namespace CutList.Core.Nesting.Pipeline
{
///
/// Creates duplicate bins when the same packing pattern can be repeated.
/// If there are enough remaining items to fill another bin identically,
/// creates copies to reduce iteration overhead.
///
public class DuplicateBinsStep : IPackingStep
{
public void Execute(PackingContext context)
{
// Process bins that were created before this step
// We need a copy since we'll be adding new bins
var originalBins = context.Bins.ToList();
foreach (var originalBin in originalBins)
{
CreateDuplicateBins(originalBin, context);
}
}
private static void CreateDuplicateBins(Bin originalBin, PackingContext context)
{
int duplicateCount = GetDuplicateCount(originalBin, context.RemainingItems);
for (int i = 0; i < duplicateCount; i++)
{
if (!context.CanAddMoreBins())
break;
var newBin = context.CreateBin();
foreach (var item in originalBin.Items)
{
var matchingItem = context.RemainingItems.FirstOrDefault(a => a.Length == item.Length);
if (matchingItem != null)
{
newBin.AddItem(matchingItem);
context.RemainingItems.Remove(matchingItem);
}
}
context.Bins.Add(newBin);
}
}
private static int GetDuplicateCount(Bin bin, List remainingItems)
{
int count = int.MaxValue;
foreach (var lengthGroup in bin.Items.GroupBy(i => i.Length))
{
int availableCount = remainingItems.Count(i => i.Length == lengthGroup.Key);
count = Math.Min(count, availableCount / lengthGroup.Count());
}
return count == int.MaxValue ? 0 : count;
}
}
}