using System;
using System.Threading;
using OpenNest.Engine.Jobs;
namespace OpenNest.Engine.__NAME__;
///
/// TODO: name and describe the actual placement strategy here (e.g. "skyline packer with
/// greedy shelf assignment", "NFP-based sliding placement with simulated-annealing order
/// search", etc). This must be an independently designed algorithm — see README.md.
///
public sealed class __NAME__NestingEngine : INestingEngine
{
public NestJobResult Solve(
NestJob job,
IProgress? progress = null,
CancellationToken token = default
)
{
ArgumentNullException.ThrowIfNull(job);
token.ThrowIfCancellationRequested();
// TODO: implement independent placement logic here.
//
// Do NOT call NestingEngineRegistry.Create(...), PlateNesterFactory, PlateFillService,
// or any built-in INestingEngine, and do not run several and keep the best. The
// Fill/ and pattern components (FillLinear, PairFiller, PatternTiler, Compactor, ...)
// and OpenNest.Core geometry ARE fair game as tools; the decisions are yours.
//
// job.Parts -> requested parts (PartGeometrySnapshot geometry, quantity, priority, rotation policy)
// job.Plates -> candidate stock sheets (size, spacing, edge spacing, quadrant, quantity)
// job.Options -> job-wide options
//
// Read material with JobPartGeometry.TryRead(part.Geometry); use stock.WorkArea/Fits,
// RotationCandidates.ForShape and NestJobCost as primitives for your own decisions.
// var result = new NestJobResultBuilder(job, progress);
// result.AddSheet(stock, poses); // (PartId, X, Y, Rotation); call only on commit.
// return result.Build(NestJobStopReason.NoPlacementFound);
// The builder assigns sheet/instance indices, fulfillment, usage and commit progress.
throw new NotImplementedException("__NAME__ nesting engine placement logic not yet implemented.");
}
}