components (FillLinear, PairFiller, PatternTiler, Compactor, ...)
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// and OpenNest.Core geometry ARE fair game as tools; the decisions are yours.
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//
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// job.Parts -> requested parts (PartGeometrySnapshot geometry, quantity, priority, rotation policy)
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// job.Plates -> candidate stock sheets (size, spacing, quadrant, quantity)
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// job.Options -> job-wide options
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//
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// Return a NestJobResult built from NestJobPlateResult (one per used sheet, holding
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// ordered NestJobPlacement values), PartFulfillment (requested vs placed per part id),
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// and StockUsage (sheets used per stock id).
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throw new NotImplementedException(
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"Qwen nesting engine placement logic not yet implemented."
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);
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}
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}
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