refactor(engines): move plugin engines into an Engines/ subfolder

Plugin engines (Opus55, Qwen, Terra) each add two projects at the repo
root, and more are coming; at a dozen they would outnumber the core
projects. They are also a different kind of thing: out-of-solution,
runtime-loaded plugins. Grouping them under Engines/ keeps the root
readable.

Engines/Directory.Build.props now holds the shared TFM, nullable and
implicit-usings settings and the OpenNest.Engine reference, so a new
engine's csproj is nearly empty. The tests/ compile exclusion lives in
Directory.Build.targets because a removal in .props runs before the SDK
adds its default Compile glob and has no effect.

Build-Engines.ps1 replaces the per-README manual build-and-copy steps
for deploying engines into the benchmark's runtime Engines/ folder.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
aj
2026-09-23 11:34:18 -04:00
co-authored by Claude Opus 5.5
parent cbef2f5e41
commit d42d7d0aab
12 changed files with 84 additions and 53 deletions
@@ -1,8 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
@@ -14,6 +11,5 @@
<ItemGroup>
<Using Include="Xunit" />
<ProjectReference Include="../OpenNest.Engine.Terra.csproj" />
<ProjectReference Include="../../OpenNest.Engine/OpenNest.Engine.csproj" />
</ItemGroup>
</Project>