170 lines
4.6 KiB
C#
170 lines
4.6 KiB
C#
using netDxf;
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using netDxf.Entities;
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using netDxf.Tables;
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using System;
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using System.Collections.Generic;
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namespace EtchBendLines
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{
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public class Bend
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{
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public Line Line { get; set; }
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public MText BendNote { get; set; }
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public double YIntercept
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{
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get { return Line.YIntercept(); }
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}
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public double Slope
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{
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get { return Line.Slope(); }
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}
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public bool IsVertical
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{
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get { return Line.IsVertical(); }
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}
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public bool IsHorizontal
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{
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get { return Line.IsHorizontal(); }
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}
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public bool IsParallelTo(Bend bend)
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{
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return Line.IsParallelTo(bend.Line);
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}
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public bool IsPerpendicularTo(Bend bend)
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{
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return Line.IsPerpendicularTo(bend.Line);
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}
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public bool IsCollinearTo(Bend bend)
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{
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if (bend.IsVertical || this.IsVertical)
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return (bend.IsVertical && this.IsVertical && bend.YIntercept == this.YIntercept);
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if (bend.YIntercept != this.YIntercept)
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return false;
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return bend.Slope == this.Slope;
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}
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public List<Line> GetEtchLines(double etchLength)
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{
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var lines = new List<Line>();
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var etchLayer = new Layer("ETCH")
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{
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Color = AciColor.Green,
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};
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var startPoint = new Vector2(Line.StartPoint.X, Line.StartPoint.Y);
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var endPoint = new Vector2(Line.EndPoint.X, Line.EndPoint.Y);
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var bendLength = startPoint.DistanceTo(endPoint);
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if (bendLength < (etchLength * 3.0))
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{
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var fullLengthLine = new Line(Line.StartPoint, Line.EndPoint)
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{
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Layer = etchLayer
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};
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lines.Add(fullLengthLine);
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return lines;
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}
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else
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{
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var angle = startPoint.AngleTo(endPoint);
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if (Line.IsVertical())
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{
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var x = Line.StartPoint.X;
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var bottomY1 = Line.StartPoint.Y < Line.EndPoint.Y ? Line.StartPoint.Y : Line.EndPoint.Y;
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var bottomY2 = bottomY1 + etchLength;
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var topY1 = Line.StartPoint.Y > Line.EndPoint.Y ? Line.StartPoint.Y : Line.EndPoint.Y;
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var topY2 = topY1 - etchLength;
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var p1 = new Vector2(x, bottomY1);
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var p2 = new Vector2(x, bottomY2);
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var p3 = new Vector2(x, topY1);
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var p4 = new Vector2(x, topY2);
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var bottomPoint = Line.StartPoint.Y < Line.EndPoint.Y ? Line.StartPoint : Line.EndPoint;
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var bottomOffsetPoint = new Vector2(bottomPoint.X, bottomPoint.Y + etchLength);
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var line1 = new Line(p1, p2)
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{
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Layer = etchLayer
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};
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var line2 = new Line(p3, p4)
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{
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Layer = etchLayer
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};
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lines.Add(line1);
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lines.Add(line2);
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}
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else
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{
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var start = Line.StartPoint.ToVector2();
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var end = Line.EndPoint.ToVector2();
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var x1 = Math.Cos(angle);
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var y1 = Math.Sin(angle);
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var p1 = new Vector2(start.X, start.Y);
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var p2 = new Vector2(start.X + x1, start.Y + y1);
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var p3 = new Vector2(end.X, end.Y);
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var p4 = new Vector2(end.X - x1, end.Y - y1);
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var line1 = new Line(p1, p2)
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{
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Layer = etchLayer
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};
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var line2 = new Line(p3, p4)
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{
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Layer = etchLayer
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};
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lines.Add(line1);
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lines.Add(line2);
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}
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}
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return lines;
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}
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public BendDirection Direction { get; set; }
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public double Length
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{
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get
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{
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var x = Line.EndPoint.X - Line.StartPoint.X;
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var y = Line.EndPoint.Y - Line.StartPoint.Y;
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return Math.Sqrt(x * x + y * y);
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}
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}
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public double? Radius { get; set; }
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public double? Angle { get; set; }
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public override string ToString()
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{
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return $"{Direction.ToString()} {Angle}° R{Radius}";
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}
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}
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}
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