Fixed bin height when drawing BinLayoutView
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@@ -10,6 +10,7 @@ namespace CutList.Controls
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public Bin Bin { get; set; }
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private const int BorderPixels = 15;
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private const int BorderPixelsX2 = BorderPixels * 2;
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private const int BinHeightPixels = 100;
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private readonly HatchBrush hBrush = new HatchBrush(HatchStyle.DiagonalCross, Color.Pink, Color.Transparent);
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@@ -19,64 +20,57 @@ namespace CutList.Controls
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SetStyle(ControlStyles.ResizeRedraw | ControlStyles.OptimizedDoubleBuffer, true);
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}
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private static readonly StringFormat StringFormatCentered = new StringFormat
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{
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Alignment = StringAlignment.Center,
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LineAlignment = StringAlignment.Center
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};
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protected override void OnPaint(PaintEventArgs e)
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{
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//base.OnPaint(e);
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if (Bin == null)
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return;
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var displayWidth = Width - BorderPixels * 2.0f;
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var maxHeight = Height - BorderPixels * 2.0f;
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var rect = GetBinRectangle();
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if (displayWidth <= 0) return;
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if (maxHeight <= 0) return;
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e.Graphics.FillRectangle(hBrush, rect);
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var displayHeight = maxHeight < BinHeightPixels ? maxHeight : BinHeightPixels;
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var id = 1;
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var scale = rect.Width / (float)Bin.Length;
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var x = rect.X;
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for (int i = 0; i < Bin.Items.Count; i++)
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{
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var item = Bin.Items[i];
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var w = item.Length / Bin.Length * rect.Width;
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var r = new RectangleF(x, rect.Y, (float)w, rect.Height);
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e.Graphics.FillRectangle(Brushes.White, r);
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e.Graphics.DrawRectangle(Pens.Blue, r.X, r.Y, r.Width, r.Height);
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e.Graphics.DrawString(id++.ToString(), Font, Brushes.Blue, r, StringFormatCentered);
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x += (float)item.Length * scale;
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if (i < Bin.Items.Count - 1)
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x += (float)Bin.Spacing * scale;
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}
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e.Graphics.DrawRectangle(Pens.Blue, rect.X, rect.Y, rect.Width, rect.Height);
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}
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private RectangleF GetBinRectangle()
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{
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var displayWidth = Width - BorderPixelsX2;
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var heightMinusBorder = Height - BorderPixelsX2;
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var displayHeight = Height > BinHeightPixels ? BinHeightPixels : Height;
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var x = (Width - displayWidth) / 2.0f;
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var y = (Height - displayHeight) / 2.0f;
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var rect = new RectangleF(x, y, displayWidth, displayHeight);
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var id = 1;
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var scale = displayWidth / (float)Bin.Length;
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var beginningScrap = rect.Left;
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if (Bin != null)
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{
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for (int i = 0; i < Bin.Items.Count; i++)
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{
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var item = Bin.Items[i];
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var w = item.Length / Bin.Length * displayWidth;
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var r = new RectangleF(x, y, (float)w, displayHeight);
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e.Graphics.DrawRectangle(Pens.Blue, r.X, r.Y, r.Width, r.Height);
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e.Graphics.DrawString(id++.ToString(), Font, Brushes.Blue, r, new StringFormat
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{
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Alignment = StringAlignment.Center,
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LineAlignment = StringAlignment.Center
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});
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x += (float)item.Length * scale;
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if (i < Bin.Items.Count - 1)
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x += (float)Bin.Spacing;
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if (r.Right > beginningScrap)
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beginningScrap = r.Right;
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}
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}
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// add 1 pixel so the last items' border will not be drawn over.
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beginningScrap += 1;
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var scrapRect = new RectangleF(beginningScrap, y, rect.Right - beginningScrap, displayHeight);
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e.Graphics.FillRectangle(hBrush, scrapRect);
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e.Graphics.DrawRectangle(Pens.Black, rect.X, rect.Y, rect.Width, rect.Height);
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return rect;
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}
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}
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}
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