Plugin engines (Opus55, Qwen, Terra) each add two projects at the repo root, and more are coming; at a dozen they would outnumber the core projects. They are also a different kind of thing: out-of-solution, runtime-loaded plugins. Grouping them under Engines/ keeps the root readable. Engines/Directory.Build.props now holds the shared TFM, nullable and implicit-usings settings and the OpenNest.Engine reference, so a new engine's csproj is nearly empty. The tests/ compile exclusion lives in Directory.Build.targets because a removal in .props runs before the SDK adds its default Compile glob and has no effect. Build-Engines.ps1 replaces the per-README manual build-and-copy steps for deploying engines into the benchmark's runtime Engines/ folder. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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OpenNest.Engine.Terra
An independent INestingEngine implementation — not a wrapper, ensemble, or
selector over OpenNest's built-in engines (StockLadderNestingEngine,
FixedStrategyNestingEngine "Default"/"Strip"/"Vertical Remnant"/"Horizontal Remnant, or anything reachable through PlateNesterFactory/NestingEngineRegistry). Solve()` must never call, instantiate, or otherwise delegate a placement decision
to one of those.
Allowed building blocks
Low-level geometry/data-structure primitives are fair game — they are not nesting strategies:
OpenNest.Coregeometry:Polygon,Shape,BoundingBox,Vector,Box,ConvexHull,ConvexDecomposition,RotatingCalipers,Collision(overlap/spacing checks),NoFitPolygon,ShapeProfile,SpatialQuery.OpenNest.Enginesupport types if useful:PartBoundary,RotationAnalysis,AngleCandidateBuilder— the decision logic using them must be your own (don't just callBestFitFinder/PairEvaluator/RotationSlideStrategy, which are the existing best-fit engine's internals).
What to fill in
TerraNestingEngine.cs — implement Solve(). Pick and document an actual
placement strategy (NFP-based sliding placement, skyline/shelf packer,
simulated-annealing/genetic layout search, guillotine-cut packer,
physics/gravity-settling, etc). It's fine to be simpler or worse than the built-in
engines to start; it must not be the same algorithm re-derived through indirection.
Build
dotnet build Engines/OpenNest.Engine.Terra/OpenNest.Engine.Terra.csproj
This project is intentionally outside OpenNest.sln (same pattern as the
OpenNest.Engine.Aurora plugin) — it's discovered at runtime as a plugin, not built
as part of the main solution.
Try it out with the benchmark
OpenNest.Benchmark auto-loads plugin engines from an Engines/ folder next to its
own build output:
dotnet build Engines/OpenNest.Engine.Terra/OpenNest.Engine.Terra.csproj -c Release
dotnet build OpenNest.Benchmark/OpenNest.Benchmark.csproj -c Release
mkdir -p OpenNest.Benchmark/bin/Release/net8.0/Engines
cp Engines/OpenNest.Engine.Terra/bin/Release/net8.0/OpenNest.Engine.Terra.dll OpenNest.Benchmark/bin/Release/net8.0/Engines/
dotnet OpenNest.Benchmark/bin/Release/net8.0/OpenNest.Benchmark.dll <path-to-.nest-or-folder>
Or build and deploy in one step with ./Engines/Build-Engines.ps1 -Engines Terra.
Your engine will show up in the report under its CLR type name (TerraNestingEngine),
competing on equal footing against the built-in engines.