fix(gpt6astra): rank lower Priority first and drop etch marks from geometry
Priority was sorted descending, the reverse of the host (StockLadder and NestJobCandidateComparer treat a lower number as more important), so a priority-9 part beat a priority-0 part for scarce stock. The existing test encoded the inverted rule and now asserts the host's direction. Part geometry filtered only rapids, so scribe/etch moves counted as material - the bug OpenNest fixed in 1b5e1b1. Use SpecialLayers.IsMaterial. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -102,8 +102,11 @@ public class Gpt6AstraNestingEngineTests
|
||||
[Fact]
|
||||
public void PriorityWinsScarceSpaceAndProgressReflectsCommits()
|
||||
{
|
||||
var low = Rectangle("low", 2, 2, 1);
|
||||
var high = new NestJobPart("high", low.Geometry, 1, priority: 9);
|
||||
// Lower Priority number ranks higher, as in StockLadderNestingEngine and
|
||||
// NestJobCandidateComparer; input order is chosen so it cannot decide the winner.
|
||||
var template = Rectangle("template", 2, 2, 1);
|
||||
var low = new NestJobPart("low", template.Geometry, 1, priority: 9);
|
||||
var high = new NestJobPart("high", template.Geometry, 1, priority: 0);
|
||||
var job = new NestJob(new[] { low, high }, new[] { new NestPlateStock("s", new Size(2, 2), 1) });
|
||||
var updates = new List<NestJobProgress>();
|
||||
var result = new Gpt6AstraNestingEngine().Solve(job, new CallbackProgress(updates.Add));
|
||||
@@ -287,6 +290,31 @@ public class Gpt6AstraNestingEngineTests
|
||||
Validate(job, result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EtchMarksAreLeftOutOfNestingGeometry()
|
||||
{
|
||||
// A bend tick starts on material and ends 1.0 into a side notch, outside the part but
|
||||
// inside its bounding box (the PEP case that crashed nesting before 1b5e1b1). As
|
||||
// material it is open geometry leaving the part; as a mark it must be ignored.
|
||||
var job = new NestJob(new[] { new NestJobPart("part", PartGeometrySnapshot.FromProgram(NotchedPartWithEtch()), 2,
|
||||
rotation: RotationPolicy.Fixed(0)) },
|
||||
new[] { new NestPlateStock("s", new Size(10.4, 20.6), 1, partSpacing: 0.2) });
|
||||
var result = new Gpt6AstraNestingEngine().Solve(job);
|
||||
Validate(job, result);
|
||||
Assert.Equal(NestJobStatus.Complete, result.Status);
|
||||
Assert.Equal(2, Assert.Single(result.Plates).Placements.Count);
|
||||
}
|
||||
|
||||
private static Program NotchedPartWithEtch()
|
||||
{
|
||||
var p = new Program();
|
||||
p.MoveTo(0, 0); p.LineTo(10, 0); p.LineTo(10, 4); p.LineTo(8, 4); p.LineTo(8, 6);
|
||||
p.LineTo(10, 6); p.LineTo(10, 10); p.LineTo(0, 10); p.LineTo(0, 0);
|
||||
p.MoveTo(7.5, 5);
|
||||
p.Codes.Add(new LinearMove(9, 5) { Layer = LayerType.Scribe });
|
||||
return p;
|
||||
}
|
||||
|
||||
private sealed class CallbackProgress(Action<NestJobProgress> callback) : IProgress<NestJobProgress>
|
||||
{ public void Report(NestJobProgress value) => callback(value); }
|
||||
|
||||
@@ -321,7 +349,7 @@ public class Gpt6AstraNestingEngineTests
|
||||
var part = job.Parts.Single(p => p.Id == pose.PartId);
|
||||
Assert.True(part.Rotation.Allows(pose.Rotation));
|
||||
var geometry = ConvertProgram.ToGeometry(DrawingJobMapper.ToProgram(part.Geometry))
|
||||
.Where(e => !ReferenceEquals(e.Layer, SpecialLayers.Rapid)).ToArray();
|
||||
.Where(e => SpecialLayers.IsMaterial(e.Layer)).ToArray();
|
||||
foreach (var entity in geometry) { entity.Rotate(pose.Rotation); entity.Offset(pose.X, pose.Y); }
|
||||
var b = (L: geometry.Min(e => e.Left), B: geometry.Min(e => e.Bottom),
|
||||
R: geometry.Max(e => e.Right), T: geometry.Max(e => e.Top));
|
||||
|
||||
Reference in New Issue
Block a user