Add factory pattern for engine creation
Replace hard-coded engine instantiation with factory pattern to enable dependency injection and improve testability. Changes: - IEngineFactory: Interface for creating engines - EngineFactory: Default implementation using AdvancedFitEngine - MultiBinEngine: Now accepts IEngineFactory via constructor This eliminates the hard-coded dependency on AdvancedFitEngine and allows for easy swapping of engine implementations through configuration or dependency injection. Benefits: - Dependency inversion principle satisfied - Engines can be mocked in tests - Engine selection can be configured externally - Single responsibility for engine creation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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SawCut/Nesting/IEngineFactory.cs
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SawCut/Nesting/IEngineFactory.cs
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namespace SawCut.Nesting
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{
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/// <summary>
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/// Factory interface for creating bin packing engines.
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/// Allows for dependency injection and testing without hard-coded engine types.
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/// </summary>
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public interface IEngineFactory
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{
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/// <summary>
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/// Creates a configured engine instance for bin packing.
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/// </summary>
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/// <param name="stockLength">The length of stock bins</param>
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/// <param name="spacing">The spacing/kerf between items</param>
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/// <param name="maxBinCount">Maximum number of bins to create</param>
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/// <returns>A configured IEngine instance</returns>
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IEngine CreateEngine(double stockLength, double spacing, int maxBinCount);
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}
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}
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