Moved ViewFlipDeciders to separate namespace.
This commit is contained in:
@@ -100,7 +100,9 @@
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<Compile Include="ItemExtractors\ItemExtractor.cs" />
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<Compile Include="Forms\ViewFlipDeciderComboboxItem.cs" />
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<Compile Include="Item.cs" />
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<Compile Include="IViewFlipDecider.cs" />
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<Compile Include="ViewFlipDeciders\AskViewFlipDecider.cs" />
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<Compile Include="ViewFlipDeciders\AutoViewFlipDecider.cs" />
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<Compile Include="ViewFlipDeciders\IViewFlipDecider.cs" />
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<Compile Include="Helper.cs" />
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<Compile Include="Forms\MainForm.cs">
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<SubType>Form</SubType>
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@@ -112,6 +114,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SolidWorksExtensions.cs" />
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<Compile Include="Units.cs" />
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<Compile Include="ViewFlipDeciders\PreferUpViewFlipDecider.cs" />
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<Compile Include="ViewHelper.cs" />
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<EmbeddedResource Include="Forms\MainForm.resx">
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<DependentUpon>MainForm.cs</DependentUpon>
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@@ -1,4 +1,6 @@
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namespace ExportDXF.Forms
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using ExportDXF.ViewFlipDeciders;
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namespace ExportDXF.Forms
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{
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public class ViewFlipDeciderComboboxItem
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{
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@@ -1,78 +0,0 @@
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using System.Linq;
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using System.Windows.Forms;
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namespace ExportDXF
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{
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public interface IViewFlipDecider
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{
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bool ShouldFlip(SolidWorks.Interop.sldworks.View view);
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string Name { get; }
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}
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public class AutoViewFlipDecider : IViewFlipDecider
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{
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public string Name => "Automatic";
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public bool ShouldFlip(SolidWorks.Interop.sldworks.View view)
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{
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var orientation = ViewHelper.GetOrientation(view);
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var bounds = ViewHelper.GetBounds(view);
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var bends = ViewHelper.GetBends(view);
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var up = bends.Where(b => b.Direction == BendDirection.Up).ToList();
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var down = bends.Where(b => b.Direction == BendDirection.Down).ToList();
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if (down.Count == 0)
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return false;
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if (up.Count == 0)
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return true;
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var bend = ViewHelper.GetBendClosestToBounds(bounds, bends);
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return bend.Direction == BendDirection.Down;
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}
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}
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public class AskViewFlipDecider : IViewFlipDecider
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{
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public string Name => "Ask to flip";
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public bool ShouldFlip(SolidWorks.Interop.sldworks.View view)
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{
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var bends = ViewHelper.GetBends(view);
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if (bends.Count == 0)
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return false;
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return MessageBox.Show("Flip view?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes;
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}
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public override string ToString()
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{
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return Name;
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}
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}
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public class PreferUpViewFlipDecider : IViewFlipDecider
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{
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public string Name => "Prefer up bends, ask if up/down";
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public bool ShouldFlip(SolidWorks.Interop.sldworks.View view)
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{
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var bends = ViewHelper.GetBends(view);
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var up = bends.Where(b => b.Direction == BendDirection.Up).ToList();
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var down = bends.Where(b => b.Direction == BendDirection.Down).ToList();
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if (up.Count > 0 && down.Count > 0)
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{
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return MessageBox.Show("Flip view?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes;
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}
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else
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{
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return down.Count > 0;
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}
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}
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}
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}
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24
ExportDXF/ViewFlipDeciders/AskViewFlipDecider.cs
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24
ExportDXF/ViewFlipDeciders/AskViewFlipDecider.cs
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@@ -0,0 +1,24 @@
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using System.Windows.Forms;
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namespace ExportDXF.ViewFlipDeciders
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{
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public class AskViewFlipDecider : IViewFlipDecider
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{
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public string Name => "Ask to flip";
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public bool ShouldFlip(SolidWorks.Interop.sldworks.View view)
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{
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var bends = ViewHelper.GetBends(view);
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if (bends.Count == 0)
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return false;
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return MessageBox.Show("Flip view?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes;
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}
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public override string ToString()
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{
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return Name;
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}
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}
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}
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29
ExportDXF/ViewFlipDeciders/AutoViewFlipDecider.cs
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29
ExportDXF/ViewFlipDeciders/AutoViewFlipDecider.cs
Normal file
@@ -0,0 +1,29 @@
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using System.Linq;
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namespace ExportDXF.ViewFlipDeciders
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{
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public class AutoViewFlipDecider : IViewFlipDecider
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{
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public string Name => "Automatic";
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public bool ShouldFlip(SolidWorks.Interop.sldworks.View view)
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{
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var orientation = ViewHelper.GetOrientation(view);
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var bounds = ViewHelper.GetBounds(view);
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var bends = ViewHelper.GetBends(view);
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var up = bends.Where(b => b.Direction == BendDirection.Up).ToList();
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var down = bends.Where(b => b.Direction == BendDirection.Down).ToList();
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if (down.Count == 0)
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return false;
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if (up.Count == 0)
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return true;
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var bend = ViewHelper.GetBendClosestToBounds(bounds, bends);
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return bend.Direction == BendDirection.Down;
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}
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}
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}
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9
ExportDXF/ViewFlipDeciders/IViewFlipDecider.cs
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9
ExportDXF/ViewFlipDeciders/IViewFlipDecider.cs
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@@ -0,0 +1,9 @@
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namespace ExportDXF.ViewFlipDeciders
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{
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public interface IViewFlipDecider
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{
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bool ShouldFlip(SolidWorks.Interop.sldworks.View view);
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string Name { get; }
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}
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}
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26
ExportDXF/ViewFlipDeciders/PreferUpViewFlipDecider.cs
Normal file
26
ExportDXF/ViewFlipDeciders/PreferUpViewFlipDecider.cs
Normal file
@@ -0,0 +1,26 @@
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using System.Linq;
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using System.Windows.Forms;
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namespace ExportDXF.ViewFlipDeciders
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{
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public class PreferUpViewFlipDecider : IViewFlipDecider
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{
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public string Name => "Prefer up bends, ask if up/down";
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public bool ShouldFlip(SolidWorks.Interop.sldworks.View view)
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{
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var bends = ViewHelper.GetBends(view);
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var up = bends.Where(b => b.Direction == BendDirection.Up).ToList();
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var down = bends.Where(b => b.Direction == BendDirection.Down).ToList();
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if (up.Count > 0 && down.Count > 0)
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{
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return MessageBox.Show("Flip view?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes;
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}
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else
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{
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return down.Count > 0;
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}
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}
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}
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}
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