Add factory pattern for engine creation
Replace hard-coded engine instantiation with factory pattern to enable dependency injection and improve testability. Changes: - IEngineFactory: Interface for creating engines - EngineFactory: Default implementation using AdvancedFitEngine - MultiBinEngine: Now accepts IEngineFactory via constructor This eliminates the hard-coded dependency on AdvancedFitEngine and allows for easy swapping of engine implementations through configuration or dependency injection. Benefits: - Dependency inversion principle satisfied - Engines can be mocked in tests - Engine selection can be configured externally - Single responsibility for engine creation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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SawCut/Nesting/EngineFactory.cs
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19
SawCut/Nesting/EngineFactory.cs
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namespace SawCut.Nesting
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{
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/// <summary>
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/// Default implementation of IEngineFactory that creates AdvancedFitEngine instances.
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/// Can be extended to support different engine types based on configuration.
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/// </summary>
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public class EngineFactory : IEngineFactory
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{
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public IEngine CreateEngine(double stockLength, double spacing, int maxBinCount)
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{
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return new AdvancedFitEngine
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{
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StockLength = stockLength,
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Spacing = spacing,
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MaxBinCount = maxBinCount
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};
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}
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}
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}
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