using System;
using System.Threading;
using OpenNest.Engine.Jobs;
namespace OpenNest.Engine.Terra;
///
/// TODO: name and describe the actual placement strategy here (e.g. "skyline packer with
/// greedy shelf assignment", "NFP-based sliding placement with simulated-annealing order
/// search", etc). This must be an independently designed algorithm — see README.md.
///
public sealed class TerraNestingEngine : INestingEngine
{
public NestJobResult Solve(
NestJob job,
IProgress? progress = null,
CancellationToken token = default
)
{
ArgumentNullException.ThrowIfNull(job);
// TODO: implement independent placement logic here.
//
// Do NOT call NestingEngineRegistry.Create(...), PlateNesterFactory, PlateFillService,
// or any built-in INestingEngine, and do not run several and keep the best. The
// Fill/ and pattern components (FillLinear, PairFiller, PatternTiler, Compactor, ...)
// and OpenNest.Core geometry ARE fair game as tools; the decisions are yours.
//
// job.Parts -> requested parts (PartGeometrySnapshot geometry, quantity, priority, rotation policy)
// job.Plates -> candidate stock sheets (size, spacing, quadrant, quantity)
// job.Options -> job-wide options
//
// Return a NestJobResult built from NestJobPlateResult (one per used sheet, holding
// ordered NestJobPlacement values), PartFulfillment (requested vs placed per part id),
// and StockUsage (sheets used per stock id).
throw new NotImplementedException(
"Terra nesting engine placement logic not yet implemented."
);
}
}