# Bench rules These rules apply to every model building or optimizing an OpenNest engine. Engines are no longer a competition between models: each engine targets a job lane (rectangles, circles, rings, irregular), and a change lands only when it beats that lane's current best on the benchmark. `README.md` in this folder covers what counts as an engine; this file covers how the run works. ## Your workspace - You are working in a copy of OpenNest. Your engine is `Engines/OpenNest.Engine.__NAME__/`. - Other engines in OpenNest-Engines are open to read, compare against and borrow from. Credit borrowed ideas in your report. Do not edit another engine's folder in the same change. - Do not edit `OpenNest.Core`, `OpenNest.Engine`, `OpenNest.Benchmark` or anything else outside your engine folder, except for throwaway tools under `tools/` and scratch work under `bench-local/` (see below). If shared code has a bug that blocks you, work around it in your engine and describe the bug in your report. ## Version control - At the start, if this copy is not already a git repository, run `git init` in the copy's root and commit everything as `Initial bench copy` before changing anything. - Commit every time the engine reaches a working state (it builds and the tests pass), with a message that says what changed and why, plus any benchmark numbers you measured. - When an experiment makes things worse, go back to the last good commit rather than patching forward. Do not rewrite or squash history; the commit log is part of the record of your run. - Do not add a git remote or push anywhere. ## Real parts - Real production drawings are available read-only at `/mnt/rogers/PEP Drawings/Archive` (on hermes.lan) or `Y:\Archive` (on Windows); both are the same archive. Use them to build realistic benchmark jobs. - Never modify, move or delete anything in the archive. - Do not copy DXF files into your engine folder, and do not commit archive paths, file names or part numbers inside your engine folder. The engine folder may be published; these drawings are customer property. Keep manifests, results and notes that reference the archive under `bench-local/` in the copy's root instead. - Acceptance also uses jobs you did not tune on. Tune for real parts in general, not for the specific drawings you tested with. ## Tests and scoring - `Engine.Testing/` is the shared, read-only test kit supplied beside engine folders in bench copies. Reference it for shapes, job construction, layout assertions and inherited engine contract tests; do not copy or edit it during an engine optimization run. - Placement must be deterministic: no clocks, unseeded randomness or environment variables may influence placement. Budgets count work. Wall time may stop work only through the host's cancellation token. Diagnostics must not affect placement decisions. - Keep the starter tests in `tests/` and keep them passing. Add tests; do not weaken, skip or delete existing ones. If you believe an existing test is wrong, leave it and explain why in your report. - Engines are scored by `OpenNest.Benchmark`. Every layout goes through `NestValidator`; an invalid layout places nothing and pays the unplaced-part penalty, so validity comes before utilization. - Benchmark with `--parallel 1` whenever you report timing. ## Your report When you finish, update `README.md` in your engine folder to replace the template text with: - the algorithm and why you chose it, - what you tried that did not work, - benchmark results (synthetic jobs only in the README; real-part results go in `bench-local/`), - any shared-code bugs or improvements you found, with measured numbers, so they can be upstreamed.